game-glitches

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Edits made by me :)

Glitchtale “Geonocide continues” theory

Ok, so to start off, the “Geonocide continues” or “Gc” theory is going to focus not on how plot progresses, but mainly on “How the game works from programming aspect”.

You may think that Camila wouldnt do something as “Advanced” as that, and you may think something like “Camila is animator, not a programmist DUH”, but let me prove you wrong.

In this case, she has basic knowledge on how game would behave, so lets continue.

Now, lets talk about how the game would behave.

Undertale save works as a text file, that game can read, for example, if you didnt kill papyrus it would look like that (simplified version)

Papyrus killed = 0

And in this case, “0″ means null, he was not killed.

Lets talk about how reset works.

It basically erases current variables all to “0″, but Undertale was programmed to remember some things.

Now, lets see how would it look if you had killed papyrus .

Papyrus killed = 1

And after reset it should have been something like that

Papyrus killed = 0

Right?

Yes, but with one exception, it would create ANOTHER variable, so the thing would look like this

Papyrus killed = 0

Papyrus REMEMBERS being killed = 1

And that is basically how undertale behaves.

Same works with routes, and as we know, Frisk had completed every possible route (seing every line of dialogue means beating every neutral version, because of unique Sans’ dialogue at the end), up to the Megalomaniac when they fail to complete Geonocide route.

Now, in healthy condition after resetting it should make save to something like:

Geonocide = 0 

But as we know, after Frisk had escaped they have created first glitch, allowing them to reset mid-battle.

Now, we’ve seen more glitches after resetting, meaning that something went wrong with “Reset” option.

And quickly we can come to conclusion that it didnt reset values, but created two values that cannot co-exist.

for example you can’t have values like

Papyrus killed = 1

Papyrus killed = 0

At the same time, because the game will not know what to do, creating more and more glitches after resets, as resetting adds false variables to the save file.

In Glitchtale, it eventually came to point where ONE MORE false value in save file, will make timeline (in this case save) to erase itself.

At this point in time, we know that we are on hard mode, because in “Yet darker” we saw the file being named “Frisk”

And as it is hard mode, game GAINS the ability to SPAWN objects, for example it can spawn final froggit in ruins.

But what if it can spawn something to fix itself?

As it is spawning more things, it also gains ability to create new “stories”.

The game is smarter than we thought.

What if the game was to create one powerfull being, so that it can fix the game itself?

And you are right, the game did that, and so the game created Betty.

Now, for some of you being like “But it was bravery who created her!”

I need to say one thing, the bravery, twins, and whole story is STILL inside the game, it is still INSIDE the window frame.

Meaning that game could “create” story for Betty to make it look less, well, suspicious?

How would Betty work by then?

Well, Betty would be just a “Eraser tool” to erase every false value to point it was last time the game was ok, and this last time was Geonocide run.

By that, it means that from these two values:

Papyrus killed = 0

Papyrus killed = 1

Betty would have erased “ Papyrus killed = 0 “, leaving him killed as it originally was on the Geonocide route before Frisk decided to glitch.

And what’s the order of killing?

Everything in the game needs to proceed with some sort of “order”.

And get ready for your mind to get blown,

The game thinks we are inside “Pacifist” route, but with Geonocide value, meaning it would take ONLY order we see in Pacifist route, and let Betty kill them by it.

AND WHAT IS THE ONLY ORDER WE SEE IN GAME?

That is right!

We dont get a chance to see anything other in normal pacifist route in game, so the Game itself took the only order it could find.

The core starting point is Frisk, and the nearest ones to stand by them will die first.

For example, Sans And Alphys are standing RIGHT next to frisk, and they died first, the next one in order would be Undyne, but she has the thing.

After some calculations I’ve come to this order:

- Sans

- Alphys

- Undyne (She will loose her whole determination but not die just now)

- Papyrus

- Undyne (Now she dies, no determination =D )

- Toriel/Asgore (it is hard to tell which one)

So as we came to the conclusion,

The villain is the game itself.

Thank you for reading, I hope you liked my theory, and remember, it is ONLY a theory, meaning it can be wrong with some things, or with everything or it can also be 100% accurate!

Feel free to voice that on YouTube, just say that it is MINE theory and put my name on screen and in description of video.

Don’t copy-paste theory, just reblog it.