Any chance we can get some Anabasis or DAV in celebration of Triduum/Holy Week?
Late reply is super late, but better than never I hope.
I’m working on the next DAV fic which would actually be a perfect fit for the Passover / Easter season, with its focus on themes of liberation, but it is, alas, not finished yet.
So in lieu of that (and by way of apology for being gone so long), here’s a snippet of Anabasis.
This one is pretty spoilery, tbh. But Holy Week for me is all about liberation and new life, and this part of the story is definitely that. So when I finally publish the whole of Anabasis, you all can pretend to be surprised…
[In which Anakin finds Palpatine’s collection of Sith holocrons…]
The place was dim and musty, and it clanged with the distant
echoes of crumbling old machinery. Padmé’s hand drifted uneasily and came to
rest on the blaster at her hip. Just in case.
The door Dinsa had stopped before was the seventeenth in a
line of identical doors, each unmarked and wholly unremarkable, the sort that
might be found in any number of abandoned factories or warehouses in the Works.
But Padmé didn’t fail to notice the way Dinsa stood well
back from the door, or the way she and Sabé watched Anakin closely, alert and
ready for any sudden directive. Anakin himself was focused intently, seemingly
unaware of anyone else around him. Padmé shifted from foot to foot, watching
him stand perfectly still, watching the light of memory burn in his eyes.
“Anakin?” she whispered, hesitating only a moment before
placing a hand on his shoulder. Warmth bled through his clothing and into her
He blinked slowly, just once, then turned from the door to
face her. His mouth curled, far too vicious to be called a smile.
i love when you can look at pokemon fanart and devise whether or not its pokespe just by what the characters are doing and their general expressions, even though their designs are near-identical to their game counterparts.
like, if someone’s drawn the female dppt protagonist all you have to do is check how prim and 100% done she looks to confirm whether it’s pokespe platinum or game dawn. baring fangs and looking ready to kill a man? that’s sapphire, not may. looks like he lowkey wants to curl up into a ball and cry? x, not calem.
Battle Masters (1992) was the big battle miniatures game counterpart to HeroQuest’s introductory dungeon bash. Milton Bradley and Games Workshop collaborated again to fill a large box with plastic Citadel miniatures and kid-friendly rules. Warhammer players bought many copies for the 103 figures, including Imperial knights, foot, and a cannon with crew, vs orcs, goblins, wolf riders, an ogre, Chaos knights, beastmen, plus a 6″ tall polystyrene tower.
I know more than one player who converted the Mohawk-sporting Chaos archers to make Chaos centaurs, and I’ve seen the vinyl map used under WWI aircraft games.
(I had to do redesigns of their outfits since its set in a hypothetical future region. basically I took their game counterparts’ outfits and retained their main colors; a pattern i’ve noticed with the anime)
In the toon au, I know you said that Henry would wake up after the first chapter as a toon, but I couldn't help but think what if it was like that scene in the Page Master where the kid gets chased by the ink dripping from the ceiling through the halls until it covers him and then he wakes up as a toon. I know it's far from what you had in mind, but it's still a cool visual.
Well, think about it. When Bendy pops up out of the ink machine room, what’s happening? Why, the halls are flooding with ink! Who’s to say Henry didn’t wind up with a facefull or more of the stuff in his mad dash for the exit?
In this AU, Henry does happen upon the pentagram room similarly to his in-game counterpart, however that’s not to say he just stands there and passes out. The halls are still flooding with ink, after all. Going DOWNWARDS into the studio isn’t exactly going to help him escape it.
I hear that a person can pass out pretty quickly from holding their breath if they’re not trained as a diver.
So I thought of this super silly but fun AU crossover thing, and have mini head-canons and scenarios about it already, but for now I just thought I’d share my thoughts about it. (I can just imagine them fighting over the control panel)
Btw this goes into more personality traits as well as emotional, and having the boys be sentient and having their own goals and such despite being Yui’s emotions.
The Sakamaki and Mukami brothers as emotions and traits of Yui (mostly her game and manga counterpart):
Shuu:Laziness, indulgence, apathy.
Able to: Let Yui wind down and relax. Needed after a long day and is responsible for her wonderful sleep cycles (so long as she makes sure to set an alarm) when combined with Laito, it will usually lead to her curling up with a book and fantasizing. Totally to blame for that irritating song stuck in her head. If used too much he can make Yui indifferent to the feelings of others, so a healthy dose of Kanato’s worry or Azusa’s empathy is needed. Used most: After a long day, during bubble baths, sleep or during study time (or lack of thereof) Bad Combo - Shuu + Reiji (if used right, then Reiji can motivate Yui to study or work, but if not then he will make Yui stress over her procastination so much that she does nothing about it.)
Reiji: Logic, organization skills, duty.
Able to - Give Yui day to day tasks, remember important events and a sense of duty. He reinforces the importance of thinking about her future, but if used too much he can give Kanato too much power (stress). Emotions like Shuu are needed to regulate his control. Used most: During studying, working and planning. Bad Combo - Reiji + Kanato (double stress)
Ayato: Energy, competitiveness, joy, chaos.
Able to: Keep Yui from being too stagnant. He gives her drive to succeed and a sense of joy from accomplishments and fun. Relishes her freedom, and is secretly saddened that he was used more when she was a child. He is therefore very possessive of his time with her when he’s used. If used too much however, he burns out her energy and can make her single minded and selfish. Emotions like Ruki are needed in order to keep him from exhausting Yui. Used most: During sports, fun activities, and high energy moments. Bad Combo - Ayato + Kou (leads to impulsiveness. If used right they can make her fearless, but it might land her in hot water.)
Kanato: Fear, aesthetic appreciation (sense of cuteness and charm) stress.
Able to: Alert Yui to worrying things she may not have previously noticed. When combined with Kou they give her a sense of taste for her type of clothes, belongings and pretty things. When not regulated he will send Yui into emotional outrage = crying. Azusa is needed if this happens, as he can make Yui reflect on the actions afterwords and sort out her feelings on the situation. Ruki is needed to calm her down. Used most: During times of change, unfamilliar enviroments or unexpected situations. Bad Combo - Kanato + Azusa (if used too much, Azusa will make Yui sad, and combining this with worry will lead to depression.)
Laito:Lust, pleasure, romance, intuition.
Able to: Give Yui a sense of interest and curiosity, not just in sexuality. Gains more strength the older Yui gets and delights in flustering her around boys. Is the reason why she reads trashy romance novels in secret, as it’s about as ‘risque’ as she gets. Enriches Yui’s senses. He also becomes her sense of intuition around the opposite sex. If used too much he can make Yui careless and needy, but this almost never happens as he is under strict regulation. Ruki and Subaru are needed in order to keep Laito in check. Used most: Alone or around crushes. Bad Combo - Laito + Ayato, Laito + Azusa
Subaru:Anger, morality, justice, grumpiness.
Able to: Show what Yui will and won’t stand for, in order for her not to be a doormat. He makes her seek justice for slights against others, and becomes frustrated with her when she doesn’t seek it for herself. If given too much power Yui will either be emotionally volatile or go into bouts of moodiness. Reiji is needed when this happens, as his logic eventually brings Yui out of the slump and into doing tasks, improving her mood. Used most: When Yui or someone else is insulted or something unfair happens to her. Bad Combo - Subaru + Ayato (the sudden burst of energy will only irritate Yui further)
Ruki:Self control, filter.
Able to - Calm Yui and keep her emotionally balanced. One of her main emotional traits because of her upbringing, so he is almost always in the control room. If given too much power however, he becomes a dominating force, keeping Yui from feeling anything. He believes this to be acceptable, as if she’s not feeling anything, then she’s not stressed or hurting. Emotions like Ayato are needed to break this behavior. Ruki will occasionally let her filter slip so that she says a swear word out loud, as he finds it amusing to see her break her composure. Used most: While out in public Bad Combo: Reiji + Ruki (if left in charge, they make her an emotionally numb robot. Nethier really want this result despite how efficient they think it would make her.)
Kou: Social Skills, disgust, self destructive tendencies.
Able to: Give Yui a network of friends and social cues. She is therefore very comfortable in social situations and can adapt easily to changes in topics. However, if left unmonitored, Kou randomly switches gears, and can make Yui burst into a sense of self destruction, in order to feel the high of danger. (Such as running a red light) Used most: Social situations and when picking her outfit for the day. Bad Combo - Kou + Azusa (very dangerous if left unattended), Kou + Laito + Ayato (leads to Yui being her most careless of danger and reckless. Will either make her the life of the party or commit an embarrassing, dangerous act that will haunt her.)
Yuma: Strength, team work skills, survival instinct.
Able to: Give Yui both her strength of character and psychical strength. Also gives her very good team work skills when combined with Azusa’s empathy. He also enriches Yui’s enjoyment of work. Very useful in dangerous situations. If used too much, Yui can become overbearing. Kou is needed to temper this and not commit social suicide. Used most: When working alone, with others, or in high energy and dangerous/new environments. Bad Combo - Yuma + Kanato (if used correctly they can alert Yui to danger, if used in social situations it will only make her frustrated with others.)
Azusa:Sadness, loneliness, self worth, empathy.
Able to: Give Yui reflection and an ability to relate and care for others, to feel a sense of connection. He is one of her main emotional traits. If this connection is abused and Yui is mistreated however, Azusa will send her into bouts of sadness and she will question her self worth. Subaru, Ayato and Yuma are needed in order to combat this, with their moral justice, high energy and stability. Used most: When Yui is hurt/betrayed, isolated for too long, or after watching a sad movie. Bad Combo - Azusa + Shuu (leads to loss of motivation.)
Feel free to add anything in a comment or share your thoughts xx
Hello! I just have one question about Ouma. What was his reason for auditioning for the killing game? I heard from others that it was something to do with charity, but are there any other details? (Love your metas btw ^^)
These questions might
seem a little bit unrelated at first, but I feel like they both deal with the
same question at heart, so I decided to answer them together!
I’ll try going as in-depth as I can with an explanation, but
just know that much of this is theory-making and speculation. What I can say
for a fact however, is this: the charity
thing is a false rumor. I’ve seen this one going around for a while ever
since the game launched, and having played through the entire game myself, I
can confirm that there’s not a single mention at all of Ouma ever having
auditioned to raise money for charity causes or donate money, or anything like
I’m pretty sure this rumor was one of the first to arise
when the game launched precisely because there was no real way at the time of
differentiating fake information from real (which is pretty hilarious, given
the actual themes of ndrv3’s last chapter…). So there were a lot of rumors
floating around simultaneously about “Ouma being the worst human being who ever
lived and a horrible villain who killed Miu and Gonta for no reason at all,”
and then a lot of rumors in response to that about “Ouma being a precious cinnamon
roll who did nothing wrong at all ever, in his entire life.” Unsurprisingly, both of these sets of rumors are false.
Yet again, everything with Ouma comes back to a middle ground.
Guess what came in today? My copy of volume 1 of the English version of the Zestiria manga! (Yes, I love this game enough to actually want a copy of the manga in both languages!) And no table flipping levels of VELVET RAGE like I did with the Trainwreck, at least, not for this volume. I promise. And actually that’s true for the rest of the manga, especially if the translation quality keeps up. Rest behind a cut because since when have any of my Zestiria related review posts been short?
TL;DR: Artwork is gorgeous, characterization is spot on, events and dungeons may have been skipped/rearranged, but you’re still getting the story and the lore as told in the game. There’s a few minor nitpicks with the translation itself (I did read this with the original Japanese version next to me as you can see from my picture above) but these are so minor they didn’t really diminish my enjoyment of the story any. 10/10, this is the adaptation Zestiria deserves, totally worth buying both versions.
Okay, I can do that. And I’m doing Duel Links as a theme cause you didn’t give me one and I’m playing it instead of unpacking. Also, this allows me to vent about Yugi’s reactions to losing to Yami Yugi in the game.
“So… Kaiba allowed YOU to be in the game, but I’m not allowed in it?” Yugi raised an eyebrow. “Talk about a dick move. This is because of me technically winning in our last duel, isn’t it? I know he’s still pissed off about that. Let it go, Kaiba! It’s been a few months, jeez!”
“Probably, but it is odd that he lists me as Yami Yugi. Why not just call me Atemu?” Atemu shrugged, winning another duel against a Charmer’s Gathering deck user. The ‘Yami’ card comes in handy sometimes, especially when used with Banner of Courage on magic using cards and fiends. “However, it is nice that he let you be an event player.”
Yugi scoffed, toying with his own version of the game as he laid across his boyfriend’s lap. “I guess. I wish I could duel as myself instead of dueling against myself. I come off as such a such a guilt tripper when I lose against you!” He pouted, he only dueled as ‘Yami Yugi’ against his game self three times since the event began and has since dueled as Jounouchi instead. Besides, he needed to level up Jounouchi anyway, he wanted the Rocket Warrior card.
Atemu blinked. “Wait, you guilt trip when you lose against me?”
The orchid eyed boy turned, looking up at the pharaoh. “You didn’t know? Wait, have you even dueled me yet?”
“…” Atemu glanced around before shaking his head. “No, I just… I’ve been nervous about it.”
“Cause I like dueling you in real life and I feel like you might not like me beating you in game?”
Yugi laughed a bit at this. “Atemu, it’s cool. I don’t mind if you duel against my game counterpart! You’re suppose to! Besides, you can get some pretty sweet cards from me when you do.” He winked. “So, give it a try, I should be on the field.”
He sat up, moving to sit besides Atemu as he looked at his phone screen. He watched his other self click on the little Yugi icon and saw himself pop up, saying something about how he had to beat Yami Yugi. Looks like he was a level forty, with a rock deck. He was going to be trouble.
Atemu quietly sat there with Yugi watching as his own game counterpart dueled his boyfriend’s game self. The game was a close call, Yugi used up all his Sphere Kuribohs and Atemu activated a Stop Defense, allowing for him to attack Yugi’s last line of defense with his powered up Black Magician Girl.
Yugi screamed on the phone screen, and Atemu’s breath hitched as he watched. Then the game Yugi said ‘Am I not good enough?’, making the former king clutch at his chest.
“What’s wrong?” Yugi asked, raising an eyebrow at the other’s actions.
“Aibou! I’m so sorry…! You ARE good enough! Why would Kaiba make you say that when you lose?! I’m going to Kaiba Corp right now to shove my boot up his ass for this!”
“Other Me! No! Come back here, it’s just a game! He’s still annoyed about when you did this during the Bakura event…!”
The long awaited armchair is finally here! This has been one problematic mesh that has caused me more trouble than it should. Due to all the time people have waited, I’ve also thrown in an extra gift, just to make your occult club look more complete! Details and download under the cut!
Huh, the amalgamates look different...Obviously because it's an AU...But is there a specific significance to their different appearance in contrast to their main-game counterparts? Or are you just taking liberty in how you like to draw them? They look great by the way! 8D
Yep, that’s my own interpretation. Same with how I draw Sans, Alphys and everyone ^^ Thanks!
Not a review but more of an introduction since I only just started this game. Seems like it only came out last month too. Anyway. The title made me curious and upon first inspection it seemed like a murder mystery VN, and me being into creepy shit I downloaded it without another glance. Especially since one of the characters’ occupation was said to be “sadistic teacher” lol. So let’s see what the game is like. (If you don’t care for my impressions you can skip to the end for a tl;dr. EDIT: And also for my invite code, wink wink.)
You wake up in an unfamiliar bathroom with no memory of who you are,
where you are or how you got there. It turns out you’re in some sort of
hotel and a phone call orders you to come to the dining room, so you get dressed and decide to go out and explore.