Corporations have taken up the same idea, with ‘corporate bonding’ sessions. This is what the wizards were up to with their paintballs. Studies have shown that sessions of this kind have no useful effect, but businesses still waste billions on them every year. The second most probable reason is that such sessions are fun anyway. The first most probable is that everyone likes an opportunity to shoot Mr Davis in Human Resources.
– on the merits of corporate bonding |
Terry Pratchett, Ian Stewart, and Jack Cohen, The Science of Discworld II: The Globe
Atom Eve was created by the government to be a weapon. At birth, she was switched with a stillborn, and sent home with its birth-parents so as to avoid the government’s seizing of her. She was a prodigy in science and received a scholarship to a prestigious school. Her scientific ability turned out to be an early manifestation of her powers. A man approached her one day, warning Eve that her powers may be her downfall and encouraged her to never to use them again. Atom Eve first appeared in Invincible #1(January 15, 2003). Atom Eve joins the Teen Team as an after-school superhero. She soon starts a friendship with Invincible after the two meet saving a shipment of video game consoles from a Mauler twin. Atom Eve is able to manipulate matter at the sub-atomic level by sheer will power. Organic (not animal life, however) and inorganic matter can be changed into anything she desires. She can also fly by lowering the density of the air around her as well as creating force fields.
Born in Stuttgart, West Germany, in 1946, Johann Kraus became aware of his psychic abilities when he was ten years old. Frustrated with his inability to help the spirits that appeared to him, he sought out spiritualists in attempts to better understand his powers. Disappointed with occultism, Kraus turned to the church, which allowed him to focus on the spirits themselves rather than the occultist’s focus on study and academia. In 1971, he opened an office in Munich, where he became a well-respected medium before relocating to Heidelberg. In early 2002, Kraus was the only survivor of a seance affected by a mystical disaster. His ectoplasmic form survived when his body was incinerated, and knowing he would dissipate without a physical body, he sought out the best paranormal minds on the planet for help: the B.P.R.D. At first, he was sustained inside a transparent tank apparatus developed by the B.P.R.D. for other purposes; eventually the technology was sized down into his distinctive containment suit. Kate Corrigan has said of him that, “He’s not dead. He just doesn’t have a body anymore.” He first appeared in B.P.R.D.: Hollow Earth and Other Stories (January 15, 2003).
Groo first appeared in Destroyer Duck #1 (January 15, 1982) as a parody of the brutal sword and sorcery heroes who were popular at the time of his creation in the 1970s. Groo is a large-nosed buffoon of unsurpassed stupidity who constantly misunderstands his surroundings. Possessed of superlative skills in swordsmanship he delights in combat but otherwise is a peaceable and honest fellow who tries to make his way through life as a mercenary or by working odd jobs. He is incredibly accident-prone, and despite generally good intentions causes mass destruction wherever he goes. Most of his adventures end with him either oblivious to the mayhem he has wrought or fleeing an angry mob. His penchant for destruction has become so widely known that just the news of Groo approaching is sometimes enough to cause chaos among the population. Groo was one of the first widely successful creator-owned comics, one of the few successful humorous comic books in the United States during its time, and one of the longest-running collaborations in comic book history.