In Indiana, Vice President Pence’s hometown has one of the top concentrations of skilled immigrant workers in the country. In Columbus, Ind., manufacturers and residents depend on open borders to move both products and people, but continued uncertainty over the Trump administration’s immigration policies is leading to some anxiety there.
The first thing to know about Columbus, about 45 miles south of Indianapolis, is that it’s a company town — the headquarters of Cummins, a big global engine-maker. Its local staff represents a fifth of the Bartholomew County’s entire labor force.
The second thing to know is that this town has the lowest unemployment rate in Indiana. Columbus Area Chamber of Commerce president Cindy Frey that says when jobs do come open, there are only three options:
“You can develop talent, you can import workers, or you can export jobs,” Frey says. “And we’re not ready to export jobs.”
Developing talent takes time, so for now, Frey says this city is competing for job applicants worldwide. That means Columbus is trying its best to be welcoming for thousands of skilled foreign workers and their families, like Dalia Mohamed’s.
Photo: Annie Ropeik/Indiana Public Broadcasting Caption: Dalia Mohamed says she doesn’t go out much since President Donald Trump’s inauguration because of harassment she says her friends have experienced.
Dead? Excuse me? Dead? Who said we’re dead? Whoever said that is a liar. No, rather than dead, Nanosteam has merely gone through a truly massive overhaul. Because we switched engines to Unity. That’s a thing that happened. As such, we’d like to give you a video of what’s been changed (which is everything, and it looks great now). Rather than listen to me talk over it describing all the new shit, I’m gonna put it in text.
So with this switch, a whole host of features that were not possible before have suddenly become available to us. While the core game and design remains the same, everything is approximately six times prettier. Some of these new pretties include -Full 3D for the interface -Advanced holographic and glow shaders -Animations for interface elements opening, closing, resizing, and switching -New text shaders that allow for proper scaling -Way faster, like fucking geez we can finally have a reasonable amount of text on screen without it shooting down to 12 FPS
Switching engines also allowed for a host of new functions actually on the interface. These were stretch goals back in the day but quick fixes in the modern times. New features for the interface include -Real-time world and solar system map that could also accurately show the ships traveling between planets -Accurate 3D character portrait -The ability to switch between grid-based and list-based inventories -Dynamic crosshair
New graphical features include pretty much all the stuff you’d expect with a professional engine. Global illumination, volumetric real-time fog, dynamic weather and season systems, trippy-ass timewarps, improved lighting, 3D skyboxes, etc.
New gameplay and content features are also possible. Thanks to Unity, Nanosteam can now grant users their lifelong dream of fighting on top of a train as it moves through a level in real-time. Advanced physics and movement systems are now possible, on top of advanced spline-following and animation systems, which allow for everything from rollercoasters to massive cargo ships pulling into port. Support for animated textures and a variety of dynamic elements also finally allow us to bring a level of detail into Nanosteam we actually wanted, without a whole bunch of extra work.
And that’s the final element that makes this engineswitcheroo so exciting. Development has taken off at a lightning pace, with two months of irregular work already approaching many years worth of previous endeavors. Despite the initial tight-lippedness on this change, expect regular updates from now on.
Engineers have developed a material that can cool down buildings by radiating the heat out into freezing-cold outer space. For now, this technology won’t completely replace air conditioning, the engineers say, but it can decrease the amount we use — and that’s a huge deal.
Supersonic Commercial Flight Gets a Breath of Life
The once and future dream of traveling from New York to L.A. in less than three hours is getting a shot in the arm thanks to a new round of NASA funding. Last week, the agency said it was putting $2.3 million into eight projects to overcome barriers to commercial supersonic flight. The announcement comes more than a decade after the Concorde completed the world’s last commercial supersonic flight.
The goal of the new work is to make supersonic flight greener by reducing high-altitude emissions and to cut down on the noise from sonic booms, the extremely loud report from a shockwave created by an aircraft accelerating faster than the speed of sound.
(A concept supersonic aircraft created by NASA.)
Sonic booms are considered such a potential public nuisance that the Federal Aviation Administration has banned civilian aircraft from conducting supersonic flight over land since 1973. The agency is now looking at changing this rule with research like that being funded by NASA which shows that noise from booms can be significantly reduced.
Fiber-Optic Solar Toilet Turns Sewage To Plant Friend
by Michael Keller
World Water Day is coming up this Saturday. One of the event’s goals is to bring attention to the billion people who live without access to safe drinking water.
A major obstacle standing before that objective is a lack of the sanitation that would prevent human waste from polluting water supplies. One innovation, a solar-powered, fiber-optic-equipped toilet that requires no water and sanitizes sewage with high heat, is among several that are trying to fix the problem and improve public health.
Developed by engineers at University of Colorado Boulder, the system uses eight parabolic mirrors that focus sunlight onto an area the size of a postage stamp. This energy is then piped through fiber-optic cables to a reaction chamber that heats waste to 600 degrees Fahrenheit.
We were hit hard by a heavy chemical attack today in LA. This was looking like it would be comparable to last Saturday, July 19. A huge amount of aerosol material was bombed in from the southwest and the chemclouds were very thick. The chemtrail spraying was also relentless and some HAARP influence could be seen in the aerosols. This wave, according to the schedule on Weather.con was meant to begin last night. We have been able to postpone these attacks using orgonite, and this one didn’t reach us until about 1pm, more than 12 hours after it was supposed to. Since this involved a seemingly endless supply of aerosols, it could not be destroyed completely, but we did put a good dent in it.
Row 1 shows the first toxins seeping into our sky in early afternoon. Row 2 is a side by side of the worst of it and how it was thinned out a little as the afternoon wore on. Row 3 is right above my workplace where by late afternoon, much of the pollution had been cleared by the orgonite. I recharged the rooftop orgonite pieces today by washing them off and giving them my intention to have them clean the sky and save LA from sickness and California from drought and destruction.
But since there is no rest for the wicked, the remaining photos show the craziness that came with the next wave of geoengineering in the evening as the sun was setting. To the west was a massive chembomb, and over my house was the brightest and most colorful chembow I’ve ever seen. It was a real show stopper. Wow, the geoengineers sure are psychopathic! We’re currently covered in fake clouds tonight, not total chemcover, but a very ugly sky.