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It’s Only Logical - Chapter Eight

Prologue    Ch 1    Ch 2    Ch 3    Ch 4    Ch 5    Ch 6    Ch 7 

Pairings: Logicality/Prinxiety

Warnings: Swearing/Kissing

Chapter Eight: Grafting Lessons and Warnings

Patton hummed happily to himself as he locked the doors, finishing the closing process for Minny’s Garden. Logan had done the impossible and given Val a showstopper of a garden within the two-day limit. Patton was very impressed, could scarcely believe how much work the man had done. Thomas had been thrilled that Doctor Plant had made a second appearance, and had talked of little else since meeting him. It would seem his son was just a taken with Logan as he was, which was a huge relief. 

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thegreateyebrows  asked:

I have an idea for a campaign inspired by American gods by Neil Gaiman. The players would be everyday people unexpectedly chosen as champions of various mythological gods. They are going on a cross continental road trip to start a new age of heroes by reenacting the myth of Gilgamesh. Any recommendations for a system to use?

That’s a tricky one - I know exactly what I’d recommend there, but the trouble is, it isn’t out yet!

Unknown Armies 3rd Edition

It’s been jokingly described as “Cosmic Bumfights: The RPG”, and that’s honestly not too far off the mark. It’s basically a game about very low-rent player characters getting involved in very high-stakes occult shenanigans. The archetypal Unknown Armies player characters are just random people who’ve unwittingly stumbled upon the mysteries of the Occult Underground, and are now slowly, painfully coming to grips with the fact that the world is a lot weirder than they thought - and the system really focuses in on that transition with its core mechanics.

The core system revolves around traits called Shock Meters, which divide traumatic experiences into five categories: Helplessness, Self, Isolation, Unnatural and Violence. Getting whammied in one of those categories can either mark down failed notches (which represent maladaptive trauma responses) or hardened notches (which represent becoming inured to that particular trauma). Your skills are directly tied to your Shock Meters; for example, getting hardened to Violence benefits your hand-to-hand combat skills, but it also impairs your social skills, because being on guard all the time hinders your ability to make emotional connections.

There are several different magic systems layered on top of that, from ritual magic (what it says on the tin) to Adepts (people who are so committed to an alternative worldview that they can force the universe to play by their rules) to Avatars - and it’s the last one that’s a good fit for your particular premise. Avatars are folks who gain supernatural powers by adhering to particular cultural archetypes, basically assuming the mythic attributes of a particular role by playing it so well that even the universe buys their performance.

The game’s actually complete, but the PDF version was only released to Kickstarter backers last month - no ETA on public availability yet. I’ll reblog this post with an update when that happens, though.

(You’ll notice that I specified the 3rd Edition. There is a 2nd Edition, of course, but I’d really recommend waiting rather than picking up the older version. Not only is the setting material generally dated, but it’s got a fair bit of late 1990s, early 2000s edginess in it that just hasn’t aged well. Particularly when it comes to gender and sexuality; like, there’s a whole flavour of magic based on the idea that being trans or nonbinary is a transgression against the natural order of the cosmos. Lots of emphasis on performing magic via self-harm, too - that’s also been dialed way back in the 3rd Edition.)

EDIT: You’ve probably noticed that there are a lot of folks in the notes recommending Scion, and with respect, I’m going to disagree. Scion isn’t a bad game in principle (provided you’re willing to work around certain conspicuous mechanical quirks), but its thematics and power level are hilariously wrong for doing anything in the mode of American Gods. Like, literally the only thing they have in common is being a modern setting with gods in.

Storm Troopers and Tempestus Scions

I received a question in my inbox asking what I thought of both the models and the lore of the old Imperial Guard Storm Troopers compared to their new incarnation, the Militarum Tempestus Scions. The ask itself appears to have mysteriously vanished (I blame the agents of Chaos), but since the subject is quite close to my heart I thought I’d go ahead and answer it here.

Long story short, I really like aspects from both, but if I absolutely had to choose one incarnation over the other I’d go with the Scions. 

Now, lore wise, there’s one thing I much preferred about the old Storm Troopers. In the previous background, while most Storm Troopers were trained from birth by the Schola Progenium (like Commissars), a healthy dose were also Guard veterans drafted in from all sorts of different regiments. That really added a huge amount of flavour. They’re like the Guard’s answer to the Deathwatch, with ex-Cadians and ex-Mordians and ex-Catachans and all sorts of disparate war heroes battling side-by-side. The Scion background implies that’s no longer the case, and they’re all Progenium troopers. They’ve also made them generally more brainwashed and less autonomous, losing that slight Kelly’s Heroes/Dirty Dozen vibe. It’s not to say they’ve totally ruled it out (if I get to write my Scions novel I’ll definitely be including some Astra Militarum veterans if I can), but I thought it killed off a bit of their individuality.

Miniatures-wise, while I get the whole gothic vibe, I dislike the trim effect on the Scion breastplates, I’d like them to be just a tiny fraction less medieval knight, more tacticool (I know this goes against the 40k aesthetic, but bite me. They can have winged skulls everywhere). 

Having said that, on other fronts the Scions beat the old Storm Troopers. Having a specific Scion codex, even if it’s relatively small, is awesome, and there’s a load of great background info. And while I really like the old minis, the fact that the new ones are plastic and thus very kit-bashable is great. I’d certainly include a few of the old models in an army if I could get my gauntlets on them, but most of it would be the new stuff (I saw someone use the regular Cadian torsos instead of the breastplates with the new models and they looked great).

So basically I like combining bits of both, but I lean towards the Scions.