game:halo 4

So to retaliate against all my saltiness, my brain brought up something quite pleasant that I hadn’t noticed before.

Sexiness is practically non-existent in the Halo universe.

Like, probably the closest thing we have to sexy is Cortana, and she’s not even portrayed as sexy, she simply has the appearance of a nude, young woman. Yet her nudity is never brought up. She’s considered beautiful, not sexy. 

Halo has few female aliens (which they make up with a near-equal ratio of male/female human characters), but those few female aliens we have seen don’t even have breasts or “feminine” traits. We had a book cover featuring a female Sangheili and her chest was completely flat (which is a blessing, considering Sangheili are based off reptiles.)

Armor is completely gender neutral, and it wasn’t until the Spartan VIs that the armors appearances gained more personality. And even then….

One of these Spartans is a woman, can you guess which?

And then there’s my favorite bit: the topic of beauty. Sexiness doesn’t play a role in Halo, but beauty most certainly does. Of course, we all know Cortana’s considered beautiful, but you know who else is considered beautiful?

This is Isabel, a new character to be featured in Halo Wars 2, and this is the commentary given by Craig Drake, who painted the game’s posters:

“I’m elated to contribute my visions to the Halo Wars 2 universe. It was an honor to depict Decimus’ crushing brute power as well as Isabel’s intelligence and beauty.”

By many accounts, Isabel would probably be considered pretty, not beautiful, but Halo says otherwise. 

The majority of Halo’s women are not conventionally beautiful; they’re old, they have eye bags, unfull lips, and “too” big noses, all the traits that mainstream media teaches us are ugly. And yet not a single one of these women are deemed ugly by the narrative. They’re all unique with vibrant personalities, all beneficial to the story - their appearance does not define them and yet they are all so beautiful.

Halo has done a quite a few shitty things to their women [side-eyes Halo 3 and Halo 5], but they have such a progressive and natural way of depicting them that I don’t think I’ve seen in any other video game, and it’s why Halo will always be my favorite. 

10

november 6th, 2012 | happy birthday, halo 4

“The others scatter like embers over sand. And yet, the Librarian’s champion is unmoved.”

6

“All in all
You expect the wise to be wiser
Fallen from grace and
All and all I guess we should have known better” -
Paradise

There are dozens of songs I relate to Halo, but never have I heard one that summarizes it’s overall theme quite as well as Within Temptations’ Paradise.

The world is dark and cold. Evil’s tendrils seep from the darkness to choke you, snuff out your light. But you won’t let it. This is your world, imperfect and finite - this is your home, and it’s all that you’re fighting for. 

“I leave home for a few days, and look what happens..”

grQuote- Cortana, referring to The Halo Discourse.

Halo 4 is good, my dudes. I didn’t like it when it came out, and I tried to avoid it as much as possible. However, it has grown on me over the years, and is one of my favorite Halo games.

There are still some things I don’t like, like the weapon sandbox and how some of the encounters are designed. But the good qualities of the game greatly outnumber the problems with it.

I mean come on! WE FINALLY GET TO FLY THE PELICAN!!

The visuals were new and refreshing but had the same charm, the gameplay still felt like classic Halo, and the writing was on point!

And if you’ve read the books, you’d know Chief has feeling and fears. He isn’t the mindless persona for you to pretend to be and graft your feelings onto. If you want that, play Halo:REACH. If you want a cold, unfeeling spartan that Looks Tough and Doesn’t Fear Anything, go play as Noble 6. They can be however you want, they are made to be a blank slate for the player.

John on the other hand, is not a blank slate. He has thoughts, feelings, emotions. Even from the very beginning; in Halo: the Fall of Reach, Chief is struggling with understanding if his soldiers lives were spent for a purpose or just wasted. In First Strike, he has a constant lingering fear of losing his teammates and the looming danger of the flood, which scared the crap out of him. He makes mistakes, he gets scared, he is human. 

and to paraphrase Lasky (and reuse a picture i drew but nobody saw),

Let Chief Feel Feelings and Let Halo 4 Be