No one but me thinks this is exciting but this is this evening’s work, 6 lighting sketches and a diffuse colour to make the normal, depth and AO maps for proper lighting.
it’s dodgy because i used painter for everything but the map generation and did the sketches as quickly as possible so I could test sprite lamp. I’ll be cleaning it up tomorrow.
yaaay stuff. You can see where i fucked up with inconsistencies in my lighting sketches (like how i made her arm look raised instead of lighting the hair on those two strands, whoops), but i’m really proud that I made a somewhat functional set of lighting maps.