We’re holed up at IndieCade East live blogging over at The Museum of the Moving Image in beautiful Astoria, Queens here in New York City.

We’re covering the Playstation Mobile Game Jam with our best pal Max Sebela from Tumblr, and you can follow all the action at the #gaming tag, or at the blog.

So follow along and watch these awesome folks make games. LIVE.


What’s in a Game?

“Born out of Cold War technology, videogames entered our homes as toys and ignited our imaginations. Out of this unique blend of design, technology, culture, and commerce emerged the most peculiar medium of our time. Now videogames have real implications on our lives, be it for purposes of entertainment, personal growth, expression, education, or our own livelihood.”

Teach high schoolers "What's in a Game?"

Unfortunately, Gameifesto’s Kickstarter project to produce a series of broadcasts on what defines a game and it’s socio-cultural impacts didn’t even make it past to 50% of the required budget. Surely, educating the layman on this subject is of dire need. I’m not being sarcastic here, I truly believe people should be taught what makes games so attractive and how it affects them and their surroundings. When I’m done with my thesis, I would very much like to start working on a curriculum to do so. In the meantime, Gameifesto’s proposed subjects for its episodes can serve as quite a fruitful base to start working from.

00. Press Start - How a video series and social media can change games.
01. Points - Why do we play? What good can come of videogames?
02. Coin - How a single quarter became larger than all of Hollywood.
03. 2P - Does play strengthen relationships? Videogames as social activity.
04. Button - We talk to machines through controls, but how do they respond?
05. Pixel - As we approach photorealism, will we revolt against the Uncanny?
06. EXP - Can games help us grow? What can we learn from them?
07. Boss - Everyone loves a villain. Duality and competition in videogames.
08. Princess - Women in games. What a little diversity could bring to gaming.
09. Cake - Gaming narratives and the precocious rituals of the gamer.
10. World - Videogame’s most unique asset. The power of mythmaking.
11. Continue? - What challenges face us today? What will tomorrow bring?

Gameifesto Beta Launches Soon |

We’re very excited to finally launch the Gameifesto Beta network, what we believe is the first step in a long list of ways we can change the medium of videogames. We hope you’ll find Gameifesto instrumental in the creation of your very own local videogame development community. 

When you log in to Gameifesto, you’ll be able to set up a profile with details on your skills, desired roles, and experience level with making games. From there, you’ll be able to search for other users in your area and across the globe. By searching out and finding potential collaborators, we hope that you’ll snuff out talented people in your geographic region to talk about games and make games with.

As we get going, we hope to attract untraditional artists and programmers to the field of game development, from diverse backgrounds and with distinct voices, to liberate the creative act of game development and decentralize the videogame industry’s creative workforce into a more local, community centric model. 

There’s so much more that we’re hoping to do with Gameifesto, and please, take some time to familiarize yourself with our unique role system and the workings of the Beta network. And as always, stay tuned to our Tumblr for the latest updates. You can also head over to Gameifesto to sign up for Beta ahead of time.

- Colin Snyder, founder and director

  • Labyrinth
  • ミラクルミュージカル
  • Hawaii: Part II

Gameifesto Music Spotlight Gameifesto is all about bringing new ideas into the world of making videogames, and one of the areas we’d like to see evolve is the music you hear in games. While many videogames rely on chiptune inspired music, it is rare you get to hear that aesthetic used, without being totally stained in nostalgia– Today we bring you something that avoids that mark completely. 

This track, called “Labyrinth”, from the album Hawaii: Part II comes to you viaミラクルミュージカル, the brainchild of Joe Hawley, and his former Tally Hall members/contributors Ross Federman and Bora Karaca. This track features Shane Maux and Charlene Kaye on vocals.

Do yourself a favor and pick up the whole album here.

These are the chapters from What’s in a Game? our documentary series on videogames.  With only 6 days left we still need to raise 57%. Everyone who backs our project gets access to the Gameifesto beta, which you can catch a sneak peek at right here.