i came home the other night to my boyfriend fully naked with only Dragon Age Inquisition: GotY edition covering his privates and roses laid at the foot of our bed.

to say that i have found a winner is putting it way too lightly

The moment that a $10 indie game made with 2d sprite graphics was able to take every gamer’s heart and rip it out, steamroll it, chop it up into little pieces, melt it down, and then compress the ash into graphite, put it in a pencil, and use it to handwrite a 200 page essay on how rotten you are.

I wish I could compile a supercut of all the times that lets players and streamers doing the genocide route say “I don’t want to do this” and “I am just doing this because everyone wants to to watch it” and “this is only because I want to see what happens” and “it’s a major story route, the games not complete until I do it”.
Then compile their reactions to this part.

To being called out like no other game has managed to do. To being presented with a soulless character given the power we have in every game we play, and this soulless character figures it out before we do. That we only do this because we want to, because it’s liberating. Because we want to watch it happen,but are too weak and fear the consequences too much to do it ourselves, and we make excuse after excuse and believe it…

“You really ARE an idiot.”

My 2013 Games of the Year: Gone Home (PC / Mac)

Gone Home tasks you with exploring your family’s residence, but it’s not the place you grew up in. They’ve since moved into a large, old house, full of dark corridors, faulty wiring, and false spaces. Following in the tradition of 90s classics Myst and Riven, the game favors environmental exploration while dispensing with any of the convoluted puzzles or fantastic plots that complicated those games. Instead, Gone Home weaves a beautiful, human story that should not be missed.

By Alex Griendling / Blog / Twitter