gaming lore

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Someone told me that Leliana can’t declare the next age as the Nug Age. Well you all forgot that we are talking about Leliana aka the former Left Hand of the Divine, Spymaster, Nightingale of the Imperial Court, Seneschal of the Inquisition and Princess Stabbity Stab Kill Kill!

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Welcome to a world without Light.

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And while he recounted once more the events of his time in the shadows he took his Rose from its holster and began grafting the bone to its steel frame — just another trophy, from another battle won.
—-
In his first moments as a new being, he looked down at his Rose and realized for the first time that it held no petals: only the jagged purpose of angry thorns.

TYPE: Ghost Shell Recording

DESCRIPTION: Crucible Announcement

LOCATION: Earth, Exodus Blue

//AUDIO AVAILABLE//

//RECORDING FOLLOWS//

[Cayde-6] Okay, listen up children. Shaxx lost, again, which means that today, I am the Crucible. Here are the rules: first of all, no Warlocks. Just leave. Go on! Yep, that’s right - yes, you. I’m looking right at you. I can see you, and you’re not -

[incoherent mumbling]

[Cayde-6] Ikora, I….fine. Fine! Fair point. Belay that order. Warlocks can stay. Okay, where was I? Right. First rule, take two: every time you die, you finish your drink.

[incoherent mumbling]

[Cayde-6] What’s that?

[incoherent mumbling]

[Cayde-6] What do you mean they don’t have drinks? Sweet mercy, no wonder Shaxx is always grumpy. Okay, let’s start over. First rule, take three: everyone needs a drink to hold.

[incoherent mumbling]

[Cayde-6] Yes, the entire time.

[incoherent mumbling]

[Cayde-6] Yes, I know that means you only get one hand for your gun. Ikora, was I not clear that I am the Crucible today? Not you, not Zavala, me. Shaxx and I had a deal, and you are not allowed to ruin this.

[incoherent mumbling]

[Cayde-6] No, I did not cheat.

[incoherent mumbling]

[Cayde-6] Will you stop backseat Shaxx-ing me?

[silence]

[silence]

[silence]

[Cayde-6] A-hem. Second rule: you die, you finish your drink. Third rule: if you spill your drink, you have to spin in a circle for thirty seconds and then get a new one. Fourth rule: every time I say ‘Yahtzee!’ everybody everywhere has to finish their whole drink.

[incoherent mumbling]

[Cayde-6] Huh? No, it doesn’t happen on a timer. I yell ‘Yahtzee’ whenever I feel like it.  And of course they can keep shooting while they’re drinking. Anyway, here’s the deal: You get a kill, you take a sip. You get a headshot, you take two. You knife someone’s face, you finish your drink. The best taunt gets extra points, and, uh…hm.

[incoherent mumbling]

[Cayde-6] Ikora, that’s a great idea. Yes, Sparrow kills count double. If you get killed by a Sparrow, finish your drink and maybe lie down for a while. Any questions? Didn’t think so. And you, Titan, with the two drinks and no guns: I like your style.

[incoherent mumbling]

[Cayde-6] A send-off? Right you are, Ikora.

[glass clinking]

[Cayde-6] Bottoms up, Guardians.



[Inspired by @thexostranger‘s post]

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Hello I hate myself for spending so much time on these but w/e

why does no one ever talk about the southern dalish clans of thedas? the ones from origins?

and by that i mean their weird, horrible pronunciation of elvhen.

in dragon age 2 and inquisition, you’ve got your graceful, correct way of saying things like “lethallin.” “andaran atishan.” “ma serannas!” 

and then there’s just…the southern clan. you know the one.

“UhnDAYruhn aTEEshun!”

“Dayreth Sheeral!”

the northern clans don’t talk to them. don’t talk about them. they hear the gentle whisper of “mah seerenus” on the wind and shudder.

On Earning the Favor of Hunters: Do’s and Don’ts

DO:

1) Compliment their cloak

In the wild, Hunters often bond via social grooming; well-timed flattery can encourage an otherwise antisocial hunter to engage. As they tend to perform better when confident, this is also a useful battlefield tactic.

2) Pick up the tab

Hunter social dynamics are built upon a complex system of favor-trading, posturing, and outright lies and bribery. The gesture of paying for a bar tab is a good way to ingrain yourself with the “Pack.”

TIP: lay ground rules early and be wary of semantic traps before offering, otherwise you may find yourself with empty pockets. For example, say “Your next drink is on me, if you order the same thing you just had within the next thirty seconds” vs. “Drinks are on me.”

3) Encourage healthy competition

Hunters are often motivated by the opportunity to show up Warlocks. If there is a Hunter on your fireteam, suggest low-stake wagers or other competitions to instill in your Hunter the desire to act. Otherwise, they may be reluctant to engage in group activities or patrols, and can become less inclined to socialize in the future. In extreme cases, a poorly-socialized Hunter can grow sulky and lazy. Intentionally losing on occasion will inspire your Hunter to double down on their attempts to outdo your successes.


DON’T:

1) Express outright disbelief

Asking for a story is an excellent way to ingratiate yourself with a Hunter, and most story-tellers respect healthy skepticism about their tall tales, as this gives them an opportunity for further posturing. Be wary, however, of outright disbelief. Responses are unpredictable, and range wildly between Hunters: back-slapping good humor is relatively common, but so is immediate violence and the occasional mating proposition. 

2) Offer anything for free

Favors and verbal bartering, while a necessary element of Hunter interaction, must be granted judiciously. It should be made clear that, even if you do not expect immediate repayment in kind, you do expect the favor to be returned. For example, taking on a part of a Hunter’s workload without establishing that you expect to be recompensed somehow, at some point in the future (remember to clarify terms as you deem necessary), is a good way to both lose the respect of your Hunter and encourage bad behavior. Remember: you must work hard early on to instill good habits in your Hunter.

3) Make a promise without knowing what you’re promising

On a similar note, never accept a verbal contract before you are completely certain what your Hunter is requesting of you. For example, on the subject of favors, the proper response to a Hunter asking if you will “Do [them] a favor” is not “Yes.” It is: “What did you have in mind?”

It is important to stay vigilant: even such throwaway terms as “Sure, I’ll help” can be construed as binding. Breaking a promise carries a serious stigma in Hunter society, and is a good way to find yourself ostracized or worse.

4) Insult their knives

This will end poorly.

- A Warlock’s Guide to Hunters // Anonymous

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For the Cosmos|For the Galaxys|For the Stars|For the Planets
Destiny|Mass Effect|Halo
Edits made by me :)

A Hunter’s Guide to Titans: Pluses and Minuses

PLUSES

1) Usually amused by stories about Warlocks

A fine quality in a comrade.

2) Really good battlefield distractions

Eager to punch stuff. Makes it easy to strategically retreat. Encourage this. 

3) Very easy to fool with loaded dice

Don’t believe in cheating. Delicious.

4) Willing to make and lose the same bet over and over

Impressively stubborn. I even heard some idiot thought he could outrun a Golden Gun.

5) Require little combat maintenance outside of gummy snacks

Save them for when you need them, otherwise you’ll go through a lot of snacks.

6) Good drinking buddies, bad at drinking contests

They always think they’ll win, right up until the point they pass out. Equally amusing to see people try to drag a Titan in full plate out of a crowded bar.

Surprisingly good dancers.


MINUSES

1) Overeager to sacrifice themselves for the City

No one is asking you to die, okay? Stop offering.

2) Won’t shut up about walls

Shut up about the Walls already.

3) Less fun when they learn about the loaded dice

Try to get a head start.

4) Difficult to outrun in a straight line

Related.

5) Take everything way too seriously

Also, prone to grumpiness without gummy snacks.

6) Fist bumps hurt a lot

Ghosts get sick of re-setting bones.