a vampire lady whose wives help her with her hair and makeup since she can’t see herself in a mirror.
ghost girlfriends who ‘haunt’ the local gay bar, innocuously changing the music to the jazz that played when they were young. the owner loves it and remodels the bar to match.
a centaur and a faun who live in a cute forest cottage with wide doors and an apple orchard in the back. the faun does the gardening since her wife can’t comfortably reach the earth with her human hands, and the centaur picks the apples from the tall trees.
a gorgon with a gargoyle girlfriend who can always turn back from stone after looking into her eyes.
a siren who will die if a ship ever sails past her cove, and her harpie girlfriend who snatches up the sailors that try to resist the song.
werewolf wives with eight children. they are total soccer moms and the rest of the pta was terrified of them for months, but they won the other moms over with an amazing shepard’s pie at the potluck.
scylla and charybdis, cursed to half-lives as monsters living across from one another in the strait, find comfort in each other’s company. sailors talk of the pass between them narrowing at nights, truly impassible.
Doomworld user Reinchard spent many years looking for the source of the weird faces used in DOOM as switch textures that shine when pushed (the lion, the satyr and gargoyle). And he finally found them, and it just so happens that all of them come from a very specific book – “Nightmares in the Sky - Gargoyles and Grotesques” published in 1988.
Those in the known will immediately recognize Reinchard as one of many Doom fans developing a high-res texture pack for Doom, and the fifth picture is one example of those textures with the respective changes made.
This is perhaps yet another proof of the photoscanning process that id software followed for many textures and content made for their games, and not just in the development of Doom.