game pick ups

skeletondoggy  asked:

Hey this is like, super cheesy but I wanted to thank you for making that really really wonderful Amazing Island piece a while ago, I was in a really bad place with college and things were rough and your piece inspired me to pick the game back up which really helped a lot with emotional stuff and MAN. THIS IS CHEESY BUT THANK YOU FOR MAKING NICE AMAZING ISLAND FANART THAT HELPED GET ME TO PLAY THE GAME WHICH HELPED ME THROUGH A LOT

Whaaaat no way, the hall of life one? Aw geez that’s so great, I’m glad I could help indirectly! This is wonderful to hear! Not cheesy at all. Stay tough friend!

You know, with the latest of the Pokemon games just out, I’ve been thinking a bit on the last one. And you know what would be terrible but kind of fun to see in this franchise? If the next villain / Team Leader is someone you could have seen in the making.

Think about it. Almost every villain since Gen IV had some character (usually an NPC) who explained they had some tragic moment or mental breakdown due pressure or passed events and this is often followed up with some regret to how they wished they had intervened or done something to prevent this.

With Cyrus, it’s his grandfather talking about how his family pushed him to be perfect to the brink of insanity. Seeing everyone in their flaws and hating himself and others for not always working as he, in his now twisted mindset, thinks they should.

With N (granted he’s not THE villain but does serve as the Team Leader for most of the game) we pick up several bits and pieces from NPCs or finally Plasma’s base to how he was molded into this confused and self-righteous individual.

With Lysandre, it’s a friend talking about how he used to be really nice and tried to help everyone but turned bitter when he realized so many people were taking advantage of him.

With Lusamine we  hear from Gladion that after what happened to his dad, something in his mother just /snapped/ and her obsession with the Ultra Beasts came from a combination of a bad interaction with Nihilgo and her desire to go after her husband through the Ultra Wormhole. 

And with Guzma you can find out early on by finding his house, but wouldn’t know it’s talking about him until you met him later that he was abused and came to associate failure and weakness as deserving of punishment.

Often when we see thse traits in younger trainers, it’s usually like a friend or rival who, because of the course of your journey and your interactions with them, they were able to overcome their thinking or stand up to their family and put themselves on the “right path.”

But what if we didn’t? What if instead we had someone you met only shortly and kind of forgot about, like a Gym Leader, Trial Captain, or Frontier Brain? We’ve seen lately how much GameFreak has been having cameos reappear, and in cases like with Anabel where they were only optional in a previous gen to come back as an important character later on. So what if we had someone like Clair who just doesn’t understand that being a good trainer doesn’t mean raw power (and gets berated by her elders for it)? What about someone like Ilima who you hear has a bit of a turn-face when it comes to battle and then see from his room just how deep this obsession goes (and kind of goes ignored by his family since they just don’t understand him, but think he’s “just a little ambitious” and leave him to his room all the time)? Or even like Caitlin where because there was something dangerous about them, they couldn’t make friends or interact with people properly (though her family seemed to have found a nice solution to that by letting her still go but have someone else supervise / do things for her until she could control herself)? These aren’t your friends or rivals, they’re  people that you might only meet once or twice and then forget about because they’re just another quirky character you’ve met on the journey.

It’s a terrible idea, but given the pattern with our villains it would be a nice twist at some point to actually see the roots of the conflict within them rather than just being told in the aftermath of Crisis Events. Though I’m sure whatever game they showed up in would likely still have someone (whether a fellow cameo all “we were ____’s together back in the day” or just a different NPC) explaining it for those who are new to the series, but I’m sure us long term players would be losing our minds.

I had a dream that I faked a video Game. Like I just made up vague facts and a concept for a game and it’s upcoming release, and people went wild for it and started getting excited for when it would come out. I had set up a fake indie developer website for it, a Twitter that I had loaded with followers through bots, and made a bunch of fake promo images and a fake trailer and eventually game news sites began picking up on it. And after a year of carefully grooming hype for it and convincing everyone it’s real through word of mouth and fake previews, Nintendo contacted me and said they wanted it on their console and I said yes, and then I went to E3 for announcements, told everyone it was all fake, and Reggie grew 40 feet tall and killed me

Mom Friend

Ok but imagine how the aliens would react to the idea of the “mom friend”. Like the crew is losing their mind over the fact their human is reckless, doing so many dangerous things that would have killed any other race but of course it’s fine because it’s a human and those things are so hard to kill anyway.

The only planet that is a danger to a human is the one it came from.

So when the human-Kat comes into the control room with that adorable hopeful face a lot of the crew members are instantly on guard. The last time Human-Kat had that expression they almost lost Xe'rex to the waves of that one planet that Human-Kat just had to “Surf”.

“Can my friend Lola come meet us for the 34-OJ mission? She’s right in our pathway to that new planet? Please?” Huamn-Kat says and though they want nothing more then to say no, the crew of 626- Launch can’t say anything else other then yes.  They know how humans react when left alone for too long. Humans claim that their greatest criminals are placed in “solitary confinement” as punishment which goes very far to show how much bonds affect their life spans.

Human-Kat needs human interaction to stay alive and sane (or as sane as humans can be)

So the crew  agrees to have Friend-Lola on the voyage, slightly terrified of having two humans. But when the new human arrives it is not what they expected.

“Kat, have you finished your paperwork? Come on man, you know it’s due in like a day. Get on it.”

“Whoa dude, I love you ok. But no. You are not going to go surfing down there. It’s for your own good.”

“Girl you got the promotion?! Yes! Ok Ok! We need to celebrate with girls night in!”

“Hey I have some tissues in my bag somewhere hold on. There ya go.”

“Look at this game I picked up on RE-vr’. It’s just like Cards against Humanity but space!”

“Go. To. Sleep. Kat.”

“Remember that pact we made in high school? The one where I would stop you from doing something that will get you arrested or killed? Yeah well I’m calling it into action and saying that you do not lick anything on a unknown planet!“ 

This Human…holds common sense? That is possible for that race?!

After Friend-Lola leaves they ask Human-Kat about this and she merely laughs while swiping through photographs she had taken with the other human.

"Well Lola is the mom friend.”

And the crew of 626-Luanch are so confused because they have already seen photos of Human-Kat’s birth givers and they look nothing alike not to mention Human-Kat already has a Mom. Do humans have more then one “Mom”?

“Oh you know a mom friend is the one friend in a group that keeps everyone else from dying.” Human-Kat jokes.

But the crew is amazed. They have learn the reason humanity haven’t killed itself off. They send a message to every out post in the area.

If xe have a human on-board make sure that they are accompanied by a Mom Friend. These are the humans in charge of keeping other humans alive and well-behaved. 


My first attempt at Clexa crack

Edit: since this post has gotten way more attention than I was anticipating I feel the need to say this: the ‘High five Indra’ is completely stolen!! But it’s so good, I think it should be a thing.

vampire peachline 🦇❤️  happy early halloween~

Jack:  *gives insightful commentary on the way people think and act*

Jack:  *deconstructs the themes and mechanics of video games*

Jack:  *picks up on subtext and foreshadowing*

Jack:  *solves puzzles while actively making witty remarks*

Jack:  *overlooks an item*

YouTube Comments:  “wow jack is really stupid”

headcanon: andrew hates bugs

+ like loathes them
+ specifically centipedes and spiders because “nothing should have that many legs”
+ every time he sees a bug in his home he flinches, backs away, and tells it to fuck off for good measure
+ and then continues to COMPLETELY ignore the spot of the house it’s in until he’s sure it’s bound to be gone
+ once he didn’t go near the toaster in the corner of the kitchen for eight straight days because there was a spider living there and he refused to ask neil to kill it
+ the only reason he ended up going back is because neil finally decided to check out what was wrong
+ found the spider and smashed it with a shoe
+ which he had to physically show to andrew
+ who kept insisting the spider had nothing to do with it
+ neil knows better than to ask about it
+ the same cannot be said for nicky, defender of all bugs who also squeals every time he sees them
+ one day he asks andrew about the thing with the bugs even though kevin and neil both shot him looks that clearly said “don’t ask”
+ of course nicky asks
+ andrew just ignores him at first and pointedly directs his attention to kevin to call him stupid for something
+ and nicky’s like, “they’re not doing anything wrong andrew they’re just bugs”
+ “first of all, they are unwelcome guests in my home, just like yourself”
+ “second, legs.”
+ nicky and kevin leave not too long after because now andrew is in an even more sour mood and neil isn’t even /trying/ to help
+ later neil asks andrew about it
+ because he’s curious and also he finds it kind of endearing
+ (because scary andrew is afraid of BUGS and that boy is nothing if not a collection of endless surprises neil aches to understand)
+ he expects andrew to brush off the topic or ignore him
+ he doesn’t
+ instead andrew has this expression that can be explained as nothing other than “disgruntled”
+ “the legs”
+ hes practically grinding his teeth when he says it, like it’s something personally offensive
+ “nothing can get away with having that many legs /and/ breaking and entering.”
+ “one is a personal attack on me and my person and my home. the other is a felony”
+ neil CANNOT stop smiling
+ he kills every bug in the house without question after that

one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people 

like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training. 

a friend of mine on twitter posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated 

i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens 

but he doesn’t do that.

it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing 

so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before? 

it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.

but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider. 

it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.

take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.

the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.

that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.” 

basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games.