arcaneredneck  asked:

I'm told it's pretty important to have a big portfolio when applying for a position in game design. However, hypothetically speaking, what if I'm the kind of developer that has been working on a single game for many years (like Dark God and his game Tales of Maj'Eyal)? If I had only one very well designed game that I've been working on for a long time, and has gone through many different versions/iterations, would I be overlooked in favor of another developer with more games in their portfolio?

We kind of address this in our Making Your First Game series. While there is nothing wrong with taking a game to polish and doing multiple iterations of the same game, there’s also incredible value found in just starting (and finishing!) multiple small games and projects that you honestly can’t get from just doing multiple iterations of the same game. (A project could be something as small as designing an in-game system, an algorithm, a sprite sheet, etc. rather than building a whole game around that asset.)

When I was very little, I LOVED writing stories. My stories started out as grandiose novels that didn’t really have an ending, just a very exciting beginning. Over time as I got older and more seriously dedicated myself to learning how to write well, I stopped trying to write novels and switched to “flash fiction” (typically 1000 words or less). While part of my growth was a matter of gaining some more life experience and developing a more mature brain, I really did learn how to be a better writer much faster from actually finishing stories (short as they were) than I had from any of my grandiose novel attempts that got bogged down in the first five chapters (even when I reiterated those chapters). I started to enjoy and savor the opportunity to “practice” writing.

This “practicing” attitude sometimes escapes us in game development when we’re first starting out, and we may be too quick to dismiss the value of literally repeating a small task over and over again as a way of mastery (even though this is what musicians and many other creative/entertainment folks already do). Polish has its place and it’s important, but that polish actually comes more naturally to us over unique but repeated efforts, than one single effort. Hopefully that makes sense!

I would also recommend submitting your question to @askagamedev as they are very knowledgeable about specific game industry working and hiring practices. I personally don’t have a ton of experience with design compared to some of the other Extra Credits channel staff (least of all when it comes to hiring for design).

–Belinda (Community Manager)

Limerence needs your help!

Our game and family is growing incredibly fast, but we still need a little bit of your help! We currently need a few more hands on deck to get Limerence rolling into an actual game, but unfortunately we don’t have those helping hands quite yet. This is where you come in!

Limerence is currently publicly opening applications for the following roles:

  • Full body/concept artists (mainly capable of creating a reference for modelers)
  • Environmental artists (landscape/architecture)
  • Modelers (doesnt have to be full body modelers, while that is appreciated. If you can only model hair, clothing, furniture, etc. that’s fine!)
  • Programmers

Before you volunteer for Limerence, you must be able to provide examples of your work! This means full body artists must provide a full body piece they’ve done, like a turnaround or even a simple front face. Environmental artists must give a piece of landscape or architecture they’ve drawn, Modelers must give examples, etc.

All of us at Team Lovebite thank you all for your consideration, and hope to have your continued support in the future!


^//<//^ hi guys.. i’m just gonna put this here

i’m helping with concept art and art for this game project, so if someone is interested on it, here you have a video with info about it

i designed that logo thing.. its not finished tho lol i need to tweak it a bit more and finish it.. um.. just that X//3


* Translation Progress: 1% *

I only got titles “逆転独奏楽章” translated……well, that’s one small step at least (lol)

“逆転” means “Turnabout”, all fans probably realized that.

The kanji that make up “独奏楽章" can be broken down into “独奏” meaning “solo”, and “楽章" meaning “a movement”.

I guess “Turnabout 1st Movement Solo” doesn’t sound right in English, so, there you go.

Solar System: Things to Know This Week

Our social media accounts will help you explore our world, the solar system and beyond.

1. The Flagship Fleet

Start with our flagship accounts, where you can keep up with all the latest news and be a part of the conversation.

2. Your Galactic Neighborhood 

 Follow our Planetary Science Division to keep up with all the hardworking robots exploring the wild frontiers of our solar system.

3. Mission Space

From the sun to Pluto and points in between, many NASA missions share their science on a variety of social platforms.

4. NASA’s History

Need some nostalgia in your feed? Learn the history of our exploration of our home planet, our solar system and beyond.

5. Kids in Space

Find fun stuff for kids, parents and anyone who likes space and Earth science, including games, hands-on projects and fun facts.

6. The Big Picture

Our photographers take their cameras to some interesting places around the planet. 

7. Star Watch

This is a great way to follow our missions that study the sun, Earth and space itself as elements of a interconnected system.

8. NASA People

Want to know what it’s like to work for us? Learn about the science and adventures of astronauts, scientists and engineers exploring space.

9. NASA Earth

Our planet is changing, and NASA Earth is on it, using the vantage point of space to increase our understanding of Earth and improve lives.

10. Craving More?

Visit us at:

 for a listing of the agency’s current social media accounts. 

Discover more lists of 10 things to know about our solar system HERE.

Follow us on Tumblr for your regular dose of space:

This animation was created a while ago for one of the basic enemy units in my game project, KOH, but I’ve neglected to render it out due to recent money concerns and time constraints.

I really want to get back into working on this project regularly and I’m sincerely hoping that my Patreon will be the conduit.

For as little as $1/month, Patrons get early access to all game development and concept posts, as well as full resolution versions of my personal and commission artwork.


!!!!!! We’re back (?) !!!!!!

Yes, we’re not dead. It’s been…a few too many months without any updates but we assure you, we’re still alive and kicking!

Throughout these few months, we’ve been busy with school, and balancing that with game development stuff still took some time to get used to. 

Even so, we’ve managed to finish a few games, participate in a few jams, and of course, plan out our schedule for the next few months.

This post is mainly to announce our “return”. Our next post, due to be out before May ends, will recap of what we’ve been working on, as well as our plans for June.

Please bear with us as we’re getting geared up for the next few months~!

- Lero

Do you need a pixel artist for your video game or project? Look no further! I’m looking for work!!

Hi! I’m kyle and I’m a pixel artist looking for work in video game art! If you’re interested at all or just want to chat shoot me an email or a DM on my twitter @supajackle! (i really don’t like the messager or asks here on tumblr sorry!)

My dayjob has gone from sucky but tolerable to constantly stressful and miserable! I really want to be able to quit and do what I love to do which is pixel art!! I would really appreciate any signal boosting you can do to get my message out there! Thank’s a bunch


February’s Featured Game: Aria’s Story

GENRE: Horror, Puzzle, Exploration
WARNINGS:  Blood, minor jumpscares
SUMMARY: Aria is a bookworm who loves adventure stories and always spends her free time in the library. One day she falls asleep while reading a book and when she wakes up the library is closed. Believing that they forgot to wake her up, she tries to find a way out… In that moment she becomes the protagonist of her own story.

Our Interview With The Dev Team Below The Cut!

Keep reading