game venture


“If you can’t be unafraid, be afraid and happy.” 

Theme of N'doul
Yuko Takehara, Setsuo Yamamoto
Theme of N'doul

N'doul was originally planned to be playable in Heritage for the Future, but was scrapped late in development. You can find portraits used for things like Character Select and such for him in the game’s files.

His colors are weirdly dull compared to every other character, but that might just be a design choice. This theme is probably the calmest of all those representing characters.

  • Sazed: I have seen a lot of tears lately, but I see no tears in your eyes. Vin, you are angry. Tell me why.
  • Vin: Yeah, well, yes! I am angry. You know, I'm getting totally screwed over here.
  • Sazed: Uh-huh.
  • Vin: The deal was that, if I defeated the Lord Ruler, I get to live the rest of my life in peace, but now, something wants to kill me again!

Pairing: Bokuto/Akaashi
Theme: cheering up

“Feeling any better?”


Akaashi Keiji was just about the only person at Fukurodani Academy who was even remotely close to being well-equipped to handle Bokuto Koutarou’s extreme mood swings.

Sighing, Akaashi shifted a bit, chin relaxing on Bokuto’s shoulder. Bokuto had been sulking when Akaashi came back from making a call to his mother, explaining that he was going to be spending the night at Bokuto’s to do homework, when the real reason was because he needed to stay to take care of him. The first thing that went out his mind when sad was schoolwork, and, as vice captain, Akaashi had to make sure the captain’s grades would be good enough so he could actually go to all the away games.

“…Bokuto-san?” Akaashi ventured cautiously, wondering just how much further he’d slipped into his misery in five minutes. “Are you all right?”


Apparently a lot.

So he’d started by sitting next to him. But Bokuto’s mood didn’t improve at all, leading Akaashi to move in order to face him. Book in one hand, he gracefully situated himself between Bokuto’s legs, his own thighs draping over the other’s, arms resting on Bokuto’s shoulders and held him. Once he felt Bokuto’s cheek on his shoulder and felt a small sigh, he opened his book and began reading again.

Akaashi had tons of homework, but he could multitask.

“Better?” he asked after a page.

Bokuto’s arms came around Akaashi’s waist, holding him loosely.

“…Hey, Akaashi.”

“Ready to talk?”

“…Kuroo’s not cooler than I am, right?”

Akaashi deadpanned.

“…Bokuto-san, are you upset–”

“Like, you wouldn’t like him more than you like me?”

Stilling, Akaashi’s eyes widened a fraction before his expression slipped into a smirk. Moving a bit, he turned to graze a kiss against Bokuto’s cheek, watching the way his fair skin flushed before going back to reading, chin resting on his shoulder.

“Bokuto-san, there’s no one I would like more than you. Please don’t worry.”

to the fUCKINg NERDS (i love you guys) asking about what’s up, my good laptop is still being repaired and until i get it back i’ve paused most game dev ventures to focus instead on sending dog pictures back and forth with my best friend

(once this is over i’ll try to rush development and hopefully get a working Legacy alpha before the end of the year !)

A Skeleton with a Gun

So I was DMing a this game where the players venture through this dungeon and eventually encounter two boss. One being a Skeleton Knight and the other is a Skeleton Gunslinger (with a cowboy hat), amoung a large numbers of minions. After a big fight, the party destroyed the minions and the grappling monk, subdued the knight and tied him up with rope. However, the fighter pixie decided that the undead cowboy then could potentially be reasoned with.

Pixie: “Hey, your leader down there is kinda tied up atm, and you are by yourself. Wouldn’t you rather ditch him and adventure with us? Btw I like your hat.”

At this point the entire table was arguing if you can reason with an undead, as typically it’s not possible, but the pixie rolled anyways. He figured this one was a special case being so out of place in the entire dungeon.

*rolls a 19* uh… Close enough

DM(me): The skeleton Gunslinger threw his rifle across his back, then pulls out a cigar and place it in his mouth, which he lit it with match and let out a long huff that sends smoke through every openings in his skull face

“Hey you know what, I like you… *huff* Yeah I’ll join you. I’ve been kinda sick of working with Asar anyways.”

At this point everyone starts losing their shit over this turn around.

Party rogue (ooc): WHAT A BADASS SKELETON!

Skeleton Knight(me): He screams to his old minion as he is still pinned to the ground by the monk, “YOU TRAITOR!”

Skeleton Gunslinger: “Let’s face it boss *let’s out another huff* You’re boned”

And at that moment, one of the party decapitates the skeleton Knight. Since then, the party is accompanied by this cigar huffing skeleton cowboy. His name is Silvester. Also they kept the functioning skeleton Knight’s head.


Selected character designs from JoJo’s Bizarre Adventure: Heritage for the Future, a 1999 fighter from Capcom. The game is based on the JoJo’s Bizarre Adventure manga series, and this game is an update/extension to an earlier 1998 release from Capcom, simply titled JoJo’s Bizarre Adventure. My version of MAME actually only works with the Heritage for the Future version, which is why I have this in 1999 instead of 1998. True to its name, JoJo not only has a bizarre adventure but a strange cast of characters, ranging from the flamboyant to the creepy to a dog smaller than Anita in the Darkstalker series.

Both versions of the game play similarly, but Heritage for the Future has additional characters, with a total higher than I could display here. I had trouble getting into the single-player version of the game. Make no mistake–it looks awesome on the CPS3 hardware, the character designs (as well as some graphical effects) are uniquely stylish, and the usage of the “Stand” spiritual aid system (which ties in to the JoJo storyline) adds a lot of variety to the combat. But the biggest draw of single player, the Story mode, pretty much demands that you be familiar with JoJo’s Bizarre Adventure already to appreciate it, and I am not, so the actions of the characters–such as beating someone up to force them to escape from prison, or beating up a fellow teammate because they questioned your value to the group, or really, just beating anyone up for anything–usually went over my head.

Are these good games? Absolutely. They look great and play just as well. Having tried this out, I’m surprised I haven’t heard more about it in the competitive scene. But unless you’re already a fan of JoJo, some of the best artistic elements of the single player game (cutscenes and story) are likely to be wasted.