The Taung: Custom Race for Star Wars: Edge of the Empire Roleplaying System
I am running a Star Wars campaign next semester based on the Edge of the Empire system that is officially dropping in July. It looks awesome! I made custom stats for the Taung race, who were the original mandalorians and one of the two natives species of Coruscant itself. One of my friends wanted to play one, and they are undeniably cool!
The proud taung were one of the two native species of coruscant, alongside the early humans called the Battalions of zhell. The two races fought a bitter war over dominance of the planet. Though the Taung fought fiercely, and, thanks to a volcanic eruption that decimated the zhell capital, almost won. But in the end, the Taung were driven from coruscant.
The nomadic Taung landed on Roon for a brief period of time before launching a conquest of the uncolonized world of Mandalore. The Taung wiped out the massive, indigenous Mythosaur population of Mandalore and took the planet for their own under the leadership of Mandalore the First. The Taung became the first Mandalorians, who used the Skull of the Mythosaur as their new banner. Their language, society, and code of honor inspired like-minded individuals to flock to the Mandalorians as their culture expanded, accepting creatures from every race and gender.
The Mandalorian Wars against the Galactic Republic and the Jedi order of 3,965 BBY caused Mandalorian culture to reach a fever pitch, accepting any who would join the warlike, honorable culture under Mandalore the ultimate. These neo-crusaders almost wiped out the Republic, until the jedi master who would later become Darth Revan lead the Revanchist jedi renegades into battle against the Mandalorians. The mandalorians were defeated, but not destroyed. However, the taung had seen their final days - or so the galaxy thought.
Years later, a taung Mandalore emerged and attempted to reunite the Mandalorians under his banner. He passed the title on to a man who would become Mandalore the Preserver. The Taung would never hold the position of Mandalore again. The galaxy is a large place, however, and though the taung are quickly fading from this galaxy, it is possible that some small pockets of taung may be clinging to the culture that has since become a legacy that will far outlive the survivors. The Epilogue of the Taung had begun.
Physically, the taung were fearsome opponents to behold. They commonly reached heights of two meters and weights of up to 95 kilograms. They have bony, ridged plates on their heads and sharp claws tipping their fingers. They were physically capable of withstanding hardships that would crush less-formidable species. The taung that survived battle could commonly live to ages breaching 90, and they reached maturity quickly. Children became young adults at the age of 6, mature adults at the age of 13, though they were not considered elderly any faster than a human would be. Their culture is truly synonymous with that of the Mandalorians. indeed, even their language was adopted by the legacy of the Mandalorians. Taung and Mandalorian are as inseperable in ideology as the Jedi and the Force.
Wound Threshold: 14 + Brawn
Strain Threshold: 8 + Willpower
Starting Experience: 90 XP
Special Abilities: Taung begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation
Durable: Taung begin the game with one rank in the Durable talent. (May reduce any Critical Injury score resulting from a Critical Hit by 10. This stacks with additional ranks of the Durable talent gained from specializations.)
Over the past few game sessions my Edge of the Empire group finally finished the Beyond the Rim adventure. After reading through it I didn’t find it to be very exciting but was in a pinch and decided to look on the Fantasy Flight Games forum to see what other people had done to spice it up and came away with a few good suggestions.
I will be a little vague with the details to avoid spoilers.
Making the first chapter feel more urgent seemed like a good idea so I added a few other interested parties to compete against the players for the information needed to find the ship. I also added a run in with a member of our Bounty Hunters old crew who are out for her blood, an ISB agent tailing the crew and a degraded transmission from our Tech’s family on Iridonia.
For the second chapter I played up the dangers of Cholganna and the paranoia of Captain Harsol (whose name didn’t help the mood) this chapter culminated in Harsol pointing his blaster at the party and the Colonist of the group attempting to talk him out of blaming them for his worst fear coming true. The Colonists roll netted one success and a despair, meaning he succeeded in getting Harsol to not blame them but something disastrous occurred as well, it seemed fitting from the characters printed dialogue, his worst fear coming true and the situation for him to turn the gun on himself which denied the characters the rewards for returning him to Isotech.
Chapter three was where the adventure really failed for me, despite a fun chase scene in the groups YT-2400 light freighter. It seemed to lose cohesion, threw in an excuse for the players to need to waste time while waiting for their contact so they could do filler quests before the two actual events of the final chapter took place.
Despite the death of the captain, the players ended up with significant rewards, they have shares in Isotech and paid off a large amount of obligation.
After talking to the players over the last few sessions they have asked to eventually transition the game into Age of Rebellion while keeping their characters if possible, which is going to be fun, especially considering that our smuggler made enemies out of a rebel cell as part of her back story.
Kass, Kidan’s sister. (Not Force Sensitive. Awesome in her own right.) Barra, our… erm. Employer. Kinda. Also, the most awesome Hutt ever. And Moff Astin Sarkin, one of our recurring villains. (And yes, the husbot is aware that his name rhyming with Tarkin’s is ridiculous, and drives me crazy.)