game disc

anonymous asked:

What about day one DLC? Is it stuff whose development took longer than expected and had to be finished after the main development of the game was done, but could be finished on time with the release? What about DLC that have part of their content in the core disc/download, like the "From Ashes" Mass Effect 3 DLC, where the character it added but not his mission or weapons was already in the game? Is it also a matter of production time?

You should check out some of the links in the last post, [this one in particular covers this exact question]. Here’s the quick and dirty on Day 1 DLC:

All DLC has its own separate budget, including day 1 DLC. Day 1 DLC is typically stuff we started developing during production and cut because it didn’t fit in the schedule and wasn’t deemed high enough priority for the developers involved to include with the base game. It is usually close enough to being finished that it only needed a relatively small amount of additional work to get it over the finish line, engaging enough to make people want it, and modular enough that its absence would not ruin the game. It just didn’t make it into the base game because it wasn’t high enough priority compared to the other stuff we needed to finish in order to ship the game. But it is still paid for out of a separate budget, like all DLC. 

Javik is basically a textbook example of DLC content. He was originally intended to be one of the characters in the game, but was cut because he was the least important to the story and there was too much other work to finish him by the time the game shipped. Some people complain that Javik was essential to the story because he is a prothean, but they are wrong. There are plenty of problems with Mass Effect 3 as it is. Making Javik part of the core cast instead of one of the others would have fixed precisely none of them. 

Some people also complain about how some of Javik’s files were included on the disc, and that this means they should be entitled to him. His model and base animations were on the disc, yes, but that doesn’t mean that the rest of his associated content was on the disc or that it was tuned and ready for players. Work-in-progress locked-off content ships on discs all the time. GTA3 had Hot coffee, KOTOR 2 had a bunch of extended ending cinematics, Persona 5 had the Persona 3 lounge modeled but left untextured, Final Fantasy 15 had swimming animations for Noctis left in even though there are no places players are allowed to swim in the game, and even World of Warcraft shipped with entire unfinished zones locked off (Silithus, Hyjal, Azshara). We do it because removing these assets can break game stability and cause unforeseen structural problems. So we leave this stuff in the code and assets with no way to activate them, like a fossil record of what might have been. Sometimes we get the resources to resurrect the fossils with DLC or expansion packs. That doesn’t mean players are somehow entitled to the finished versions of this content just because they have some of the unfinished assets. 

Usually Day 1 DLC is content that designers and artists work on during the dead period while we wait for [certification]. Designers and artists not allowed to touch the base game during the final weeks to keep from introducing new bugs that might fail the certification process. Only the engineers are, and even they are only allowed to fix cert-blocking bugs. So, rather than have these designers and artists idle during the weeks for games to pass, we either move them to new teams, or have them work on DLC in order to justify their paychecks. The DLC cert process is waaaay faster than game certification, which is why we can often get the DLC ready on day 1.


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Resident Evil 7 Collector’s Edition Unboxing

Hello all!

About a week ago, I won the collector’s edition of Resident Evil 7 by correctly answering a trivia question during one of Capcom’s twitch streams. (Aside: Definitely check out their twitch channel. I really enjoyed watching them show off the new Banned Footage modes for the game.) The collector’s edition arrived today so I thought I would thank Capcom again for such a cool prize and share some unboxing photos, as well as a short video clip of the music box. :)

PACKAGING

CONTENTS

First, we have the VHS tape replica, the game disc for Xbox One, and the steelbook on the side.

The tape is the Derelict House tape from June 1st - featured in both Beginning Hour and the final game as the night when the Sewer Gators first visited the Baker Estate. Opening the tape reveals…

The warning message, from how it looks after completing the tape in game. “I will dash them YOU against the stones.” It also includes the dummy finger.

Surprise! It’s also a USB flash drive. To the side we have the steelbook, which has a nice minimalist design on the outside, and the estate artwork in the inside.

Next we have a black letter with the games logo embossed. The envelope contains a lithograph of the Baker family enjoying an…interesting…dinner.

Last but not least, we have the replica of the Baker house. This thing is impressively detailed.

If you remove the chimney, you’ll find a crank that activates a particularly dark version of “Go Tell Aunt Rhody” - the same one that plays in the menu opening cut scene.

That’s all folks! Thanks again Capcom for the awesome prize, and hope you all have a wonderful day :)