gotm

5

February’s Featured Game: Aria’s Story

DEVELOPER(S): Lydia
ENGINE: RPGMaker VX Ace  
GENRE: Horror, Puzzle, Exploration
WARNINGS:  Blood, minor jumpscares
SUMMARY: Aria is a bookworm who loves adventure stories and always spends her free time in the library. One day she falls asleep while reading a book and when she wakes up the library is closed. Believing that they forgot to wake her up, she tries to find a way out… In that moment she becomes the protagonist of her own story.

Our Interview With The Dev Team Below The Cut!

Keep reading

me, when im not playing outlast: chris walker was such an underrated character i really wish we could learn a little more about him honestly he didnt deserve what he got

me, while playing outlast: OOOOH FUCKIN LICK MY NUTS WALKER TRY AND CATCH THIS FUCKIN TRYYYYY AND CATCH THIS BITCH CANT FUCKIN DO IT I AM AS SWIFT AS THE WIND MOTHER FUCKER YOU FUCKIN GIANT ASS TESTICLE WITH LEGS CANT CRAWL THROUGH A FUCKIN HOLE IN THE GROUND CHEESE GRATER FACE LOOKIN MOTHER FUCKER YOU CANT CATCH ME IM THE GINGERBREAD MAN

me, after playing outlast: he just doesnt get the acknowledgement he deserves cause he was literally dealing with his ptsd from war followed by the trauma of what happened at mount massive and even if he wasnt all there he was still trying to do something to stop this all from happening chris walker was the true hero of this game

Collapse

It’s September 26th. I had planned to post that I took a week off so I could settle my work, and that I had now returned to marathon-dev Zappers 2, but then I had an epiphany.

For the month so far I have written 0 lines of code for any GotM, and all I’ve really done is just one hurried concept painting for next month’s GotM. Does it make sense to rush through the development of a game in 5 days? Nope.

So I’ve decided to take these last 5 days to play around with Irrlicht a bit and settle down. Then, I’ll do Zappers 2 for October (or maybe not since I don’t actually need to make it for use in October anymore [long story]).

This way, I can do an actual month of work instead of half a month of work instead of half a month of seeing where my feet are, then half of trial-and-error quick-and-dirty work.

Maybe, there might be some animation or something for the end of the month (makes sense, since it can also be a Project of the Month, or Whatever of the Month if I so desire), but no promises.

Re-realization of purpose...

It’s the weekend. I’m done with work for the week, and I’m not yet ready to start on pre-work-week tasks (correcting exams, etc). I want to code.

I can’t continue with my TUAG coding because that’s complicated, and I’ve all but forgotten how exactly the various algorithms work together. It also don’t have the brain power to continue where I left off with the latest feature. I need a small, easy-to-get-into project. A Game of the Month.

This dilemma reminds me of why I wanted to do this GotM thing in the first place. It’s not for the sake of making a game a month per se. It’s more because I want to keep my mind occupied, without bursting my brain on complicated concepts, while still not just wasting time with anime, youtube, tech vids, or whatever. I want to be constructive, but I don’t want to work seriously.

I’m not going to suddenly start a GotM because of my coding urges though, those will pass after all. But it would be nice to have a framework where I can just throw together some sprites, add some code, and make a quick action game, just for the sake of it. I could probably try out some new design concepts. If I had the NT AI system up and running, I could even try out some new AI features, before putting them in a real project, like TUAG (or True Mercenaries *working title*).

That’s what I hope to have for the future, though. A simple framework where I have some art assets for placeholders, the boilerplate game code, etc, and I can just start, or continue, a project for an hour or so. No warm up, no research, no boring getting-started stuff. Maybe I wish I could design in my free time?

Time will tell…

Keep reading