game counterpart

mermaidelephant  asked:

Any chance we can get some Anabasis or DAV in celebration of Triduum/Holy Week?

Late reply is super late, but better than never I hope.

I’m working on the next DAV fic which would actually be a perfect fit for the Passover / Easter season, with its focus on themes of liberation, but it is, alas, not finished yet.

So in lieu of that (and by way of apology for being gone so long), here’s a snippet of Anabasis.

This one is pretty spoilery, tbh. But Holy Week for me is all about liberation and new life, and this part of the story is definitely that. So when I finally publish the whole of Anabasis, you all can pretend to be surprised…

[In which Anakin finds Palpatine’s collection of Sith holocrons…]

*

The place was dim and musty, and it clanged with the distant echoes of crumbling old machinery. Padmé’s hand drifted uneasily and came to rest on the blaster at her hip. Just in case.

The door Dinsa had stopped before was the seventeenth in a line of identical doors, each unmarked and wholly unremarkable, the sort that might be found in any number of abandoned factories or warehouses in the Works.

But Padmé didn’t fail to notice the way Dinsa stood well back from the door, or the way she and Sabé watched Anakin closely, alert and ready for any sudden directive. Anakin himself was focused intently, seemingly unaware of anyone else around him. Padmé shifted from foot to foot, watching him stand perfectly still, watching the light of memory burn in his eyes.

“Anakin?” she whispered, hesitating only a moment before placing a hand on his shoulder. Warmth bled through his clothing and into her skin.

He blinked slowly, just once, then turned from the door to face her. His mouth curled, far too vicious to be called a smile.

“This is the place,” he said. “I can feel it.”

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i love when you can look at pokemon fanart and devise whether or not its pokespe just by what the characters are doing and their general expressions, even though their designs are near-identical to their game counterparts. 

like, if someone’s drawn the female dppt protagonist all you have to do is check how prim and 100% done she looks to confirm whether it’s pokespe platinum or game dawn. baring fangs and looking ready to kill a man? that’s sapphire, not may. looks like he lowkey wants to curl up into a ball and cry? x, not calem.

2

Battle Masters (1992) was the big battle miniatures game counterpart to HeroQuest’s introductory dungeon bash.  Milton Bradley and Games Workshop collaborated again to fill a large box with plastic Citadel miniatures and kid-friendly rules.  Warhammer players bought many copies for the 103 figures, including Imperial knights, foot, and a cannon with crew, vs orcs, goblins, wolf riders, an ogre, Chaos knights, beastmen, plus a 6″ tall polystyrene tower.

I know more than one player who converted the Mohawk-sporting Chaos archers to make Chaos centaurs, and I’ve seen the vinyl map used under WWI aircraft games.

alexknight002  asked:

Meta Knight's personality seems very different from canon, as well as in the anime. Does it do this with a lot of characters?

It’s hard to say, since a lot of characters aren’t given a whole lot of personality or dialogue in the games anyway, but to an extent, yeah. Meta Knight is probably the most dramatic change from how both the canon and the fanon perceives him, but he’s still the badass honorable knight dude… just also really pretentious and full of himself. Oh yeah, and he’s also a big lovestruck womanizer.

Marx, despite not saying much in the games, is fairly different as well, his intentions in the manga are just as bad (or worse arguably) than his game counterpart, but he’s less a laughing giggling lunatic, and more like a bratty smug narcissist, who wants to prove himself to be the strongest warrior in the galaxy. He also makes his intentions very clear and upfront in the manga, proudly announcing them to Kirby, instead of plotting to manipulate or trick him.

Also, he has hands.

King Dedede is kind of hard to pin for me, he’s more similar to the games personality-wise than the anime for sure, but they quarrel and fight a lot more in the manga than they do in recent games in the series, so I guess it’s more similar to their relationship in older Kirby games.

Knuckle Joe is pretty different in the manga than he is in the anime, and of course, he’s hard to compare to his game counterpart, since he’s such a minor character with zero lines. He’s doesn’t have any dark brooding backstory like anime Knuckle Joe, he’s just a sporty kid that’s good friends with Kirby. He also wants a pet dog.

Magolor is pretty similar to the games as well, in that he hides his true world-conquering intentions under the guise of being a friendly, good person. The only difference is any time he actually does attempt to do anything evil, it goes horribly wrong so quickly nobody ever even finds out about it. Poor Magolor.

There’s also Queen Sectonia, who’s basically a cutesy nice lady who has a tendency to suddenly snap and turn extremely violent. Like that time she blew Popstar up trying to slice some cake. On that note, there’s also Taranza who’s a bit brattier and spoiled than he is in the games. He likes writing in his diary and eating donuts.

Kirby, on the other hand, is basically what you would expect his personality would be if he could talk: Happy-go-lucky, friendly, gluttonous as all hell, and blissfully unaware of the unintentional suffering he occasionally causes his friends. (played for laughs, of course.)

Other than that, most changes aren’t particularly remarkable, since so many characters in the manga have never spoken or been important enough to the story of the games to really show any personality, it’s difficult to say if anything has really been “changed” or not.

  • Me: (thinks that Moon looks rather subtly but noticeably Asian, more so than past characters supposedly from fantasy Japan.)
  • Yamamoto: I modeled Moon after Bae Doona.
  • Me: Oh! That makes sense.
  • Me: (thinks that Kukui/Masked Royal looks goddamned RIPPED and bulky compared to his game counterpart.)
  • Yamamoto: I modeled Kukui/Masked Royal after Dwayne 'The Rock' Johnson.
  • Me: (starts cracking up, can't speak, gives thumbs-up)
A Comparison of Kashuu Kiyomitsu’s Nail Art

Not long ago, @rz-jocelyn​ made a post about the nail art that Sato Ryuji as Kashuu Kiyomitsu (SatoKiyo) has in the special performances of Musical Touken Ranbu.

What I’m really interested in is how SatoKiyo manages to change his nail art whenever he changes from his regular (official in-game) costume(s) to his live outfits. In the actual performances, he has blood red nails, but when he changes into his live outfit, his nails are decorated, usually on his left hand.

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Today marks Desolate Villages 1st ever anniversary also the day that I became a game dev, even though yesterday was my blog’s 2nd anniversary. I feel like this day is more important since it was the day that I publish my first game.

I really want to say thank you for everyone that has follow and support my work, also want to thank all the amazing people I met and talk to that help me. I just really want to say thank you to everyone since every comment, every message, every fanart, every let’s play, just everything you guys do makes me happy. That content I made is something someone is playing or that someone likes.

I know desolate village isn’t the best game, but it was the game that push me to get into game development. Also, it was the first game I ever finished and publish. Desolate Village is a project which I like which is one of the main reason I said I was going to remake it. Don’t worry I’m still going to remake it, but I’m going to stop calling it a remake and more of a rebuild of the game. Since the new concept is completely different and has a whole completely different plot.


Rebuild of Desolate Village:

The rebuild is going to be more of a reimagine version of the game, you won’t have to play the original to get the plot. Since the plot is brand new and deals nothing with the original. So, the characters in this version will be different but have similar traits from their original counterparts. Also, there won’t be any of the kidnapping, drug, and animal village plot stuff. Since I now felt this was a weird concept for a plot, and I had trouble writing a script with these themes. So, I scrap it out of the whole game’s plot. But the plot would deal with serious issues.

The new concept for the games plot is going to deal with Alex moving in a quite village to get away from the city life he lives in. While moving he would meet the rest of the cast which would have their own personality’s and traits. I wanted this game to be more like animals crossing and Harvest moon, being more character relation base. But the game is going to get creepy/twisted depending on how you interact with characters. With this concept I’m planning to only have two endings really.

The games are really going to deal with character relationships and will have a whole creepy twist like the original, but it would be different but also tie in with Alex more.


Characters:

The remake is going to have a small cast, well smaller than the original by one character. The game is going to have familiar faces but also one new face. Also, two characters that will not return in this game are Stella and James, I’m sorry for anyone that like them, but I had some personal issues with them as characters. Maybe I’ll bring them back in another project, but for now they will not be in the rebuild.

Another thing these characters in the remake are different from the characters in the original version, that means their backstory’s and personalities are not the same. You could call this maybe a parallel universe game from the original.  

(New designs for the characters)

Alex: He’s still the main character of this game, but his personality and appearance has change. Alex personality would change depending on the players actions in the game. Alex can be naive and kind, or rude and serious. Alex moved to this small village to get away from his problems in the city, since it was too loud.

Adam: He’s the only one similar to his original game counterpart in both appearance and personality wise. He would just be more of the cheerful shopkeeper who tends to play tricks and tries to lighten up the mood. He still does act sadistic and creepy like his original self, but it’s offend uses as to mess with others. His true nature is hard to tell, but he’s the type that doesn’t get upset quickly.

Chloe: She change a lot, since the character was a bit annoying. So, I basically made her more of a character who is still the leader but more of a person who wants to motive others by wanting to do things together. But she is lazy and tends to fall asleep. Her appearance looks different since she looked similar to characters from other games, plus she just looks very childish to me.

Elliot: He’s basically 100% different from the original game, they are two different people in design wise and personality. Elliot in this game is going to be the straight man for the craziness that Adam and Chloe pull. He is the one that shows lack of care and emotion tends to be alone, to deal with his hobbies. But he is the village doctor and has a hobby of sewing plushies. He often wears a bear hand puppet on his right hand. He does have a dull personality but does act odd at times somethings doing childish things even though he would seem serious on what he is doing.

New character: This character doesn’t have a visual design, since I want to keep them hidden. Since they are a new character. They will be a sibling to a existing character won’t say who, but they do work at the train station when you enter the town. The character does love chickens a lot and tends to draw them, also tends to draw things like town maps. 

 I hope the cast for the rebuild sounds interesting, note this is just their general information about them. They will have more dept, to them from the info I put down. Also, each character does play a role to the story this time. They are all important to the plot of the game.  Unlike the first game how some character did nothing for the story, for this game all character’s effect and have value to the games plot. 

Another thing Alex friends are gone since, they don’t help the plot in any way. I added them in the first game to just tell a spooky story really. This game is different, so they won’t be needed really.


  Final thoughts:  

 (Redraw of a CG)

I’m grateful for people I met in this community, this is the first time I’m in a community as a content creator. Also, thank you for those who use the poll I made, I didn’t think I’ll get 35 responses 0__0. I didn’t think anyone would use it, but all your words are super helpful to me and I used them to help me flesh out this concept. So I thank all of you so much, also thank you everyone who played the game, last time I check the game had  5,949 downloads and 16,234 views. Just thank you guys soo much really. I didn’t think the game would get that much at all. All of you are amazing, really you are!

But now the rebuild will most likely be made after Verloren, please don’t hold me to my word. Since that could my the 4th game I’ll make or the 5th or etc.. The game won’t come before Verloren unless I say so. But I do plan on making the rebuild a thing, since I want to give Desolate Village a better story. 

Thank you all for following my devolvement for the past year and I hope you would enjoy the future concept I’ll create.

Also I want to give quick shout outs to friends and people I really look up to.
Check them out when you have the time, since they are cool people. I’m sorry if I forget anyone, also this is in no order.  If the @ don’t work I have no clue how to make them work. Maybe my computer is acting dumb.

@doc-saturn

@pakilusin

@land-sea-entropy

@pollinating-games

@traumerei-project

@dollhouse-projects

@fragmentedeve-project

@zmakesgames

@parsajansson

@lonestargame

@rukomura-games

@clockworkprincedev

@arcadea-rpg

@flareblitzedyt

@atlasdev

@pineapple-arts

@pyromantic-arts

@pancakeproductions

@living-playground

@virgovsthezodiac

@ariastory-project

@akademia-project

@kcm-games

@deency

@puddinchanthefirst


Thank you for reading this whole post,and I hope you all have a lovely and amazing day today. 

Diabolik Lovers + Inside Out AU

So I thought of this super silly but fun AU crossover thing, and have mini head-canons and scenarios about it already, but for now I just thought I’d share my thoughts about it. (I can just imagine them fighting over the control panel) 

Btw this goes into more personality traits as well as emotional, and having the boys be sentient and having their own goals and such despite being Yui’s emotions.

The Sakamaki and Mukami brothers as emotions and traits of Yui (mostly her game and manga counterpart):

Originally posted by bestgirloftheday


Shuu: Laziness, indulgence, apathy.

Able to: Let Yui wind down and relax. Needed after a long day and is responsible for her wonderful sleep cycles (so long as she makes sure to set an alarm) when combined with Laito, it will usually lead to her curling up with a book and fantasizing. Totally to blame for that irritating song stuck in her head. If used too much he can make Yui indifferent to the feelings of others, so a healthy dose of Kanato’s worry or Azusa’s empathy is needed.
Used most: After a long day, during bubble baths, sleep or during study time (or lack of thereof)
Bad Combo - Shuu + Reiji (if used right, then Reiji can motivate Yui to study or work, but if not then he will make Yui stress over her procastination so much that she does nothing about it.)

Reiji: Logic, organization skills, duty. 

Able to - Give Yui day to day tasks, remember important events and a sense of duty. He reinforces the importance of thinking about her future, but if used too much he can give Kanato too much power (stress). Emotions like Shuu are needed to regulate his control.
Used most: During studying, working and planning.
Bad Combo - Reiji + Kanato (double stress)

Ayato: Energy, competitiveness, joy, chaos.

Able to: Keep Yui from being too stagnant. He gives her drive to succeed and a sense of joy from accomplishments and fun. Relishes her freedom, and is secretly saddened that he was used more when she was a child. He is therefore very possessive of his time with her when he’s used. If used too much however, he burns out her energy and can make her single minded and selfish. Emotions like Ruki are needed in order to keep him from exhausting Yui.
Used most: During sports, fun activities, and high energy moments.
Bad Combo - Ayato + Kou (leads to impulsiveness. If used right they can make her fearless, but it might land her in hot water.)

Kanato: Fear, aesthetic appreciation (sense of cuteness and charm) stress.

Able to: Alert Yui to worrying things she may not have previously noticed. When combined with Kou they give her a sense of taste for her type of clothes, belongings and pretty things. When not regulated he will send Yui into emotional outrage = crying. Azusa is needed if this happens, as he can make Yui reflect on the actions afterwords and sort out her feelings on the situation. Ruki is needed to calm her down.
Used most: During times of change, unfamilliar enviroments or unexpected situations.
Bad Combo - Kanato + Azusa (if used too much, Azusa will make Yui sad, and combining this with worry will lead to depression.)

Laito: Lust, pleasure, romance, intuition.

Able to: Give Yui a sense of interest and curiosity, not just in sexuality. Gains more strength the older Yui gets and delights in flustering her around boys. Is the reason why she reads trashy romance novels in secret, as it’s about as ‘risque’ as she gets. Enriches Yui’s senses. He also becomes her sense of intuition around the opposite sex. If used too much he can make Yui careless and needy, but this almost never happens as he is under strict regulation. Ruki and Subaru are needed in order to keep Laito in check.
Used most: Alone or around crushes.
Bad Combo - Laito + Ayato, Laito + Azusa

Subaru: Anger, morality, justice, grumpiness.

Able to: Show what Yui will and won’t stand for, in order for her not to be a doormat. He makes her seek justice for slights against others, and becomes frustrated with her when she doesn’t seek it for herself. If given too much power Yui will either be emotionally volatile or go into bouts of moodiness. Reiji is needed when this happens, as his logic eventually brings Yui out of the slump and into doing tasks, improving her mood.
Used most: When Yui or someone else is insulted or something unfair happens to her.
Bad Combo - Subaru + Ayato (the sudden burst of energy will only irritate Yui further)

Ruki: Self control, filter.

Able to - Calm Yui and keep her emotionally balanced. One of her main emotional traits because of her upbringing, so he is almost always in the control room. If given too much power however, he becomes a dominating force, keeping Yui from feeling anything. He believes this to be acceptable, as if she’s not feeling anything, then she’s not stressed or hurting. Emotions like Ayato are needed to break this behavior. Ruki will occasionally let her filter slip so that she says a swear word out loud, as he finds it amusing to see her break her composure.
Used most: While out in public
Bad Combo: Reiji + Ruki (if left in charge, they make her an emotionally numb robot. Nethier really want this result despite how efficient they think it would make her.)

Kou: Social Skills, disgust, self destructive tendencies.

Able to: Give Yui a network of friends and social cues. She is therefore very comfortable in social situations and can adapt easily to changes in topics. However, if left unmonitored, Kou randomly switches gears, and can make Yui burst into a sense of self destruction, in order to feel the high of danger. (Such as running a red light)
Used most: Social situations and when picking her outfit for the day.
Bad Combo - Kou + Azusa (very dangerous if left unattended), Kou + Laito + Ayato (leads to Yui being her most careless of danger and reckless. Will either make her the life of the party or commit an embarrassing, dangerous act that will haunt her.)

Yuma: Strength, team work skills, survival instinct. 

Able to: Give Yui both her strength of character and psychical strength. Also gives her very good team work skills when combined with Azusa’s empathy. He also enriches Yui’s enjoyment of work. Very useful in dangerous situations. If used too much, Yui can become overbearing. Kou is needed to temper this and not commit social suicide.
Used most: When working alone, with others, or in high energy and dangerous/new environments.
Bad Combo - Yuma + Kanato (if used correctly they can alert Yui to danger, if used in social situations it will only make her frustrated with others.)

Azusa: Sadness, loneliness, self worth, empathy.

Able to: Give Yui reflection and an ability to relate and care for others, to feel a sense of connection. He is one of her main emotional traits. If this connection is abused and Yui is mistreated however, Azusa will send her into bouts of sadness and she will question her self worth. Subaru, Ayato and Yuma are needed in order to combat this, with their moral justice, high energy and stability.
Used most: When Yui is hurt/betrayed, isolated for too long, or after watching a sad movie.
Bad Combo - Azusa + Shuu (leads to loss of motivation.)

Feel free to add anything in a comment or share your thoughts xx

otpsforlife  asked:

Hello! I just have one question about Ouma. What was his reason for auditioning for the killing game? I heard from others that it was something to do with charity, but are there any other details? (Love your metas btw ^^)

These questions might seem a little bit unrelated at first, but I feel like they both deal with the same question at heart, so I decided to answer them together!

I’ll try going as in-depth as I can with an explanation, but just know that much of this is theory-making and speculation. What I can say for a fact however, is this: the charity thing is a false rumor. I’ve seen this one going around for a while ever since the game launched, and having played through the entire game myself, I can confirm that there’s not a single mention at all of Ouma ever having auditioned to raise money for charity causes or donate money, or anything like that.

I’m pretty sure this rumor was one of the first to arise when the game launched precisely because there was no real way at the time of differentiating fake information from real (which is pretty hilarious, given the actual themes of ndrv3’s last chapter…). So there were a lot of rumors floating around simultaneously about “Ouma being the worst human being who ever lived and a horrible villain who killed Miu and Gonta for no reason at all,” and then a lot of rumors in response to that about “Ouma being a precious cinnamon roll who did nothing wrong at all ever, in his entire life.” Unsurprisingly, both of these sets of rumors are false. Yet again, everything with Ouma comes back to a middle ground.

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Dark Magician
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‘The ultimate wizard in terms of attack and defense.’
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Can Be Found In: Yugi’s Legendary Decks (YGLD-ENB02)  (Arkana/Pandora Version)

Although Normal Monsters has been placed in an offense role during many years, they had a lot more benefits than might look. To compensate their lack of stats, Normal Monsters quickly became the most supported creatures in the game with a variety of summoning options and advantages over the current popularity of Effect Monsters. A group of Normal Monsters can gather together to prepare all kinds of cheap yet heavy summons, while others can lead the board with either their high stats or with coverage from other effects we can play arround with. In some fortunate cases a single Normal Monster cna gather all these aspects in a single Deck, often leading to their very own archetype.

“Dark Magician” is one of the biggest icons from the whole franchise and probably the card with the most artwork variants at this date, to the point that gained a well known evil counterpart among all his versions. “Dark Magician” is probably the epitome of a Normal Monster covering his weaknesses with all sorts of options, as despite his below average stats for a Level 7 creature he has an array of supporting cards to work in various roles. A pair of years since his debut “Dark Magician” constantly gained summoning options, counterparts to turn into, and effects to interact with that makes him a versatile creature that can keep the pressure along the many effects and monsters assisting him or simply focus on one of the many forms that can summon by becoming their material. From assisting tools from both his Type and personal archetype, “Dark Magician” might not have the strength of his rival “Blue-Eyes White Dragon” but compesantes with powerful effects and setups to work arround with.

Obviously thanks to his popularity since day one of the franchise, “Dark Magician” gained a massive pool of cards to bring him out without relying on Tribute Summons. The mere use of effects like “Magician Navigation”, “Magician’s Robe”, or “Palladium Oracle Mahad” will suffice to summon “Dark Magician” straight from our Deck. Other effects such as “Illusion Magic” and “Apprentice Illusion Magician” instead will let us add “Dark Magician” to our hand, which despite the direct approach of other options is still helpful to work arround cards like “Dark Magic Veil” or “Magical Dimension”. When comes to the Graveyard “Dark Magician” shares the same options as most Normal Monsters along his very own, ranging from “Eternal Soul” reviving him every turn to “Dark Renewal” responding against summons. Don’t hold back to mixing other Spellcasters with “Dark Magician” if needed, as will further expand his options with the supporting tools arround “Dark Magician Girl” or the Prophecy and Buster Blader archetypes among some others.

The subpar ATK of “Dark Magician” might not give him much of a lead against many fights, so that’s why we will try to work arround the many effects that is able to interact with. First of all keep on mind that many of the setups arround “Dark Magician” requires him to be on our field, so if needed use substitutes like “Elemental HERO Prisma” and “Magician of Dark Illusion” to take his role. Once on the board we can take all kinds of routes depending of the build and situation on the Duel, as can range from disrupting the opponent’s board by cards like “Dark Magical Circle” and “Dark Magic Attack” to limiting their resources with “Eternal Soul” and “Secret Village of the Spellcasters”. Due the reliance of these effects for “Dark Magician” might clog our hand, is recommended to use cards like “Magician’s Rod” and “Dark Magic Inheritance” to search the right cards for the proper situation.

While “Dark Magician” is well settled to keep control of the board with the assistance of many disruptive effects, the alternative is to use him as material of one of his many counterparts. The cheapest route is to work along “The Eye of Timaeus”, a Spell Card that only needs “Dark Magician” as material to summon powerful Fusion counterparts such as “Dark Magician the Dragon Knight” and “Amulet Dragon”. With the same Fusion approach together with the support arround “Buster Blader” and his personal archetype, “Dark Magician” can instead aim for “Dark Paladin” and his abilities to negate Spell Cards and boost stats arround Dragons. Some of his counterparts will require a full Deck of their own for their maximum potential, like “Dark Eradicator Warlock” dealing constant damage by simply activating Spell Cards to “Sorcerer of Dark Magic” shutting down the opponent’s Trap Cards and prepare a lockdown arround other effects. Last but not least there’s the Xyz Summon route, as while can summon several Rank 7 monsters with ease “Ebon High Magician” and “Ebon Illusion Magician” will be our main priority due their effects arround Spellcasters and “Dark Magician” himself.

Despite his lacking stats, “Dark Magician” stood prevalent all these years despite the many stronger alternatives constantly overshadowing him since the release of the card game. However, players kept playing arround him despite the lack of options during the first years, and nowadays “Dark Magician” has more than enough cards to make him an incredible Normal Monster to face against. Right from our first turns “Dark Magician” can come out from the Deck to later on be constantly revived, making sure that we are more than ready to either play the many effects requiring his pressence and/or bring out one of his many stronger forms we can choose from. “Dark Magician” might not reach the offense and flexibility of his rival “Blue-Eyes White Dragon”, but with a constant pressence on the board along setups and effects to always be on the lead “Dark Magician” is a Normal Monster that should never be underestimated.

Personal Rating: A+

+ Highly supported by many effects and his very own archetype
+ Supporting effects to restrict and disrupt the opponent’s game
+ Several counterparts with easy methods to summon them

- Subpar stats for his Level
- Relies on other cards and effects

anonymous asked:

In the toon au, I know you said that Henry would wake up after the first chapter as a toon, but I couldn't help but think what if it was like that scene in the Page Master where the kid gets chased by the ink dripping from the ceiling through the halls until it covers him and then he wakes up as a toon. I know it's far from what you had in mind, but it's still a cool visual.

Well, think about it.  When Bendy pops up out of the ink machine room, what’s happening?  Why, the halls are flooding with ink!  Who’s to say Henry didn’t wind up with a facefull or more of the stuff in his mad dash for the exit?

In this AU, Henry does happen upon the pentagram room similarly to his in-game counterpart, however that’s not to say he just stands there and passes out.  The halls are still flooding with ink, after all.  Going DOWNWARDS into the studio isn’t exactly going to help him escape it.

I hear that a person can pass out pretty quickly from holding their breath if they’re not trained as a diver.