I’m making a Glissa commander deck, even though I already have four other commander decks :/ It’s going to be some kind of artifact intensive combo deck, sort of. I have an obsession with deck building, and commander as a format fuels it. Anyone else have this problem?
About the question about planeswalking into butts (which by itself it's such an amusing concept) you said Glissa used this technique to kill a vampire. You say Glissa, the traitor? the one that was "Once Mirrodin's brightest hope. Now Phyrexia's dark champion."? is she a planeswalker? what? now that she's a phyrexian, she lost her spark?
Okay, so this is a few questions in one.
Short Version: The very same Glissa. She had a spark, but never ascended. The entire plot of the originally Mirrodin cycle revolves around Memnarch trying to capture her so that he can steal her spark.
Her friend, Bruenna, a wizard who criminally never got a card, had given her an artifact that basically had some pre-charged spells (flight, limited teleportation). She used the teleportation spell on the Mirran Vampire Yert, which esploded him.
Anyway, Memnarch and Glissa later fight and tumble into the mana core and die. His spark transference device is still operational, however and Glissa’s spark (and the souls of everyone on Mirrodin) end up going in to Slobad. Slobad gives up the spark to bring his friends back to life, but the elder generation brought over with the Soul Traps are still gone, returned to their home planes (exceptions being Glissa and Slobad).
So, she lost her spark much earlier to Slobad, who had it for like five minutes before giving it up to revive everyone. When Glissa returned to the surface, the remaining elves basically blamed her for everything that happened (cause everyone who could vouch for her was gone). Then she got captured and compleated by Phyrexia, and doesn’t remember much about her own history.
Long Version: I just finished posting my summaries of the story.
Budget Combo of the Day: Glissa, the Traitor & Executioner’s Capsule Breaking the Bank at: $2.45 (as of 2/16/16)
Having Glissa out on the field is pretty good, having a reusable murder button is even better. Use the Capsule to destroy an opponent’s creature, then immediately get it back with Glissa(since part of the activation cost is sacrificing the Capsule, it’s in the graveyard when Glissa triggers).
They’re all fun in their own way. Kozilek is the one I dump the most money into and the only one of the list above that shows the exact version of the cards in the deck. All the foil rares available with a prerelease stamp have the prerelease stamp. Tapped Out doesn’t have those versions separate for some reason. Working on foiling out the whole deck. It’s gonna look so pretty.
For the last post of the challenge, I’m revisiting some pieces that didn’t quite succeed in the world, but were valuable to my growth as an artist. Not every piece can knock it out of the park. But keep swinging.
Glissa’s Portrait A study for Glissa, the Traitor. This piece was an exploration in mixing organic and mechanical elements. Which is a super-fun challenge. I think I will, one day, apply this concept to my Mountain Dew Cybervixens Save Scruffy Bologna world. Which I imagine very few of you have any about. In my cruelty, I’ll just leave that as a cryptic tease.
Zillis Scout An illustration all the way back from 2006. I learned a lot about composing with light, and balancing color, while working on this piece. Moving from warm to cool, retaining volume while using soft light sources, and using occlusion shadows.
Shadar Kai A piece for Dungeons & Dragons, that did not entirely work out like I’d hoped. The lesson I learned here, was not to go too far with details and design. Because this image is so saturated with details that it’s a mess. Any given piece of it has cool little things, but as a whole, it’s overwhelmingly busy. The composition and mood are obliterated. This was a lesson to me to remember to let some things stay loose, simple, or empty. To create areas of focus, and let other areas fall into the background.
Each piece is a step forward. Whether it succeeds or fails to be what you were aiming for, there is something to be learned.