Someone told me that Leliana can’t declare the next age as the Nug Age. Well you all forgot that we are talking about
Leliana aka the former Left Hand of the Divine, Spymaster, Nightingale of the Imperial Court, Seneschal of the Inquisition
and Princess Stabbity Stab Kill Kill!
And while he recounted once more the events of his time in the shadows he took his Rose from its holster and began grafting the bone to its steel frame — just another trophy, from another battle won. —-
In his first moments as a new being, he looked down at his Rose and realized for the first time that it held no petals: only the jagged purpose of angry thorns.
[Cayde-6] Okay, listen up children. Shaxx lost, again, which means that today, I am the Crucible. Here are the rules: first of all, no Warlocks. Just leave. Go on! Yep, that’s right - yes, you. I’m looking right at you. I can see you, and you’re not -
[Cayde-6] Ikora, I….fine. Fine! Fair point. Belay that order. Warlocks can stay. Okay, where was I? Right. First rule, take two: every time you die, you finish your drink.
[Cayde-6] What’s that?
[Cayde-6] What do you mean they don’t have drinks? Sweet mercy, no wonder Shaxx is always grumpy. Okay, let’s start over. First rule, take three: everyone needs a drink to hold.
[Cayde-6] Yes, the entire time.
[Cayde-6] Yes, I know that means you only get one hand for your gun. Ikora, was I not clear that I am the Crucible today? Not you, not Zavala, me. Shaxx and I had a deal, and you are not allowed to ruin this.
[Cayde-6] No, I did not cheat.
[Cayde-6] Will you stop backseat Shaxx-ing me?
[Cayde-6] A-hem. Second rule: you die, you finish your drink. Third rule: if you spill your drink, you have to spin in a circle for thirty seconds and then get a new one. Fourth rule: every time I say ‘Yahtzee!’ everybody everywhere has to finish their whole drink.
[Cayde-6] Huh? No, it doesn’t happen on a timer. I yell ‘Yahtzee’ whenever I feel like it. And of course they can keep shooting while they’re drinking. Anyway, here’s the deal: You get a kill, you take a sip. You get a headshot, you take two. You knife someone’s face, you finish your drink. The best taunt gets extra points, and, uh…hm.
[Cayde-6] Ikora, that’s a great idea. Yes, Sparrow kills count double. If you get killed by a Sparrow, finish your drink and maybe lie down for a while. Any questions? Didn’t think so. And you, Titan, with the two drinks and no guns: I like your style.
In the wild, Hunters often bond via social grooming; well-timed flattery can encourage an otherwise antisocial hunter to engage. As they tend to perform better when confident, this is also a useful battlefield tactic.
2) Pick up the tab
Hunter social dynamics are built upon a complex system of favor-trading, posturing, and outright lies and bribery. The gesture of paying for a bar tab is a good way to ingrain yourself with the “Pack.”
TIP: lay ground rules early and be wary of semantic traps before offering, otherwise you may find yourself with empty pockets. For example, say “Your next drink is on me, if you order the same thing you just had within the next thirty seconds” vs. “Drinks are on me.”
3) Encourage healthy competition
Hunters are often motivated by the opportunity to show up Warlocks. If there is a Hunter on your fireteam, suggest low-stake wagers or other competitions to instill in your Hunter the desire to act. Otherwise, they may be reluctant to engage in group activities or patrols, and can become less inclined to socialize in the future. In extreme cases, a poorly-socialized Hunter can grow sulky and lazy. Intentionally losing on occasion will inspire your Hunter to double down on their attempts to outdo your successes.
1) Express outright disbelief
Asking for a story is an excellent way to ingratiate yourself with a Hunter, and most story-tellers respect healthy skepticism about their tall tales, as this gives them an opportunity for further posturing. Be wary, however, of outright disbelief. Responses are unpredictable, and range wildly between Hunters: back-slapping good humor is relatively common, but so is immediate violence and the occasional mating proposition.
2) Offer anything for free
Favors and verbal bartering, while a necessary element of Hunter interaction, must be granted judiciously. It should be made clear that, even if you do not expect immediate repayment in kind, you do expect the favor to be returned. For example, taking on a part of a Hunter’s workload without establishing that you expect to be recompensed somehow, at some point in the future (remember to clarify terms as you deem necessary), is a good way to both lose the respect of your Hunter and encourage bad behavior. Remember: you must work hard early on to instill good habits in your Hunter.
3) Make a promise without knowing what you’re promising
On a similar note, never accept a verbal contract before you are completely certain what your Hunter is requesting of you. For example, on the subject of favors, the proper response to a Hunter asking if you will “Do [them] a favor” is not “Yes.” It is: “What did you have in mind?”
It is important to stay vigilant: even such throwaway terms as “Sure, I’ll help” can be construed as binding. Breaking a promise carries a serious stigma in Hunter society, and is a good way to find yourself ostracized or worse.