gaming ftw


ALRIGHT SO ONE OF MY SPEECHES FOR PUBLIC SPEAKING ACTUALLY COVERED THE POSSIBLE CAUSES OF THE SALEM WITCH TRIAL. We’ll start with those facts! It was written in the form of the speech where I had to verbally site everything. I rewrote most of it so there are missing page numbers.



Cause I:The possibility of the Salem Witch Trials being caused by ergot poisoning.

  • During the Salem Witch Trials, the girls who started the event claimed to see apparitions, experience pricking sensations and seizures, and paralysis.
    • Josh Clark in his article, “Were the American colonists drugged during the Salem witchcraft trial?”, discusses a type of ergot poisoning, “Convulsive ergotism attacks the central nervous system, causing mania, psychosis, hallucinations, paralysis and prickling sensations. It was these symptoms that [are reminiscent] of those exhibited by Elizabeth Parris – especially the mania.”
    • As you can see in the diagram below, ergot is the black part of the piece of wheat. Josh Clark goes on to say that “the [ergot] contains isoergine – the main ingredient in the drug LSD.”

Cause II: The possibility of the Salem Witch Trials being caused by boredom.

  • Life in Salem 1692 was very different. The Puritan life was a strict one and children were expected to behave as adults. Boys also had more freedom outside of the home than girls did.
    • Rosalyn Schanzer in her book, Witches! The Absolutely True Tale of Disaster in Salem, describes how the girls would have been spending their harsh winter. The girls might have spent the unusually harsh winter knitting socks, boiling laundry, sweeping ashes off the floor, ladling porridge, making pies or puddings, making yarn, mending clothing and upholstery, and of course, there would always be time for reading the bible and saying prayers.
  • The strict lifestyle did not allow the girls to express themselves. Perhaps, it is not unreasonable to think they might have enjoyed the attention they gained from being inflicted. 
    • Discovery Education’s Salem Witch Trials: The World Behind The Hysteria discusses the possibility of the accusations being an outlet for attention, “It is no wonder that the young girls were… captivated by Tituba’s magical stories and fortune-telling games… activities [that] were strictly forbidden…fear and guilt… may have been one reason for their hysterical behavior. And at a time when young girls were forbidden to act out or express themselves, it is easy to see why they were so enraptured by the attention they received when they became ‘bewitched.’”

Cause III:  The Possibility of the Salem Witch Trials being caused by Religious Hysteria. 

  • The town of Salem was a struggling one. A good portion of the town were farmers and there was much of the dark wilderness or the great unknown to fear. It would be as if your hometown or a portion of it was suddenly cut off from contact to the outside world. Sermons of brimstone and fire certainly did not help either.
    • In her New Yorker article, “The Witches of Salem”, Stacy Schiff describes the danger Massachusetts had experienced around the time of the Witch trials, “[In 1676] King Philip’s War… [had] obliterated a third of New England’s towns, pulverized its economy, and claimed ten per cent of the adult male population. Every Bay Colony resident lost a friend or a relative; all knew of a dismemberment or an abduction. By 1692, another Indian war had begun to take shape… The frontier had recently moved to within fifty miles of Salem.”
  • With a harsh winter and the threat of danger near, it is easy to see why the town might have been paralyzed with fear and sought religious explanation to their problems.

Works Cited

Blumberg, Jess. “A Brief History of the Salem Witch Trials.” Smithsonian        Magazine. Smithsonian, 23 Oct. 2007. Web. 12 Oct. 2016.

Clark, Josh. “Were the American Colonists Drugged during the Salem Witchcraft Trial?” HowStuffWorks. InfoSpace Holdings LLC, 18 Jan. 2008. Web. 12 Oct. 2016.

“Salem Witch Trials: The World Behind The Hysteria." Salem Witch Trials - Learning Adventures. Discovery Education, n.d. Web. 12 Oct. 2016.

Schanzer, Rosalyn. Witches!: The Absolutely True Tale of Disaster in Salem. Washington, D.C.: National Geographic Society, 2011. Print

Schiff, Stacy. "The Witches of Salem." The New Yorker. Condé Nast, 31 Aug. 2015. Web. 11 Oct. 2016.

So if y'all haven't heard about Pumpkin Online yet...

It’s time to EDUCATE YO'SELF. 

pumpkinonline is a farming and dating RPG game (inspired by Harvest Moon and Animal Crossing, if you’re into that) currently in the works. It’s gonna be the BEST DAMN MMORPG ON THE INTERWEBS, and I’ll tell you why:

  • it will feature NPCs of multiple skin tones, physical ability levels, and body types.
  • Character creation will feature MANY more skin tones than most RPGs allow (the creators are even designing a character with vitiligo).
  • You won’t have to choose your character’s gender until AFTER YOU’VE CREATED YOUR AVATAR, so trans* and nonbinary characters will be not only encouraged, but freaking possible. Your character can have any body you want–from rail-thin to “chubby”, big breasted or flat-chested, muscular or wiry–and THEN you get to choose how they identify.
  • Your character can date or marry any NPC or player character in the game world, regardless of body or gender. Multiple player characters can date the same NPC and each play as if they are the only character dating that NPC.
  • Into polyamory? Cool! You can date multiple NPCs in the game without drama, and will also be able to negotiate polyamorous relationships with other players in the game who are into it too!
  • Asexual/aromantic? Also cool! Dating isn’t required in the game, and physical affection is mostly just implied rather than explicitly shown. You can farm to your heart’s content and make best friends with NPCs and other characters if that’s all you want to do.
  • The head of the design team for the game is an African-American woman. Supporting diversity in gaming companies FTW.
  • Speaking of the design team, they have been super helpful and responsive to people who want representation in the game. If you look at what’s being designed and you feel left out for some reason, contact them and they’ll try to fix it!

The reason I’m putting so much effort into this post is because Pumpkin Online, this massively inclusive and positive (and fun looking!) game is still in the fundraising process. They have 20 days (as of today) to raise $22,000 for the project. They have staggered levels of rewards on Kickstarter; a minimum $20 donation will get you beta access to the game. If you want this game to become a real thing, go donate here or at least signal boost the pumpkin guts out of this. Please. For me.

And up next of the Legendary Shield collection is the Taurus Hammer!

I just realized I forgot to color in the star black! I knew something was wrong!

Ah well.

So anyways, this is the direction that the majority of y’all agreed on. Light colored tint armor, and extra bulldozer armor.

Now, Champ buddy here is an except to the usual armor because… The armor of the first two are designed for sleek characteristics. Something Champ doesn’t really have. So, I pulled out some of the Taurus Cloth and tweaked around the calve armor.