Rapunzel was Raised to Not Show Physical Affection
We’ve all seen that Gothel makes Rapunzel come to her for hugs, but today I realized it goes deeper than that. Gothel doesn’t want Rapunzel showing physical affection unless she has been given specific permission. Opening her arms is that unspoken permission.
For example, towards the beginning, when she’s reminding Gothel that it’s her birthday tomorrow, she grabs her arm in exuberance. Gothel is put out and then pries Rapunzel’s hands off her arm, all the while pretending she doesn’t remember (or care) that her birthday - something Rapunzel is extremely excited about - is fast approaching.
She also uses Rapunzel’s need for physical affection, deliberately taunting and “teaching” her with it by pretending to offer it, then taking it away immediately.
The first bazzilionty times I saw this movie, I always assumed Rapunzel was relieved to see Gothel towards the end of Mother Knows Best just because she was scared.
But now I realize it’s not only because she’s scared, but because Gothel is now giving Rapunzel permission to seek the creature comfort of physical contact that she so desperately needs after the gamut of fear she’s run.
Eugene, on the other hand, starts showing physical affection as soon as he starts feeling any affection for Rapunzel at all. He uses it as a comfort. Yet Rapunzel keeps her hands to herself.
It continues when he gives her the little flag, touching the small of her back in an affectionate way. But her hands (and attention) are full at this moment.
In fact, the first time she realizes she’s touching him, and he’s touching her, and there’s affection and enjoyment buzzing between them, she’s the first to pull away.
She’s alarmed at first, then apologetic and sheepish. Sorry I was touching you, Eugene. And he politely takes a step back, tuned in to her discomfort and giving her a little more space.
But that is why the moment on the boat is so important, and why Rapunzel has the reaction she does.
In taking Rapunzel’s hand, out of the blue (as far as she can tell), it’s sending her a clear message that he feels the same about her that she does about him, and that physical affection is both alright and wanted. That he will seek out her attention in a way Gothel never has. And from this moment on, she touches him often, holding hands for the rest of the song, brushing his hair from his face as he lay dying, and never letting go of his head, even after he’d died in her arms. Not to mention kissing him when he lives again, holding hands on the balcony while they wait for her parents and end-of-movie smooching.
If we’re being honest, one character is always the most fun to develop when you’re writing a new story. It must be the main character, right? The person you’re going to follow throughout the story, the one that means the most to you?
Nope. It’s the villain.
Villains are just FUN. You get to creep into the darkest corners of your writer brain and conjure up the most unashamedly detestable human being you possibly can.
This is how we look when we begin creating a villain.
But sometimes, it can be difficult to to make sure they’re fully believable humans. So here are the nine elements that have helped me out when developing these terrible people …
1) Hero’s Shadow:
The relationship between the main character and the villain is the most important one in the story, because it is the source of all conflict. Without the villain causing trouble, the main character wouldn’t have the chance to be a hero. Without that trouble, the main character’s weaknesses wouldn’t be pressured, which means they couldn’t change. The villain is a condensed and magnified embodiment of the inner weakness that the hero is battling. They’re the SHADOW of hero, the example of what will happen if the main character goes down the wrong path. Both are facing the same problem in different ways. For example Darth Vader and Luke.
2) Conflict Strategy:
In the pursuit of stopping the hero from achieving their goal, the villain is going to attack them on 1) a personal relationship level 2) a societal level and 3) an inner level. They’re going to attack the people around them, they’re going to cause consequences for the community surrounding them, they’re going to get into their head and plague them. Because the hallmark of a villain is that they’re the person who’s perfectly suited to attack the hero’s greatest weakness. Villains should have a distinct set of tactics to destroy the main character, on at least two levels.
This one’s expected. Of course a villain has flaws, it’s in the job description. But flaws do not equate to ‘He kicks turtles every morning before breakfast’ or 'His favorite hobby is butterfly stomping’ or, more within the realm of possibility, “He wants to kill the hero”. These are evil actions, NOT flaws. A lot of villains, particularly in movies, will be given horrible things to do without any explanation for WHY they do them. And it’s pretty easy to give them reasons: just give them human weaknesses! That’s it. Whether the actions they take are as small as theft or as big as blowing up a planet, these actions stem from recognizable HUMAN FLAWS. So like a main character, a villain needs mental and moral flaws.
Yup, even Maleficent has human flaws. And she’s a dragon part of the time.
4) Counter Goal:
All characters exist because they want something. And what do villains want? To get whatever the main character wants (for very different reasons), to stop them from reaching their goal, or another goal that directly conflicts with the hero’s goal. As long as that big tangible thing they want locks hero and villain in battle, you’re good. Think 101 Dalmatians: Cruella and the good guys are fighting over the puppies.
5) Surface Motivations:
Why is it that villains always have a team of followers? Because villains never outright state their true motivations. They always have a cover story, and that cover will paint them as righteous. Villains want to look like the good guy. So their real Hidden Motivations are defended by twisting perceptions of Good & Evil, by portraying evil acts in a positive light, by indulging their followers selfish emotions and desire to feel like “one of the good guys. "
Take Gothel for example: she’s a loving mother who wants to protect her daughter from all the world’s darkness. (Sure you do, Flynn stabber.)
Surface Motivations never stand up to logical scrutiny and a functioning moral compass, but giving your bad guy a compelling argument against your good side always makes things more interesting, which brings us to …
6) Counter Statement:
The main character needs to learn some kind of truth that will enable them to fix their lives, overcome their weaknesses, banish their ghosts. It’s whatever statement about "how to live a better life” you want to prove with your story. Your villain has other ideas. They don’t agree with that statement, have other beliefs about living life well, and represent an argument against it. For example, Voldemort: “there is no good and evil, there is only power, and those too weak to seek it."
Although your argument isn’t very convincing, Voldy. I mean, you’re living in the back of some guy’s head.
This is everything on the surface of the villain. The way they speak, the way they look, the way they act, their role in life, their status and power. This is the facade they project for the world to see, a calculated effort to control how they are perceived. This is closely connected to that surface want, because that surface is what they wish people to believe about them. Over time, the reader and the other characters are going to be able to see through this mask and see what it conceals. My favorite Disney example of this is Mother Gothel: on the surface she’s this bubbly mom who loves Rapunzel and wants to protect her from the harshness of the world.
You can think of this as the text …
8) Hidden Motivation:
And this is the subtext. That surface motivation they want the world to believe is a mask concealing their true motivation, which is always rooted in their flaws, selfishness, and skewed beliefs.
9) Ghosts, Justification, Self-Obsession:
These three are closely related, so they get counted together. Like main characters, villains have GHOSTS: events from their backstories that knocked their worldviews out of alignment, that marked the beginning of their weaknesses, that haunt them still. Because these happened, the originally benign person allowed themselves to turn into someone who could occupy the job of "villain” in a story. Usually, these events are genuine misfortunes and are worthy of sympathy, just like the ghosts of a main character. Think of Voldemort growing up in an orphanage talking to snakes.
BUT! When it comes to ghosts, the major difference between a hero and a villain is HOW THEY DEAL with these unpleasant past events. Both have suffered, but react to suffering in very different ways. A villain will be consumed by these events, obsessed with the real (or imagined) persecution or disadvantage they’ve endured, convinced that all personal responsibility is nullified by their status of injured party. Past tragedies become a talisman that grants immunity from decency.
This scene from A Series of Unfortunate Events sums it up. An adult makes an excuse for a terrible person by saying he had a terrible childhood. And Klaus replies:
Yes, maybe they’ve both lived through tragedy. But THE KIDS aren’t hurting others because of it.
Because villains, who are constantly victimizing heroes, are completely convinced that THEY are the true victims here. No matter what they do, no matter what they are, they blame everything on that ghost, whether it was another person, society, or circumstances. And later they blame the hero, who they see as the REAL villain. For example, Frollo from The Hunchback of Notre Dame:
“It’s not my fault, I’m not to blame”
So! WHY are villains like this?
SELF-OBSESSION! Yup, villains spend an unhealthy amount of time thinking about themselves and their plights and their plots. Think of any villain and it’s not hard to see the inherent narcissism behind everything they do. Like willingness to take action is the nonnegotiable trait of a main character, self-obsession is the trait that all villains seem to share.
So! Developing villains in this way has worked out for me so far. If it looks like it might be helpful for you, give it a try.
And in the spirit of creating someone to torment our main characters and ruin their lives, here’s one more maniacal laugh for the road:
“So, the beautiful young maiden (that’s you) and the handsome rogue (that’s me) made a deal. We followed some lanterns, I saved you from Gothel, you saved me from… death… And then you got arguably the world’s most overly dramatic haircut!”
Not-so-friendly reminder that Rapunzel is not a weak female character but a victim of 18 years of systematic emotional abuse who ultimately learns to stand up for herself but is still very much haunted by the profound impact of the aforementioned abuse and if you still think she’s just another cookie cutter princess and not a strong woman for having to endure the effects of said abuse and learning to live her own life despite the aftermath of Gothel’s treatment of her then you can get the hell out of my living room
Poor Rapunzel. Look at your trauma, at your damage. You think that people can’t possibly understand the depth of your love, because the day after you turned eighteen, you found out that the one person you thought had loved you your whole life didn’t actually care about you at all. That every barb she stuck you with then laughed off was intended to inflict a wound.
Now, you’re stuck with this complex, thinking that every little thing you do that might go against that love you have means that they don’t understand it at all. You rejected Eugene’s proposal, so he must think you don’t love him. You failed to notice that Cassandra didn’t want you in the competition because she wanted to garner respect away from you, so you think she doesn’t know you respect her.
How many more people are going to hear this sort of sentiment from you? Don’t you know that anger and disappointment doesn’t wash away the love? You poor, abused girl.