Ever, Jane, currently a free playable prototype, has strict social
rules. To navigate its mazes of etiquette, my character keeps a Lady’s
Magazine to hand. Drinks with characters are scheduled via requests sent
by letter, while the importance of social conduct is reflected in the
fact you have three buttons, each offering a different kind of curtsy or
This story, in other words, is about a competition. Austen’s
narratives dwell on matters of the heart, but they’re also about
positioning, strategy and working the system. The game has many of the
classic features of conventional online fantasy adventures, but they
have been Austenified. While World of Warcraft has Guilds, or teams of
players who work together, Ever, Jane has families whose status can be
influenced by the actions of individual players. Characters progress not
just through experience but also by orchestrating social engagements
and by avoiding scandal through dialogue. Quests take the form of social
gestures that raise your character stats. Strength, Dexterity and
Wisdom – classic World of Warcraft terms – are replaced with Status,
Kindness, Duty, Happiness and Reputation.
hey there, new dm looking for advice! i recently started dming for a small group of my friends, and theyve taken to working on other projects during sessions or even just browsing tumblr, sharing jokes with each other. i think this is incredibly rude, and i asked them afterwards if they have any feedback or if i can do anything to make the game more interesting, what theyd like to see in the future. they said it was just fine. whats up??? am i paranoid? what can i do?
So mostly I’ve only found that new players don’t have game etiquette to not do these things. You can, of course, ask that they don’t use their phones during games unless it’s necessary. I personally can only post photos during game if someone rolls, like two d20s as a crit which is crazy but I’m not on my phone otherwise. If they’re really not paying attention make their initiative rolls suffer, or maybe they get a negative to perception, stealth, etc in game. It’s just straight up RUDE to not pay attention and play this way, so be creative! Maybe a monster is only interested in the players that aren’t paying attention and gets no damage from those that are playing (but also does no damage to those characters that are actually playing). Our DM might let us talk for a few minutes out of game, but takes in game time into consideration. So for example: we get off topic for five minutes…what’s going on game while that happens? Most likely you may get attacked. OR he’s kind enough to remind us to get back with the game before that happens. Only allow players out of game time during breaks….maybe you need more breaks? I like to break about once an hour or two since I like to smoke and it allows us all to break from the game and discuss strategy (or do whatever, check Tumblr, text your ride, etc). If they say it’s not you, it’s probably not your fault! Don’t feel like you’re making the game boring, there’s just some people that will be THAT person on their phone throughout the game. Punish them if you’d like. Maybe they just get sucked into a hole or vortex since they’re not paying attention. Or maybe it’s really not you, it’s them, and you need new players (which it has been for us in some cases). Hope that helps! Any other tips from my followers that have had similar problems?
under the cut, you’ll find a thorough guide to bandom rp. i realized my old one wasn’t actually very detailed, so i made this obnoxiously lengthy so that all of the bases were covered. i included how everything works, some common trends, and a few opinions on certain things for your viewing pleasure. if you’re a rp group, feel free to link to this page on your main. give a like or reply if you find this helpful!this was made in the spirit of my old slasher rp (screams) being revamped. if you have any questions that weren’t answered here, let me know, and i’ll elaborate where necessary.
When I first started the game, I kept my gates open all the time but as I progressed and started working diligently on the look of my town, I stopped letting people visit so I can set things up the way I want it. I planned to share my town as a dream afterwards for everyone!
But after viewing the rules in most other AC blogs, I learned that I’m not the only one who is anal about their town. I’ve had visitors/friends (some who have and some who had never played Animal Crossing before) come to my town or other people’s towns and just TAKE things or dig things up as if it was their town. NO. YOU DO NOT DO THAT.
There are rules of etiquette that I feel people should abide by when visiting other people’s towns.
1. Don’t fucking take anything without permission. This includes fruits in trees, holes in the ground, dropped items, etc. Lots of people have different rules & preferences. Personally, I don’t have that much of a problem with it, as long as you ASK before doing so. You don’t know if the mayor intends on using or needing them later on.
2. Do not run. I’ve played City Folk, where they introduced grasswear for the first time and it was very bad. People’s towns turned into deserts. They adjusted a bit in New Leaf, but I would still not recommend running. The grass wears every time you save & load your game. Grass is important not only for the look of the town but also for the game, as there are only certain bugs or things you could do that require grass.
3. Do not trample the flowers / do not pick/move/steal the flowers. This is pretty self-explanatory. You can easily get free flowers from the island mini-games, however, breeding the hybrids take a lot of work and care. Also people usually have their flowers set up a certain way. If there are wilted flowers, please do not pick them. As long as they are watered, they will be fine the next day.
4. If there are pathways, please follow them. People set them up not only to provide something nicer than dirt paths but they are also used as a guide way around their town. However, even if there are paths, please do not run on them unless the mayor says it’s okay. Pathways will help prevent grasswear, but if things are planted next to them, it is easy to run off course and destroy things.
5. Farming / Shopping - this includes fishing, catching bugs, shaking trees & such. This rule depends on the mayor of the town of course. Again, I personally wouldn’t mind if it was just a casual exploring thing. But if you’re in my town/island specifically to farm for things (unless we planned to farm together), then you will just have to leave. I find that really rude because… you have your OWN town/island to do those things. Like I wrote earlier, you don’t know what the mayor plans to do so don’t farm w/o permission. Also, I usually don’t shop until later in the day, so I don’t like it when other people shop before I do.
6. Villagers - Everyone has their preferences for certain villagers. When you visit other people’s towns and talk to them, you have the chance to higher your relationship with the villagers & they may even move to your town depending on how you answer their questions about your town. Please do not steal a villager from another town unless the mayor is fine with it.
7. If your host is AFK. - Honestly, unless I knew you personally and really trust you, I would never, ever leave people unattended in my town if I really truly cared about it. However, if you’re in someone else’s town & your host needs to take care of something off-game, the rules still apply.
Mayors, remember, if someone seems fishy to you, there are two things you can do to quickly end your session without them taking the train to get away with things:
A - You can press the “Start” button on your DS, which will allow you to “End Multiplayer Session”, this will kick anyone in your town out & close your gates at the same time. However, it will save anything that has happened.
B - For desperate measures, you can switch off your WIFI on the side of your DS. The connection will be cut off & any visitors will be sent home, nothing will be saved!
Even if the mayor says it’s okay, I would always ask before doing anything in someone else’s town. It’s just common courtesy!
Game Shop Etiquette - Make Your Criticism Constructive
Yesterday I wrote a brief post about etiquette in the context of touching other people’s cards. It seemed pretty well-received, so I’d like to continue with more posts in a similar vein. Today I’d like to talk about constructive criticism.
Magic is a complex game. There are over 11,000 unique cards, the Comprehensive Rules text is 200 pages long, and there are subtle nuances to the game that can take years to master. Unless you actively seek explanations of concepts like card advantage, evaluating card usefulness, proper mana base construction, and mana curves, there’s a reasonable chance you may never fully understand them.
As such, it stands to reason that less experienced players might not understand why good cards or good, or why bad cards are bad. They may not realize there are other cards that do what they want more effectively. They might continually build decks in magical Christmas land and then wonder why the decks don’t work for them. They may fail to consider cards or strategies that will disrupt the goal of their decks.
These things are no reason to be rude or disrespectful to people.
Really, if somebody is excited about a card that isn’t particularly good, let them have their fun. Being excited about the game is what keeps them playing it. As long as they’re having fun, what does it matter if the cards they’re playing aren’t the best?
If you must comment on them, frame the conversation in a helpful and constructive way. Don’t just say the card sucks, or start naming cards that interfere with their strategy, or tell them their deck isn’t good. That doesn’t help them get any better. Constructive criticism is about encouraging them to think of possibilities so they explore the game further and grow as a player.
For example, instead of saying a card sucks, ask them if they’ve heard of a card that does something similar but in a better way. Explain why the card might be better or what advantage it might have in their deck. If they’re running Murder, suggest Doom Blade, Ultimate Price, or Go for the Throat. Explain why 1B is a more flexible cost than 1BB. Explain the restrictions that splashing puts on a deck, or why casting the spell a turn sooner could turn the tide of the game. Help them understand why other cards might be more effective, and they’ll have gained a knowledge that they can apply in the future when selecting cards for their decks.
For another example, instead of saying, “Wrath of God, Cyclonic Rift, Blasphemous Act …” say, “Do you have a plan in case somebody board wipes you?” If they don’t, this opens up a conversation where you can suggest cards or strategies for dealing with board wipes. If they do have a plan, consider what that plan is and if there are any more efficient ways of executing it that they might not know about. It might be an opportunity to explain one of the subtle strategies, such as how to avoid overextending. If you teach them to think about how games will play out, they can start preparing for matchups ahead of time and making plays in game that are more advantageous.
If their deck is consistently underperforming for them, ask them if they’d like you to look at it for them. However, if you’re going to do this, please be prepared to consider their deck somewhat thoroughly. Don’t just flick through it really quick and tell them to cut one card. Actually lay out the deck, sort it however you usually do when deck building, and talk to them about what they want the deck to do and why they chose the cards they did. Look at the number and kind of lands they’re running and do the calculations to see if it’s appropriate for the deck in its current state. Ask them what problems they’ve been having with the deck and in which matchups. If the deck isn’t consistent enough, figure out why and help them find a solution. Talk about their mana curve and their mana base, and how the two relate. Talk about their ideal turn sequence and what to do if it doesn’t happen. Talk about the things you normally think about when building a deck. If you get them thinking about these concepts, they can steadily improve their deck construction and hopefully build more satisfying decks.
To wrap this up, the underlying theme here is basically the “teach someone to fish” analogy. Saying their cards or decks suck is barely even giving them fish. It’s more like eating your own fish in front of them while you insult whatever food they’re currently eating. Introducing them to the advanced concepts and strategies of the game in a positive and constructive way is really teaching them how to fish, so that eventually they can improve on their own.
can we make it a common courtesy thing that if someone reblogs an ask meme/prompt from you, they send you one? Because having 7 people reblog a post asking for someone to send you a number, and then having no numbers sent to you seems a bit rude.
you know what’s bad gaming etiquette? spawncamping.
i’ve been in several matches lately where a guy will just run to the opposing team’s spawnpoint and corner them inside. both allies and foes have done this.
there’s one thing aiming an inkstirke at the area around their spawn since there’s usually lots of enemy ink there, but a completely other thing to spawncamp when there’s plenty of other places to ink.
i don’t care how much you care about your kill ratio. this isn’t call of duty. this is splatoon, and most of the spawncampers i meet are in turf wars.
you know what spawncamping tells about you? that you’re a bad person and player.
tl;dr: don’t spawncamp.
(and don’t come whining about how “other people do it to me!!!” because if you do it back, in another match, you’re just as much of a rotten apple as they are.)
I would venture that most game shops have “that person.” You know, the one that gets on everyone’s nerves and keeps doing things that offend or disgruntle people. Nobody wants to be that person. I’d like to write a few articles about proper etiquette so that we can hopefully avoid being that person.
For the first article, let’s talk about something short and simple: Asking permission before touching someone’s cards.
Once you get into Magic (or really any tcg), you realize pretty quickly how expensive the game can be. Cards can range in price from less than a nickel to multiple thousands of dollars. Depending on the format, it’s not uncommon for many cards in a deck to be between $50 and $100 in value, or more!
Aside from monetary value, some cards have personal, sentimental value to their owners. Maybe somebody is using the first rare they ever opened from a booster pack or their favorite planeswalker card autographed by the artist. Maybe they’ve got sleeves that were special ordered and can’t be found anywhere.
Considering these things, some cards may be difficult or even impossible to replace. It stands to reason that people might not like it if you just pick up their cards and look at them without asking. To many people, the cards are so much more than just cardboard, so please show respect by asking their permission before you interact with their cards.
EDIT: chakramancerrr made another fair point. As an extension of this advice, please also be mindful of your food and drink around other people’s cards. If you’ve been eating a finger food, please clean off your fingers before handling someone’s cards, and place your drinks where they’re less likely to be knocked over.