the kind of storytelling that car boys is, the culmination of improvised comedy and storytelling, the game behaving in ways nobody expects, fan interpretations of the games behavior, and coming back around to nick and griffin including fans thoughts when coming up with new sitatuions and jokes to form the story, is amazing. it’s almost like reading cave paintings because the audience is taking something they see but don’t fully understand and making a story out of something someone else created. and nick and griffin have a lot element of control but not all of it. unlike the creators of cave paintings.
car boys is a story with 3 distinct authors: nick and griffin, the BeamNG.drive itself, and the audience. we wouldn’t have anything without nick and griffin venturing into the game, it would always be just nick and griffin dicking around with cars if the game didn’t glitch in such interesting and wild ways, and the glitches would just be funny and (if a little weird) if the audience didn’t interpret them as being extremely powerful and their own entity.
the shows ending is BUCKWILD but it’s believable because we know the game is also a capable author. nick and griffin were windows into the show for the audince and it’s believable that they got phsyically sucked into it and trapped there forever, because we’ve accepted the game does what it wants, outside of nick’s control.
and this can say a lot about our understaning of the internet and how we engage with it. but, again, none of it was planned and it would just be fan interpretation providing that deeper meaning. and, fans reading too much into the show is what made the finale that huge moment it turned out to be.
what a miracle of a show. i can’t wait to see more stuff like it, since i can’t think of anything that uses a similar kind of storytelling right now.