Gods of Hour of Devastation in D&D: The Scorpion God
It’s prerelease weekend, so to celebrate I’m designing rules for the three stolen gods, starting with the Scorpion God this weekend, and the Locust and Scarab gods in a double-post for release weekend!
A Stolen God. When Nicol Bolas first arrived on Amonkhet, his victory over the gods was swift and brutal. With Amonkhet claimed as his own, Bolas re-purposed the gods to do his bidding. While he kept 5 in Naktamun to run the society he had rebuilt, the other three were kept out of the city in preparation for his return. The Scorpion God was one of these three stolen gods, which Nicol Bolas corrupted and remoulded into a horror worthy to kill its siblings.
The First to Emerge. As the Luxa ran red, and Hour of Revelation Ended, the Hour of Glory began with the emergence of the three stolen gods. The Scorpion God was the first to break from its sarcophagus in the necropolis, the first to cross through the gate to the afterlife and into Naktamun, and the first to attack, silent but for a droning chittering. It was the first sight that many of the people of Naktamun had of what was to come as the hours continued.
God killer. Rhonas. Kefnet. Oketra. For other gods of Amonkhet, the Scorpion God’s arrival meant death, for within the course of hours, the Scorpion God felled three other gods. The Scorpion god is far larger and stronger than its forgotten brethren, and as a result, other gods pose little challenge to it.
The Scorpion God’s statblock was based arounnd some of D&D’s biggest monsters, most specifically the Empyrean and Tarrasque. I mean hey, the Scorpion god is massive and also a god. I gave it some legendary abilities and actions to make it an especially formidable combatant; the legendary Grapple action is based directly on how The Scorpion God kills Rhonas. To mirror the card’s ability to return to its owner’s hand once killed, I designed the “Rise Eternal” ability, allowing its return in a similar manner (so that it rises eternally). Finally, to add on to its main attacks, the “God-killer” ability allows it to deal massive damage to other gods and godlike creatures; against a god such as Rhonas, the average damage output from its multiattack comes in at a whopping 314 damage (112 slashing, 46 piercing, and 156 poison damage).
As mentioned earlier, next weekend, I’ll be posting designs for both The Locust God and The Scarab God, completing Nicol Bolas’ trio of corrupted gods.
I hope you all have a fantastic prerelease, and unleash your own corrupted gods for victory across the table! Good luck, and my you draw well! After all, the God Pharaoh has returned…
I fucking love Gothic architecture so much. Gross demons and judgy saints hunching everywhere. Pointed arches and carved foliage. Fucking gargoyles and shit. Setting up the guttering so that the devil can vomit water on you. High cross-rib vaulting. This weird blend of the organic and the demonic in stone. All those oppressive geometrical patterns, the spikes and thorns, the monotony of it all, the way it’s such a precise miracle of engineering meant to raise you up to the glory of God but it’s so heavy and earthy that it drags you to hell simultaneously. It’s the perfect blend of the beautiful and the ghastly, the heavenly and the demonic, glorifying God with its high spires and condemning man with its enclosed vaults and I can never get enough of it.