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Sprite lamp test lighting

No one but me thinks this is exciting but this is this evening’s work, 6 lighting sketches and a diffuse colour to make the normal, depth and AO maps for proper lighting.


it’s dodgy because i used painter for everything but the map generation and did the sketches as quickly as possible so I could test sprite lamp. I’ll be cleaning it up tomorrow. 

yaaay stuff. You can see where i fucked up with inconsistencies in my lighting sketches (like how i made her arm look raised instead of lighting the hair on those two strands, whoops),  but i’m really proud that I made a somewhat functional set of lighting maps.

all my sketches were done in painter.