gamers with disabilities

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GUYS!!!! The Legend of Zelda: Breath of the Wild might have a sound bar (the bottom left circle). 

Holy shit y'all… if this is true, this is revolutionary for deaf gamers. I’m sure they aren’t the first to do this ever, but it’s the first time I’ve seen it. I want to see more of this from major companies!

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PlayStation employee builds a customer controller for gamer with cerebral palsy

Peter Byrne of South Amboy, New Jersey, has been gaming since he was a kid and had no issue with previous PlayStation controllers, but found the manufacturer’s latest edition to be troublesome.

Alex Nawabi, a retail marketer for PlayStation, responded immediately saying he would look into it, and after initially saying that the problem would be impossible to fix, the PlayStation employee mailed Byrne a care package which included a new modified controller and a powerful personal letter.

Follow @the-future-now

I found out about SpecialEffect through my friend, Short. You’ve heard about her quite a bit by now, and some of you have probably even met her when her internet cooperates enough to allow for stream hangouts! She’s a lovely lady, a great friend, and the best guild leader around! We wanted to share her story about how she encountered the wonderful people at this organization, and why we believe so strongly in what they do.

“ I love video games. I play with my friends, my family, and new people I meet every day. Sometimes it is something competitive like Overwatch and sometimes it’s a MMO like World of Warcraft. Personally, I think it is a great hobby to share with people you love. Unfortunately about a year ago something threatened this hobby.

 I am a gamer with a disability. I have Spinal Muscular Atrophy which is a disease that will progressively get worse. A little over a year ago I had a progressive growth spurt of sorts. In about two weeks time I went from right clicking my mouse with ease, to struggling to press it, then finally I couldn’t at all. 

This was terrifying. I was already a mouse only gamer but now I was down to one button. Do you know how much you even need to right click for? I didn’t realize until I couldn’t. No more easily running through World of Warcraft. No more making jumps in Rocket League. Heck, I couldn’t even right click to save goofy pictures on the Internet! It was awful. I knew it was time to start looking into accessibility equipment like switches but I had no idea what I needed, where to get it, or how to make it work. Lucky for me I had met some pretty amazing people on Twitter that were experts. One of the staff from Special Effect, Barry Ellis, came to the rescue and walked me through everything via email. I got a switch working and I was happily playing again. 

This got me thinking, what else can I do? I always had one game that was my nemesis. Minecraft. Then one day on the Special Effect twitter feed I saw something that might help me play. I tweeted for more information and Special Effect went above and beyond to get me in touch with people who could help. Any time I have been confused or had questions, someone has always answered. They serve the United Kingdom, yet here they were with information anytime I asked for information here in America. 

This is Special Effect. They help gamers with disabilities keep playing. They understand the importance of people playing games. They know that sometimes it’s not just a game, sometimes it’s so much more. It’s playing with your friends. It’s going on a grand adventure. It’s conquering enemies. It’s about having fun. For many gamers with a disability these things can be a challenge. For some of us it’s an ever changing challenge. 

Special Effect helps gamers get the tools they need to keep playing the games they love. They help find solutions with hardware or software and get each gamer a personalized setup to play.  Gamers can come to them to try different equipment but more importantly they will go to a gamer with a disabilities house who is unable to travel. This is all for one purpose…  inclusion. After losing the ability to right click and seeing how much I was going to have to give up I know firsthand how important being able to game is. The thought of missing my World of Warcraft guild’s raids was just, well, sad. Raiding was 2 nights a week where I was with some of my best friends and the only thing I was worried about was if we could kill a boss before it killed us. Learning more about how to make controls more accessible gave me hope for games I thought were no longer possible. All this was thanks to some amazing tutors (thanks, Barry) and the amazing organization Special Effect”. 

beowulfthecool  asked:

Hey there! I'm an indie game dev and I was wondering as a deaf person if there are any little things in perticular that you've found a lot of games missing that you wish they had that would make things easier for you, or any features that help you enjoy the game more with your disability?

Thanks for thinking of the d/Deaf community as you design your games! There are a ton of ways to make a game more accessible to disabled gamers, but to simplify, there are two key components when it comes to deaf accessibility:

1. Captions

2. Visual Cues

Although gaming companies are not required to include them, captions are essential for deaf and hard of hearing gamers. It also benefits non-native speakers and people who have auditory processing disorder. However, it’s important that these captions also include sound effect descriptions, especially during cut-scenes (i.e. “children laughing” or “explosion in the distance”). It helps keep the deaf gamer immersed. I find very few game designers do this.

For deaf gamers, one of the most frustrating things is when a game designer includes a sound cue that does not have a corresponding visual cue. One famous example off the top of my head is the timer for P Switches in the Super Mario series. This component is very subtle, yet it adds just enough frustration that it can turn some levels from annoying to infuriating. When creating crucial cues in your game, make sure that they are accessible for all gamers. I talk about this a lot in my Deaf Gaming Reviews, which you can go check out here.

This is a great question! I think I’ll write a more in-depth article later, but I hope my quick response helps for now :)

What could Pokémon Go have done better with respect to accessibility?

We all know that Pokémon Go is a total mixed bag when it comes to accessibility for players with disabilities. I’ve also already written about why Pokémon Go is just the tip of the iceberg when it comes to problems with disability accessibility in video games. (If you haven’t read that, please do. Quite frankly, I think it’s way more important than this post.)

At this point, I’ve also read enough on the issue to know that Niantic made a lot of anti-community decisions with respect to the game. And that poor behavior has certainly spilled over into the realm of accessibility. While I will mention said behavior when it’s applicable, what I’m really interested in exploring is how games like Pokémon Go could do better with respect to accessibility. In other words, how can industry do better moving forwards?

Keep reading

@taxiderby Hey, I love your game “Undertale-Red”, but I have a question.
as you can see, I figured out how to change the names in the game in the list of names in the game (Science didn’t seem to fit) so I used an old name of mine. I poked around in the Maindata file, and experimented, but I can’t seem to figure out how to edit the players HP to start higher, how to edit the max health, I searched for all the 20s in the script and looked at all instances of “health” and “HP” and tried changing things but its not working. 

it’s not me just messing around trying to break it or anything disrespectful, I’m simply trying to make the the game possible for those with hand-eye coordination problems, physical disabilities, and other disabilities that can result in players being physically unable to complete the game,  as such I made a post about how to edit files in Undertale and edit your save file and access debug mode to make it easier for those having trouble with battles to be able to enjoy it. This game however is proving more difficult, everything seems to be in the maindata file, and my searching and experimenting is turning up nothing useful. 

My lack of scripting knowledge is probably to blame for me not knowing how to do it, I don’t like burdening developers with making safety nets and difficulty modes, as obviously most able bodied people can press the buttons and dodge better and get the heart to move the way they want, so obviously most people can eventually do it. As you can imagine, its pretty frustrating and upsetting to those who physically cannot. It’s frustrating enough typing so slow and having typos from your hands not doing what your brain wants. 

I don’t care if it glitches the life bar or the counters, I understand you were never meant to be able to gain above 20 health. If you could explain the code so I can figure out what to change and give permission for me to let everyone know how to edit it to be able to enjoy the full extent of the game, It would really mean a lot to me, and a lot to everyone else with neural/muscular disabilities that would love to play Undertale-Red.

kotaku.com
How One Disabled Player Convinced Naughty Dog To Add More Accessibility Options To Uncharted 4
You might not have dug into Uncharted 4's extensive set of accessibility features, but for fans with disabilities, they’re incredibly important. The reason Uncharted 4 has so many is thanks to a fortuitous meeting at GDC.
By Patrick Klepek

I really appreciated and was kinda shocked by the accessibility features when I first booted up Uncharted 4 - I don’t particularly need them, but some made playing more fun, so I could enjoy the story as it should be- but its super apparent how some of them would really help disabled gamers enjoy something that might otherwise be shut off from them.

The fact it all came from a disabled gamer, and that a company actually listened, is cool as hell.

Hopefully more games will do stuff like this. Let people play how they want.

theguardian.com
Play it your way: how Twitch lets disabled gamers earn a living online
When epilepsy put Mackenzie out of work, she found a new way to make ends meet: streaming herself playing games. From Street Fighter experts with no arms to quadraplegic Diablo champions, a growing number are finding an unlikely source of income – and a real sense of community
By Simon Parkin

Around the time she was dismissed [for a seizure which resulted in a no-call, no-show missed shift], Mackenzie had started watching Twitch.tv, the online video streaming service on which you can log in to watch so-called “streamers” present live TV broadcasts. She’d heard that some of these presenters, who usually played video games on air, were popular enough that they were able to earn a living from their broadcasts. Moreover, many of these streamers were unable to work other jobs. There was NoHandsKen, a quadriplegic streamer who is dependent on a ventilator to breathe; Brolylegs, who, despite having no arms, is an expert player of Street Fighter, a game that requires immense dexterity (he describes himself as the “best Chun-Li with no hands”); DHHGamers, which stands for Deaf and Hard of Hearing Gamers, a Twitch community for hearing-impaired gamers who stream and play a variety of online games; and a slew of others. Sensing a problem-solving opportunity, Mackenzie set up an account. Rather than trying to disguise her illness, she instead decided to advertise it via the droll handle Mackenseize.

On Twitch and gamers with disabilities.

youtube

Disabled Gamer Talks About How Twitch Saved His Life

Ken Worrall plays Diablo, World of Warcraft and Starcraft on Twitch under the name NoHandsKen. It means a whole lot to him, because as a result of an accident 20 years ago, Ken has Tetraplegia.

Ken’s is a very inspirational story, and one that reminds us that at its best, gaming can give people a way to reach out and connect to others, including people just like us.

You can watch Ken stream here, and follow him on twitter here.

Via Kotaku

Can I just talk about how proud I am of lordminion for a minute? This guy managed to raise over $13,000 for an amazing charity called able gamers which helps people with disabilities be able to play the games we all love playing, and he did that in just the course of 12 hours. Wade, you’ve come a long way, friend. The minion army is over half a million strong, and still growing. I’m proud to be part of such an amazing community, and I’m glad that an awesome guy like you is at the helm leading us towards great things. You’re gonna go places, Wade. You’re gonna go real far real fast, and it’s gonna be the best experience you’ve ever had. Congrats on the $13,000 raised, and here’s to the future. Cheers!

Every time I see a “but muh disabled gamers” or “but muh evil git gud crowd” counterargument on some 5 mile long discourse on game difficulty, I can’t help but roll my eyes.

Hi Peeps!

I’m a disabled (rheumatoid/spinal arthritis/general spoonie) woman studying game design at the Royal Danish Academy of Fine Arts, School of Design, and I’m doing a talk to my fellow students on how to make games more accessible for the disabled player. I think it’s exceedingly important to expand the frame of mind to alternative experiences in game design, as if we can’t find relief at least in the games we play, then were else? (Not to mention the dialogue of culture, how pop-culture shapes societal expectation, you know it). 


Anyways, I am very interested in input from other gamers with disabilities, regarding how you feel about gaming, what you wish the game designers knew, examples of games you think accomodates your disability well, and games you think didn’t (and perhaps you had to stop playing/didn’t buy because of it?)
Any thoughts about disability/gaming at all! If you have a mental/physical disability, I want your voice to be heard! 


Feel free to share, reblog, comment, ask, message, everything your thoughts to me, except maybe telepathy. I’m a terrible telepath. 
Seriously though. You matter, and your thoughts matter, and you should be able to play the games that you want to play, and see yourself represented. So tell me how you think it should be done!
(I’m hosting to talk the 20th, so pls tell me before though)

Thank you all!

snazz-athoth  asked:

I'm reading up on the whole TB situation and I just: " Durp is just a really nice guy who was trying to have fun and help out gamers with disabilities and support a charity. But Gamergate is against that, Totalbiscuit is against that." Yes that's right, he retweeted the charity not to help them but to DESTROY DISABLED GAMERS EVERYWHERE.

TotalBiscuit is actually partnered with AbleGamers.  He supported a charity he himself is part of.

Furthermore, the entire concept that GamerGate is against it is bullshit.  GamerGate was supporting a chairty to Ablegamers prior to Anti-Gamer actually throwing a bitchfit about it and getting the charity declined by Ablegamers.

The amount of fucking projection is astounding.  GamerGate gives out of the goodness of their heart and doesn’t care who gives.  Anti-Gamer squeals the moment a GG supporter promotes them and shuts down the charity.

We’re not the ones weaponizing charity.  They are.

Speedrunning Vanquish one-handed

In a video that is basically the exact opposite of last week’s simultaneous two-game run, you’ll see disabled gamer “halfcoordinated” speed run Vanquish…without the use of his right hand.

What’s really neat about this run is that halfcoordinated, one-handed or not, is the best Vanquish speedrunner in the world. He literally does more in this game with one hand than most all people can do with two.