This past Sunday I played Geist: The Sin Eaters, one of the World of Darkness games.
In Geist, you play as a mortal who has died, and instead of passing on or becoming a ghost, you make a bargain with a powerful entity called a geist—a being somewhere between ghost and death god—which restores you to life in exchange for giving it access to a physical body again. The sin eater (what these risen mortals are called) gets a second chance at life and learns to channel the geist’s supernatural powers, but they must contend with satisfying their geist’s desires and being forever tied to the affairs of the dead—for good or ill.
This is my character’s geist, whom she named Jack Dan. He presides over those who die cold and alone.