GOTY 2012 from Swedish gaming magazine, Level.


“It’s only 2 hours long, but still it manages to challenge everything we thought we knew about gaming. Journey shows us that a story doesn’t need a script, that communication doesn’t need words and that grandiose graphics doesn’t require a grandiose budget. In the long run, we will remember Journey for everything it changed, but right now we’re quite content with the fact that it’s the game with which we had our finest moments this year.”


-Jeff Gerstmann