games of skill

Things the Hogwarts Houses say

(loosely based on conversations I’ve had/overheard)

Hufflepuff -

  • “If you don’t start singing along to High School Musical with me in under 30 seconds you will no longer be my best friend" 
  •  "I swear on my chicken nuggets-”
  • “Yes I made that joke up by my self - no it’s not from Spongebob Squarepants how dARE YOU-”
  • “Speaking of Spongebob can we just take a few moments to discuss how much of a masterpiece that first movie was please”
  • “Ah yes, it’s 3 in the morning, time to get emotional and tell all my friends how much I love them”
  • “You made me chocolate??? Oh my God I love you so much thank you I’ll have some right no - THIS HAS RAISINS IN IT YOU TRICKED ME
  • “Oh my God yeah I saw that movie, my favourite part was when - oh shit wait there’s this adorable kitten video I meant to show you last week and I completely forgot let me get it up on my phone”
  • “Sorry I’m late I was up all night watching those videos where kids get surprised with puppies”
  • “Are you awake? Great, let’s start planning our future homes together, I have a pinterest board ready”
  • “This is my favourite photo album! It’s full of photos of all the cats and dogs I’ve made friends with on my walks, I’ve even given them all names”
  • (crying) “Stop calling me emotional God damn it”

Ravenclaw -

  •  "Of course I remember you said you liked the colour red, you told me at like 1:35 am last year in May"
  • “What? Simplifying equations? No, I can’t help with that but I do know all the words to every Simpsons episode in the first 5 seasons if that helps"
  • “Sorry I really can’t go out today. No I’m fine, I’m just stressed I’m doing something important. I’m trying to memorise all the words to this documentary about frogs - What? Yes of course it’s important!”
  • “I discovered and fully analysed that meme 3 weeks ago, step up your game”
  • “What do you mean why do I have a folder full of strategic plans on how to succeed at animal crossing, that’s not weird?”
  • “Sir, I don’t mean to be rude but I’ve been doing my own research and you’re getting all of this wrong. Well yes I know I’m not the teacher here but - Yes, actually, I’d love to teach the class my self I’ve already made a lesson plan, thank you”
  • No, I won’t come and see Jurassic World with you. Because it’s completely unrealistic! Do you have any idea what dinosaurs are actually supposed to have sounded and looked like? Even adult velociraptors weren’t meant to be that b - OK you know what, I will come, but I’ll be pointing out every single problem to you. No, it’s too late, you already invited me. I’m buying our tickets right now, don’t move”
  • “You really think you can beat me at Mario Kart? I have spent YEARS studying this game and honing my skills, spending hours upon hours training until my hands cramp and even my tv is judging the amount of time I’ve spent playing and you think YOU can beat me? Let’s fucking go
  • “I think these guys think I want to murder them because I followed them home but it’s only because I overheard them talking about what would happen if Pokemon is real and I wanted to see how good their logic was”
  • “Shut up? Shut up? I haven’t shut up for 17 years and I’m not about to start now”
  • (crying) "I just want Shakespeare’s ghost to be proud of me”

Gryffindor - 

  • “I’d love to have a sleepover but it can only be when there’s a thunderstorm so we can dance in the rain, let me check the weather forecast”
  • “Did that bee just try and sting you? COME BACK HERE BEE YOU COWARD I’M GONNA FUCK YOU UP - wait shit no run”
  • "What did you say? Don’t touch it? Alright.” (touches it as soon as the person turns away) “Sucker”
  • “Whaaat? Someone wrote on the desk? No it wasn’t me I would never do th - My name was there? Well, I’m not the only one in the world with my na - My surname was there too? What are the chances?!”
  • “Help me I started saying lmao ironically and I can’t stop”
  • “Before you say anything it wasn’t me - unless it was something awesome then I definitely planned the whole thing”
  • Excuse me? They said what to you? … I have to go for a second, I just remembered something completely unrelated. No, no, I’m not taking this fork with me for any particular reason”
  • “Um, did you just tell me it’s impossible to sing along to a guitar solo? Stand back. Your mind is about to get blown”
  • “I am so not drunk! I’m completely drunk! … Wait shit I meant sober”
  • “I’M SO PROUD OF YOU AAAH LET ME HUG YOU! I’M NOT LETTING GO FOR THE NEXT 3 HOURS, GET COMFORTABLE BITCH”
  • “I bet I can stay up for longer than you - what no I’m not tired shut up - nO THAT WASN’T A YAWN I WAS JUST SHOWING YOU WHAT IT WOULD LOOK LIKE IF I WAS TIRED - SEE I DID IT AGAIN TOTALLY ON PURPO - ok fuck you I’m going to sleep”

Slytherin - 

  • “Oh my God, just tell me what you did already so I can start complaining”
  • “Sorry, I didn’t catch that. Did you say STOP saying fuck, or KEEP ON saying fuck?”
  • “Over your dead body? I was hoping you’d say that”
  • “If you even LOOK at them one more time I will take a stick as big as your ego and stick it right up your-”
  • “Don’t come near me or - OK fine, we can snuggle for exactly 15 minutes. I’m setting a timer now”
  • “Hey, I saw you posted a picture of us on instagram yesterday where my eyeliner isn’t completely straight? You’re gonna have to delete that, if anyone thinks my eyeliner isn’t drop dead perfect every day and that I’m not a literal make up goddess I’ll lose my reputation as the Regina George of the school”
  • “But keep the one where I’m wearing no make up so that all those bitches know I still kill it without trying”
  • “Oh come on, you know I’d never do anything to embarrass you! Speaking of which, that video I posted on youtube the other day of you falling down the flight of escalators in the shopping centre has reached over 1000 views”
  • “My dad told me tattoos were trashy so I got a giant tattoo saying ‘trashy’ on my back I’ll send you his reaction later”
  • “I’m not a sentimental person but if you touch my teddy bear I will turn you into a stuffed trophy to put next to him”
  • “What do you mean I look smug this is my normal face”
Fire Emblem – Skill themed asks!

Felt like doing some FE related asks so I put together this! Feel free to add more if you have any ideas!

  • Supportive – Who did you S-rank and why?
  • Misfortunate – Unluckiest moment in game?
  • Fancy Footwork – Singers or dancers?
  • Aching Blood – Did you name/forge any weapons? If so, what was your favorite name that you gave to a weapon?
  • Triple Threat – Swords, lances, or axes?
  • In Extremis – Clutch moment for you in game?
  • Perfectionist – Do you like to unlock/get every unit?
  • Vendetta – Is there a boss/chapter that you hate to go through every time you play?
  • Wary Fighter – Are you reckless or careful in your strategies?
  • Swap – Did you ever sacrifice a unit in order to save another?
  • Aptitude – Was FE easy for you when you started or was it difficult?
  • Rally Spectrum – What is your most favorite/preferred stat?
  • Galeforce – What was your most broken unit?
  • Aether- Favorite lord?
  • Armsthrift – Which weapon system do you like? Durability or no durability?
  • Rightful God – Favorite boss in the series?
  • Veteran – Which FE games have you played and what was your favorite?
  • Paragon – Was there a unit that you put extra effort into/ favored over others?
  • Quick Burn – Do you try to get through the game quickly or do you take your time?
  • Wildheart – Do you like using beast/laguz units?
  • Vow of Friendship – Do you reset if you lose units in battle?
  • Inspiring Song – Favorite song(s) from the series?
Here’s All the New Mass Effect: Andromeda Info from the Press Embargo

SOURCE: https://www.reddit.com/r/masseffect/comments/5vq0qp/embargospoiler_discussion_thread/de4a760/

RANDOM BITS

  • Shepard’s gender affects Andromeda’s story somehow.
  • According to a Bioware rep, ‘Eagle eyed players may uncover a few narrative morsels related to Shepard’s story’.
  • No importing of the trilogy’s save files.
  • Character customisation contains ‘unconventional and bizarre hairstyles’. Makeup, scars and tattoos are also available.
  • You can choose the training Ryder received. They are: Security, Biotic, Technician, Leader, Scrapper and Operative.
  • Game starts out quickly with the introductory sequence takes place on a toxic planet.
  • According to IGN and Gamespot, the game has performance issues, with visual glitches, audio and framerate drops.
  • Clunky and jarring Bioware animations on characters. Awkward faces and movements.
  • ‘Eyes, eyelashes and mouths look particular cartoony’, according to IGN.
  • Gamespot’s reviewer feels that ME:A is a more polished version of Dragon Age Inquisition.
  • PS4 Pro will support higher resolutions and HDR features.
  • It feels like Mass Effect.

COMBAT

  • The game opts for flexible skill profiles that can be changed to suit different challenges.
  • Combat is ‘engaging’ with a variety of skills and combat encounters. In addition, the skill tree is ‘massive’ which can be mixed and matched.
  • Skills trees are Combat, Biotics and Tech.
  • Once you hit rank 3 of a skill, you get to choose between 2 separate varieties of the same power and specialise in 1.
  • Classes are still present. They are Soldier, Engineer, Adapt, Sentinel, Vanguard, Infiltrator and Explorer. They have no unique skill trees but rather, they give you a boost in things such as health regen or access certain items that might help you in combat.
  • Combat is faster with tighter gunplay and more responsive handling.
  • Gun feedback has been greatly improved.
  • Most offensive abilities are considered ‘primers’ or detonators’. Deploying a primer skill followed by a detonator inflicts more damage on your target.
  • Jet pack allows for more combat strategies and can be used to access higher, out of reach places.
  • Skills and abilities can be saved and favourited. You can switch between different set-ups mid combat.
  • Some enemies can apparently kill you in one hit.
  • Cover system is sticky and a little finicky, according to IGN. Automatic clipping into cover when the reviewer did not want to get into cover.
  • Squadmates’ AI seem to be more competent.
  • You cannot control your team mates like in the Dragon age games but you can tell them where to go, like in the previous games.

CRAFTING

  • Armour is customisable and can be changed on the ship.
  • Elemental ammo (fire and cryo) are no longer powers but consumable items.
  • Powers can be combined to produce devastating results to your enemies.
  • Autosaves seem generous and Ryder respawns 1 to 2 mins before they he/she died.
  • Blueprints for armour and weapons using RD (research data). You can obtain these by scanning environments and creatures.
  • Blueprints are colour coded. Bronze (common), sliver (uncommon), gold (rare). The rarer it is the more RD they cost.
  • Crafted items can be named.
  • You can add augmentations to your armour.

DIALOGUE

  • Paragon and renegade choices are gone, replaced with more open ended dialogue allowing for grey areas.
  • Dialogue choices are emotional, logical, causal and professional which will influence the direction of the conversation.
  • There is A LOT of dialogue now.
  • Interrupts are now called ‘Impulse Actions’. Interviewer did get the chance to experience it.
  • After completing a mission, you can look at a summary of the events as well as see how you responded to any choices.

EXPLORATION

  • Exploration is ‘exciting and not a chore’.
  • The Nomad controls like the Mako but less rubbery. No bouncing and no weapons on it. You can also return to your ship any time by holding down the Evacuation button.
  • The Nomad has a booster and a shield that, when destroyed, knocks enemies back during combat.
  • Nomad has mining drones to help you retrieve resources.
  • Environments are ‘gorgeous and varied’.

COMPANIONS AND CHARACTERS

  • Interactions between characters are similar to where ME3 and the Citadel DLC left off, more friendly and light banter.
  • You can interact with Dad Ryder.
  • Companions are sectioned off into their own rooms like the previous games.
  • There is a whole menu detailing your relationship status with your crew. Relationships are obviously going to be a huge part of the game.
  • Party members as well as non-party members (eg. the pilots, engineers and doctors) have been fleshed out, with equal care put into each. For example, your crew interacts with each other over the intercom.
  • All squadmates can be flirted with but a relationship might not be necessarily possible. (Think Samara’s romance)
  • You get Cora and Liam at the start of the game.
  • Cora and Liam are ‘fun, passionate people who want to get away from the life they lead but also want to talk about it.
  • Cora is stricter and trained to be your senior but has to deal with the fact that you now outrank her.
  • Liam is cool, upbeat and cockney.
  • Kallo, the new pilot is a bit more serious than Joker.
  • Asari doctor, Lexi T’Perro is voiced by Natalie Dormer from Game of Thrones fame.
  • There is a Scottish scientist called Suvi and a chief engineer called Gil Brodie, who enjoys Male Ryder’s flirting.
  • Vetra is like a ‘stern mother’ and warmer than Garrus.
  • Drack is a bit like Wrex with his dead pan humour but also has a more mature point of view.
  • PB is impulsive and flirty and lives in an escape pod.
  • SAM (Simulated Adaptive Matrix) is like a combination of EDI and Legion and was created by your parents. He can eventually bond with your brain and you can engage in philosophical debates with him. It is hinted you can uncover more of your family backstory though him.
  • Sloane Kelly is an ex-Andromeda Initiative officer who defected.
  • Companions are as engaging and interesting as the ones in the original trilogy.
  • Banter is back. They can be triggered during exploration and while driving in the Nomad.

I think the distinction that maybe is lost in self care is this:

self care is handling a problem in the future. You are taking care of your future self. If you see a deadline incoming, self care is writing a sentence, or an outline, or gathering research materials. You don’t have to do it all at once, but you can get your foot in the door–or you can do it, and have it out of the way! Both are self care.

It is also self care if you have that deadline, but you have been working hard all day, and you are exhausted, and people have been talking to you, and you just need alone time. You could force yourself to work on the deadline, but if you can feel yourself starting to fray and fall apart, self care is taking a deep breath and giving yourself a moment of quiet playing a game or watching a movie and relaxing or sleeping.

Both are self care but have different ways to be applied. I see people saying that a lot, but remember: it’s the situation that changes the care method. Opposite action is important. If you have done nothing, do one small thing. If you have done too much, take a moment to yourself.

This is opposite action.

Take care of your future self.

anonymous asked:

I don't know if you watch GOT, but how hard would it be to fight someone like the mountain hand-to-hand? (well, armed, like in the show). Does being big like him really makes for a better fighter?

Hand to hand is a bit different from armed, especially armored, but okay. The answer is pretty simple.

Start low.

Tall fighters, especially male fighters, have a rather serious issue that’s often overlooked: their center of gravity. It’s higher up off the ground than the average person, and a great many men (like the Mountain) do not drop low enough into their stances to compensate. The taller they are, the lower they need to go to counterbalance their size. Attack their feet, or their legs. Attack their center. Whatever you need to destabilize them. A lot of tall fighters have issues with their base. There are other flaws, but that’s often a big one.

Cutting the legs out from under of your enemy is a real tactic, or I should say: cutting them down to size.

Stab him in the foot. (Yeah, no, real combat tactic.)

Here’s a question: you ever hear the story about David versus Goliath? Probably, most people know the story of the shepherd boy who defeated the greatest, largest warrior in single combat with a sling.

The story is a parable, and a life lesson. It’s also a little more complicated than just brains over brawn. If you take anything from the story, the big one is going to be: never fight your enemy on their terms. Understand where their strengths are, where you’re strengths are, and change the rules.

What a big fighter has going for them is the intimidation factor, and mind games in combat are a huge deal. It’s not so much about physical prowess as much as what your enemy believes about your physical prowess. Or you believe about your opponent’s. What you believe will affect how you fight, how hard you fight, and how well you fight. Go into a fight believing you’re at a disadvantage or will lose and you’ll lose.

Assessing your enemy’s strengths for their weaknesses is the winning strategy. If never addressed, big fighters will have a lot of flaws because their opponents often cede them the field in their minds. This is especially true when in training, and training is the foundation of skill. When people treat you like you’re invincible, you’ll start to believe you are. And that’s how you get an over reliance on a natural advantage with no compensation for the flaws it brings.

The problem is that many people treat size and body types like they’re all or nothing. For every advantage one has, there’s a disadvantage to go with it. A fighter with a heavy reliance on what nature has given them (size, strength, what have you) often neglects more crucial skills if never addressed. You can have big fighters with exceptional levels of skill, but those are the ones who’ve realized they can’t brute force their way through every problem. When they don’t, their technique is sloppy.

Now, really, really, really big people often have to work doubly hard to develop their coordination because fighting with a big, lanky body is difficult.

The trick when you have (or feel like you have) the disadvantage is not to meet the enemy on their terms. The best fighters figure out how to exploit their opponent’s strengths in order to expose their weaknesses and fight with an advantage. The bad fighters are the ones who choose to fight at a disadvantage, who don’t prepare to face their enemy, and try to use the same tactics over and over. The smart ones change up, they are proactive, and understand the battlefield flows.

Ultimately, that’s what makes for the “best” fighter.

Fear is the biggest strength for someone who is massive in size, not their strength and not their bulk. When you are frightened, you become reactive, you cease to actively think, and fail to problem solve. The moment you are defeated in your mind, that is the moment you lose. It doesn’t matter how many steps it takes in the real world after the fact, cede the field in your mind and it’s over. Intimidation can win that fight before the battle ever begins, and the biggest kid on the playground is as natural as intimidation gets.

The Mountain isn’t great because of his skill, but the fact that he makes everyone around him afraid. His personal ruthlessness and cruelty back up that size, and strengthens his ability to intimidate. When facing the Mountain, you’re faced with fear over the (very real) consequences of what he’ll do to you.

He’s valuable because he’s frightening, not because he’s good at fighting. The good at fighting is the bonus that makes him more frightening.

Understanding the affect the mind has on combat is like 70% to victory. Understanding the assumptions made and why we make them is important to writing scenes with characters like this. If you put stock in the Mountain’s size, rather than the Mountain’s reputation then you miss where his strengths actually lie and why people are afraid of him.

The Mountain’s reputation is as a ruthless killing machine who delights in rape, murder, and pillage. Torture is his specialty. He does not abide by the code of chivalry or rules of knightly honor. He’s a sadist. For him, there’s no such thing as just warfare. He thirsts for blood and battle. He’s protected by one of the most powerful houses in the GOT universe, and he earns his pay as their enforcer.

His size is just a plus. He could be just as terrifying at 5″4, and then you’d have the joy of underestimating him before he put a knife through your eye. If he was small, he’d be even more terrifying because there’d be more bodies. His size doesn’t change who he is under the hood, it’s just one more attribute he’s utilizing to its fullest potential.

Stereotypes about tall and short people are just that. Stereotypes.

Every body type has its drawbacks, and their natural advantages can be made to work against them. Tall fighters are more gangly, their center of gravity is further away from the earth, their weight puts additional stress on their joints (especially their knees), and if they never work at addressing their issues they can be slower to start. You can also have overweight/heavy weight martial artists like Sammo Hung, where there’s virtually no difference between them and a martial artist half their size. Skill can close the gap. Understanding of your own strengths and weaknesses also helps. Knowledge is power. Training yourself out of society’s instilled biases is hard, but necessary. This is especially true if you perceive yourself to be the underdog.

Not automatically assuming bigger equals better is the first step. The second is realizing that the best warriors are not decided by outside metrics, but rather through an inward understanding of how to utilize their strengths and address their weaknesses.

On that note, I’ll leave you with a compilation of Cynthia Rothrock’s fight scenes. Cythnia Rothrock is a Hong Kong action star, a winner of world championships in the 80s, she has a wide variety of black belt level training in multiple martial arts, and is one of the most famous westerners to make it in the Hong Kong action scene.

Why end with this? Well, exposure to female movie martial artists runs the gamut between low to non-existent and that lack of exposure to different body types is where most misunderstandings about size come from.

-Michi

This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.