I’m sad the fad for ironic simulator games has sort of gone
because I had some great ideas:
Sturgeon Simulator - a two player asymmetric game where one player takes the role of a fish (specifically a sturgeon) and scores fishy points for swimming, breathing water instead of air and other general fish things. The other player plays Nicola Sturgeon, the First Minister of Scotland and tries to lead her country to success. There is no player interaction.
The Sims Simulator - A game that simulates playing the sims, although a less interactive version. Watch your sims have somewhat predictable lives as they interact with a cast of characters you’ll grow to know and love. It turns out that the whole game is actually just a VHS rip of a Friends marathon dubbed over in Simlish.
Handbag Simulator - Create and customise your character from a massive range of options, and then rifle through a procedurally generated handbag. Will you find a packet of tissues, a lipstick, or even a mobile phone? GOTY edition comes bundled with exclusive battered second hand book DLC.
Handbag Simulator 2 - Exactly the same as the first game, but with an easter egg where you can climb into the handbag and enter into a 60-hour fantasy RPG. Critically panned.
Hangover Simulator - When you purchase this game, a group of technicians come to your house, put you in a harness and hang you over a pit of venomous snakes, slowly lowering you until you agree to buy a season pass.
dinga bakaba said something really interesting– that dishonored 2 isn’t attacking other games, it’s attacking its OWN game. their #1 interest is bettering themselves. arkane isn’t purposefully trying to one-up other games or looking to win goty. they’re genuinely just trying to put out the best game possible for their audience and themselves and that’s just, so genuine and refreshing and good
A has been published on GamersFTW - http://bit.ly/1WNLtoI - It’s been near-enough a whole year since Project Cars release, and to celebrate Bandai Namco and Slightly Mad Studios have now released Project Cars: Game of the Year Edition.
Now available on Xbox One, PS4 and PC (costing £35.99/$39.99), the GOTY Edition of Project Cars brings 50+ new ca… #News, #PC, #PS4, #Trailers, #XboxOne
Sindire sindire okuduğum bir kitaptı.İçinde o kadar çok kavrama ve temaya değinmiş ki bu da eserin başarılı olduğunun bir göstergesi.
Kurgu yönünden de harikuladeydi.Şimdiye kadar karşılaşmadığım bir kurguyla karşı karşıyaydım bu yüzden de ayrı bir yer edindi bende.Önsözü yazan Victor Goti’yi kitabı biterene dek herhangi bir yazar olarak sanmıştım ama kitabın sonunda bu düşünem büsbütün değişti.Aslında düşünemin değişeceğine dair sinyalleri Unamunno’nun yazdığı -önsözün arkasından- kısımdan anlamıştım ama bunu kitabı kapattıktan sonra ancak idrak edebiliyorsunuz.Ayrıca kitabın sonuna yaklaştıkça kafanızdan vurulmuşa dönüyorsunuz çünkü yazar ve kahramanımız Augusto Perez bir araya geliyor ve ikiside birbirinin varlığını sorguluyor.Kitabın en sonunda da Perez’in köpeği Orpheus konuşturuluyor.Bu kurgu da eserin başarılı olduğunun bir göstergesidir.
Kitaptan çok fazla etkilenmemin bir diğer sebebi de;şu aralar kafamdaki soruların eserde de yer edinmesiydi(kafamdaki soruların bir kısmının cevaplarının bulamasamda bir yakınlık hissi uyandırdı).
Ben Miguel De Unamuno-Sis ile iyiki tanışmışım.Sizlerinde tanışmasını isterim.
okay but now that an AG exec has gone on NATIONAL TV and said outright that they choose characters based on the stories they want to tell and not consumer demand can we PLEASE stop using the “minority dolls don’t sell as well” excuse to enable AG not having a minority GOTY or a range of moddie dolls consistent with current US demographics?
It may be hard to believe today, but in the beginning of 1993, first-person shooters just weren’t on most gamers’ radar. A few early examples, like LucasArts’ experimental The Eidolon, failed to find a mass audience. More recently, id Software’s Wolfenstein 3D had proven a hit, but first-person games were still mostly RPGs, and bestsellers were still mostly adventure, strategy, or platform games.
At the time, no one could’ve imagined that any other genre’s reign over the industry was doomed.
Nicolas Hamilton ‘How sim racing saved my life’ Project Cars GOTY Teaser
In a short film coming soon, Nicolas Hamilton confides his racing desire and his love to PROJECT CARS, BANDAI NAMCO Entertainment Europe and Slightly Mad reveal today a teaser for a short movie called “How sim racing saved my life”.
Nicolas Hamilton – consultant at Slightly Mad Studios – explains his racing experience in real life and in the virtual world. Sim racing allowed him to pursue his dream of becoming a racing driver; and now with the Game Of The Year Edition of Project CARS, players will be able to push themselves into new realms such as Virtual Reality and E-sport tournaments as they become part of the most authentic and technically-advanced racing game.
Check out the video here;
The complete experience of the best racing simulation of 2015, Project CARS Game of the Year Edition will hit stores on May 6th on PlayStation 4, Xbox One, and PC.