grab life by the lemons


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Classpect theories

Author’s note

this is quite a lengthy post about my ideas on class behaviours in the mechanics of Sburb considering how a player interacts with the world rather than how he identifies themselves.

EDIT: I have removed the cut since it had been causing posting problems, I will try and see what is causing it shortly, but for now here is the post without any cuts. Enjoy!

Class grouping

I have noticed a tendency of different classes being grouped in 3 different ways; one being the function, another the subject and last the target. Through these different subdivisions of class, a player can identify with a class can be more easily by knowing how one behaves rather than how someone is.


The Function here would be characteristic of what the class does, or how it impacts reality. Therefore a form of method; it can be noticed in the 3 grand branchings of class inversion, these branchings being the witch-heir/mage-seer branch, the prince-bard/maid-sylph one and the thief-rogue/knight-page one.

These three branches have already been grouped off into 6 parts, but I found interesting to see how the inversions were connected to each other.

Therefore, the “change” and “know” classes (witch-heir/mage-seer) are linked by the idea of Form. Form, in this case, would touch how an aspect is seen; the understanding of an aspect deepens its’ Form whereas a manipulation of it would broaden its Form.

We can see this chemistry of Form seen through the movements of Science. Researchers work to find new theories that have yet to be explored through using different perspectives and approaches to already known concepts, a good example of change classes. Form is deepened through knowledge in other disciplines, such as philosophy; a thinker will approach an idea which has been only seen from its’ surface by delving into the complexities of what it implies and how it interacts with other concepts.

The “destroy” and “create” classes (prince-bard/maid-sylph) are linked through Matter. Matter, in this case, would be in consideration of presence of an aspect, its importance and impact on reality. A destruction class would stunt an aspects’ Matter whereas a creation class would increase it.

This dance of destruction and creation is as simple as the laws of offer and demand in economy. In the consideration of classpect, we will use this analogy by symbolizing the offer with Reality and the demand with the Player. In this case, were Reality to be offering too much of an aspect, a destruction class Player would reduce it substantially to their needs. Inversely, were Reality to offer a limited amount of an aspect, a creation class Player would allow a greater supply at hand.

Last but not least, the “move” and “use” classes (thief-rogue/knight-page) would concern Ratio. Ratio would be affecting how an aspect is needed throughout reality. A moving class would alter the Ratio in their favour while a using class would work with the current Ratio to impact reality efficiently.

We could compare this system through an exam in a classroom. The moving class players during this exam, depending on how much they studied and their alignment, they would mostly have a tendency to cheat in the exam, either giving away answers or taking them for their own to their need. A using class player would work with how much he has at hand to fulfill their exam and fill in the blanks; they would use what knowledge they have at hand  to remember the rest, like an unlocking system.


My concept of subject might seem abstract at first but hear me out; Subject would deal with whether the player would use their powers on “What is there” or “What could be,” aka Concrete or Potential.

Concrete, in this case, would effect how Reality is at the moment. It is a force that acts on the present. It is a more structured and controlled impact and is mostly immediate. This behaviour can be seen through the way Concrete players Function; the understanding classes deepen the current Form so it may be clearer, creation classes nurture the current form so it may grow stronger, using classes exploit the current form so it may be most efficient. In all cases, what Reality has to offer is what Concrete players make of it. When life gives concrete players lemons, they bite the shit out of those lemons, grow more of them and make them a sustainable energy source, becoming a healthy little community, but blind to some Potential. This kind of Subject can be observed through the classes of the Mage, Seer, Maid, Sylph, Knight and Page.

Potential, contrarily to Concrete, would effect how Reality could be. It is a force that acts so it may pay off later. They tend to be more intuitive and seek the optimal future all things considered. Potential players use their Function in a Potential way; the changing classes shape Reality to how it should be (to them), the destruction classes limit Reality to how it should be (to them), the moving classes redistribute Reality to how it should be (to them). I have put emphasis on the terms “to them” considering how they impact reality differently according to their Target. Overall, Potential players see what Reality has to offer and alters it for the best outcome. When life gives potential players lemons, they make lemonade and grab capitol over lemon commerce letting them be the only source of lemon for others, becoming rich bastards atop their lemony fresh empire, making them blind to Concrete consequences. This kind of Subject can be observed in the classes of the Witch, Heir, Prince, Bard, Thief and Rogue.


Target will be a whole lot easier to explain considering how it’s a spin off the active/passive axis. In this context, Target deals with WHO the player impacts with their actions, this being either Interior or Exterior. It can be commonly observed by knowing your own locus of control.

This theory is about how people perceive the outcomes of events to be either caused by themselves or others, hence the Interior or Exterior.

Interior players would have a greater tendency to blame themselves for their actions; be that positive or negative actions. They will tend to feel very guilty about current events in their lives. On the other hand, they would turn out to be very responsible players who know when to admit they did wrong. In consequence; these players will impact reality through themselves. They will be the ones to be out there doing shit, getting their hands dirty and pushing forward. These players include the Witch, Mage, Prince, Maid, Thief and Knight.

Exterior players would be more subject to blame others for their actions; be that positive or negative actions. They will be the ones to tell someone off for their own mistakes even though said person did nothing to deserve it. On the other hand, they would also attribute their success to others, they’d be the ones having a list of “special thanks” that is way too long for their award ceremony. In consequence, they will impact reality through others. They will be the players that will literally play; they will make sure to get what they want by pulling threads from a distance, they will conduct their melody and their friends will play along with glee. These players include the Heir, Seer, Bard, Sylph, Rogue and Page.

Overall, the best analogy i’ve read for this concept would be to send a letter. An Interior player would go straight to the person’s house to give them the message or just call them. An Exterior player would pass the letter to different people so it eventually gets to the person’s house, or they would entice the idea in said-person that they had a message for them and let them find it laying around.

When Life Gives You Lemons According to Each Mbti Type:

ISFP: When life gives you lemons, grab them and eat them as fast as you can before life decides to take them back.

ESFP: When life gives you lemons, ask for salt and tequila and throw a party!

ISTP: When life gives you lemons you squirt them into the eyes of your enemies.

ESTP: When I life gives you lemons, put them on your nipples and make lemon juice.

INTP: When life, gives you lemons, you must clone those lemons and make super lemons then you create a new lemon race. 

ENTP: When life gives you lemons, construct a crude electrochemical battery. Then ??? Then profit.

INTJ:  If life gives you lemons, deal with it.

ENTJ: If life gives you lemons, throw them at life…see if life will make the same mistake again. Nothing messes with you. 

INFP:  When life gives you lemons you use your magical powers and spells to make it into an orange juice. Or you just write about the lemons. 

ENFP: When life gives you lemons, make orange juice and leave the world wondering how you did it. (Because ENFPs don’t read the directions)

INFJ: When life give you lemons, eat them, they are good for you – life knows best.

ENFJ: When life gives you lemons, store them in your fridge until you have guests over. 

ISFJ: When life gives you lemons, keep calm and make lemonade.

ESFJ: When life gives you lemons make a cookbook out of it and become the next Martha Stewart. 

ISTJ: When life gives you lemons make lemonade.

ESTJ: When life gives you lemons, wipe out every lemon farm, and sell the last 2 lemons for profit.

  • Sirius: You're looking a bit blue, Moony.
  • Remus: Oh, you know, close to THAT time of the month again.
  • James: *snickers*
  • Lily: *kicks James*
  • Sirius: Well, you know what they say, when life gives you lemons, grab life by the balls and make life your bitch.
  • Remus:
  • Remus: So that's what happened to James, you finally do something about those lemons, eh Lil?
  • James: HEY!

LOOK WHAT I GOT. An awesome Lemongrab fan art zine. There are so many lovely things in here. Also I got stickers! Unfortunately, they’re sold out now, but maybe they’ll do another printing? I don’t know, but if you pay attention to you might find out. And also enjoy her art. 

Seriously though, lots of great artists in here. I’m so excited.