DEVELOPER(S):Lydia ENGINE: RPGMaker VX Ace GENRE: Horror, Puzzle, Exploration WARNINGS: Blood, minor jumpscares SUMMARY:
Aria is a bookworm who loves adventure stories and always spends her free time in the library. One day she falls asleep while reading a book and when she wakes up the library is closed. Believing that they forgot to wake her up, she tries to find a way out… In that moment she becomes the protagonist of her own story.
Chapters: 16/16 Fandom: Dragon Age: Inquisition Rating: Not Rated Warnings: Creator Chose Not To Use Archive Warnings Relationships: Female Lavellan/Solas, Lavellan/Solas Characters: Solas, Vir Lavellan, Cole (Dragon Age), Iron Bull, Cullen Rutherford, Vivienne (Dragon Age), Abelas, Dorian Pavus Additional Tags: time travel au, Trespasser Spoilers Series: Part 1 of The Unending Wake Universe Summary:
Solas has won and his long time enemy, the cold and ruthless Inquisitor Vir Lavellan, has been defeated. However, as he begins to rebuild the world for his people, he discovers that the world he destroyed was not exactly what he had thought.
I just finished reading this and I CRIED SO HARD GUYS IT’S JUST PERFECT OKAY
It’s perfect. Like, this could be a legit sequel to the game. It got everything it needs. Heartbreak, bittersweetness, wonderful twists and THAT ENDING I CANT
I just can’t. Totally hyped rn. Archieveofourown.org told me that “I already left Kudos :)” but HELL I smashed that Kudos button nevertheless. Go read it. Like seriously.
“Where the fuck is he?” Eggsy’s voice was raw with desperation, a haunted look intensifying the circles under his eyes. He’d been off in Stirling when he’s gotten the call, had bolted out of the Tesco where he’d been buying a post-mission celebratory bag of crisps, and he’d driven most the night.
It was a bit past four in the morning, but Merlin didn’t look a bit ruffled as he turned in his chair. “He’s resting,” the older man said quietly, “but we’ve got him in a room with a two-way mirror so you can see him. I need to warn you now Eggsy, he might never be able to walk again. He might never be the Galahad, the Harry, that we both know.”
Eggsy nodded his head jerkily, trailing after the magician through the hallways, feeling hope blossom in his chest though he knew he shouldn’t let that feeling grow. Not yet.
Peering into the window, seeing the stubble that coated Harry’s face, felt like he had been transported back in time. To just after Professor Arnold’s head explosion and Harry’s coma there.
It was hard trying to figure out if he should laugh or sob and in the end he simply leaned his head against the glass, closing his eyes and taking deep breaths as he let it all sink in.
The other day I was reading the article that The Verge did about the dark sci-fi art that inspired the new game, and whoever wrote that article had the brilliant idea to kick off with this:
Hold up…“A much needed reboot”…much-needed?
BITCH, the new game is welcomed with open arms, but it’s not like the franchise or the community itself NEEDED a new game to thrive. If the new game ends up sucking (hopefully it won’t), it won’t matter in the end, because we still have over 23 years of custom content for the classic game. This very weekend we got a brand new 32-level WAD called Ancient Aliens and I’ll be damned if it doesn’t kick ass (go play it if you haven’t).
Who needed a reboot to get into DOOM, anyway? The modern FPS audience?
Look, It’s fine if you got paid to talk about the new game, but that doesn’t give you any right to minimize the classic games by saying ‘a sequel was needed’.
You better put some respeck on it, buddy.
[Picture of Doomguy with its arms crossed originally drawn by @doomguy (!)]
The Yo-Kai Watch anime—being based on a series of video games that very casually introduces new gimmicks with each sequel
—needs to find ways to reveal new content that amuses its target audience while not alienating fans of the games. So, to bring in the upgraded version of the titular watch, they have an anime-only character appear as its creator: technology guru and anthropomorphic shark in a sweater, Steve Jaws.
It’ll depend on how well we do. We’re using an “all-or-nothing” approach to funding, so if we’ll either fund and accept your money or we won’t fund and this project will have cost you all nothing but shattered hopes and dreams.
If we get really close (90%-ish) of our target, we’ll probably spend another month or three improving our engine and art, building our audience, and then try again (same game, same funding target). Sometimes, things like the launch month can effect the results of a Kickstarter campaign. (For example, November and April are traditionally the two months with the highest level of money spent funding video games).
If we get fairly close (60-80%) of our target, we’ll probably revise our campaign, drop a few features, cut some story elements, and try again with lower target for a shorter, simpler game. It’s a two-edge sword though, since making the game less ambitious makes it cheaper, but it also reduces the excitement people will have for this project.
If we get about halfway there, we may see if we can find a publisher or some large backers to make up the difference. I’ve got to believe there are some people with serious money out there who can see the good Aberford could do for the gaming industry and how excited people are for it. Getting a known publisher/backer involved might even help us be more successful in a new Kickstarter campaign, since one of the biggest things we have going against us is a lack of name recognition.
If we whiff it (20-40%) but manage to generate a lot of interest, we may try re-writing Aberford into a novel or graphic novel. That could help us generate both the funds and brand recognition needed to get this game (or the more post-apocalyptic sequel we’ve discussed) funded and made.
If we fall hilariously short, we’ll put Aberford on a shelf for a while and focus on something else. We might work on some simple mobile games to generate some revenue and recognition, or we might try to flesh out one of our other gaming ideas and see if that’s easier to get funded and make.
We really believe in Aberford, though. It’s aimed at filling a huge void in the gaming industry, and it has the potential to appeal to a very broad audience. It’s something unique and different, and that’s why we’ve chosen to pursue it first.