What a week! San Francisco is beautiful, and we’re overwhelmed with the positive response that Super Motherload received at GDC. We handed out a couple hundred post cards, and our second limited run of shiny Super Motherload coins is long gone (sorry to those of you that didn’t get one!). It was surreal and fun to meet and chat with so many fans of the original Motherload, and especially exciting that they shared a similar enthusiasm for the sequel. Thanks to everyone who dropped by our booth and tried out the demo!
Not only was it a joy to meet and talk with people from around to world (Australia, Ireland, France, Germany, Czech Republic, and Japan to name a few), but we also received valuable feedback that will help us work out the kinks and really focus our limited-budget indie development efforts on what matters most. We came back from the conference with a renewed energy for the project, and we’ve already been buzzing around more than a few ideas based on the observations you folks made while playing the game.
See you again next year!