gm art

D&D 5E NPC - Leonardo Cadaval - Arcane Trickster

Art by: Kent Davis

Name: Leonardo Cadaval
Race: High Elf
Gender: Male
Height: 5ft 11′ / 1.80m
Age: 173
Class: Rogue (Arcane Trickster) 

STAT BLOCK:

Level: 8

AC 17 (Studded leather), Hp 55 (8d8 Hit Die), Proficiency +3, Speed 30ft,

Alignment: Chaotic Neutral

languages: Common, Elvish, Thieves’ cant,

Ability Scores:
Str 12 (+1) Dex 20 (+5) Con 16 (+3) Int 18 (+4) Wis 13 (+1) Cha 14 (+1)

Attacks: Dagger of Venom (+9 to hit, 1d4+6 Piercing damage) and Off-hand Dagger of Venom (+9 to hit, 1d4+6 Piercing damage)

Spellcasting: 8th level Arcane Trickster, spellcasting ability is Intelligence (spell save DC 15, to hit with spell attacks +7)  

Spells:

Cantrips (at will): Mage Hand, Mending, Message, Minor Illusion, Prestidigitation,

1st level (4 slots): Alarm, Detect Magic, Disguise Self, Jump,

2nd level (2 slots): Invisibility, Spider Climb,

Skills: Acrobatics, Arcane, Deception, Perception, Sleight of Hand, Stealth,

Equipment: Two Daggers of Venom, Studded leather, Burglar’s Pack, Thieves’ Tools, 43gp,

Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry,

Class Features: Expertise (Arcane, Deception, Sleight of Hand, Stealth), Sneak Attack (4d6), Cunning Action, Roguish Archetype ( Arcane Trickster), Uncanny Dodge, Evasion,

PERSONALITY:

Leonardo Cadaval is a inquisitive but easily bored Rogue who’s taken up magic to enhance his skills.

Ideal: There’s nothing wrong with stealing spells, No one should selfishly hoard knowledge.

Bond: One day I’ll prove to those arrogant students at the arcane institute the meaning of humility.

Flaw: I have a bad habit of stealing from well prepared individuals.

A solo is like a meditation on the song. You find a piece of filigree and then try to play something in total empathy with everything else that’s going on.
    You can get quite spiritual about soloing. It’s almost like channeling. It’s not there one moment, but then all of a sudden it is. I’m sure anyone who’s creative has had that moment. That point where it just sparks.
—  Jimmy Page, quoted in Brad Tolinski, Light and Shade: Conversations with Jimmy Page

The Kommunity is deeply saddened by the recent loss of Mythical Beast Ven (marven-gm / m-gm). Ven is loved and missed in the online fan communities as a talented artist and friend who spread sunshine with her sweet drawings of Rhett and Link. We join the Mythical Beasts remembering Ven this week and encourage anyone wishing to honor her memory to donate to a local suicide prevention organization, as we share a few of Ven’s art pieces that continue to shine on this community.

Drawings by Ven: 1, 2, 3

D&D 5E NPC - Aleksandar Jonjic Kalcan - Paladin of The People

Art by: Alice Rose

Name: Aleksandar Jonjic Kalcan
Race: Human
Gender: Male
Height: 6 ft 0′ / 1.83m  
Age: 32
Class: Paladin of The People 

STAT BLOCK:

Level: 8

AC 20 (Plate and Sheild) Hp 74 (8d10 Hit Die), Proficiency +3, Speed 30ft

Alignment: Lawful Good

languages: Common, Dwarven, Draconic,

Ability Scores:
Str 20 (+5) Dex 13 (+1) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 17 (+3)

Attacks: Longsword (+8 to hit, 1d8+7 Slashing damage) and Longsword (+8 to hit, 1d8+7 Slashing damage)

Spellcasting: 8th level Paladin, spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)

Spells:
1st level (4 slots): Bless, Command, Compelled Due, Thunderous Smite,

2nd level (3 slots): Aid, Find Steed, Zone of Truth,

Skills: Athletics, History, Perception, Persuasion, Religion,

Equipment: Long sword, Shield, Set of Dice, White leather bound book, A Priest’s pack, Plate, Holy symbol,

Class Features: Divine Sense, Lay on Hands (40hp), Fighting Style (Deuling), Spellcasting, Divine Smite, Divine Health, Sacred Oath (Oath of Crown), Aura of Protection,

PERSONALITY:

Aleksandar Jonjic Kalcan Is a paladin who’s dedicated his life to the laws of his land in order help improve the lives countrymen. He’s friendly and kind to all those he meets unless they wish to do ill onto others. 

Ideal: If I work hard I can achieve what is needed. 

Bond: I will Reach the highest seat of law in my land and do what is best for the people.

Flaw: My sense of honour can some times seems daunting to those who don’t know me well.

D&D 5E NPC - Madalin Buckthorn - Wood Elf Ranger

Art by: Victor Lozada

Name: Madalin Buckthorn
Race: Wood Elf
Gender: Female
Height: 5ft 4’ / 1.62m
Age: 180
Class: Ranger

Level: 12

AC 16 (Studded leather), Hp 105 (12d10 Hit Die), Proficiency+4, Speed 35ft,

Alignment: Chaotic Neutral

languages: Common, Elvish, Sylvan, Draconic,

Ability Scores:
Str 14 (+2) Dex 20 (+5) Con 18 (+4) Int 14 (+2) Wis 16 (+3) Cha 14 (+2)

Attacks: Longbow (+12 to hit, 1d8+5 Piercing damage) and Longbow (+12 to hit, 1d8+5 Piercing damage)

Spellcasting: 12th level Ranger, spellcasting ability is Wisdom (spell save DC 15, to hit with spell attacks +7)

Spells:
1st level (4 slots): Alarm, Cure Wounds, Hunter’s Mark,

2nd level (3 slots): Cordon Of Arrows, Silence,

3rd level (3 slots): Protection from Energy, Water Breathing,

Skills: Athletics, Acrobatics, Nature, Perception, Stealth, Survival,

Equipment: Studded leather, Longbow +1, 20 Arrows, 6 vials of Serpent Venom Poison, Dagger, an Explorer’s Pack, Fletchers tools,

Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry, Mask of the Wild,

Class Features: Favoured Enemy (Fey, Dragons), Natural Explorer (Forest, Grassland, Swamp), Fighting Style (Archery), Primeval Awareness, Ranger Archetype (Hunter), Land’s Stride, Hide in Plain Sight,

PERSONALITY:

Madalin Buckthorn talented but mischievous ranger who guards the forest from all those who wish to harm it. She loves nothing more than to share a good laugh with interesting people.

Ideal: The wood is a living being, so people shouldn’t treat it in a way they themselves wouldn’t like to be treated.

Bond: I protect the forest as it has protected my kin for generations.

Flaw: Nothing is more fun than playing tricks on those passing through the forest, this however has lead to trouble in the past.