The deaths in The Witch’s House are frequent, haunting, and sudden- unless the player is expecting them, it’s rare that they will actually be able to avoid them (if they can be avoided at all). This is taken into account with the game’s puzzle design, however. Because many of the puzzles require somewhat esoteric solutions, deaths actually act as clues as to what you need to do on your next attempt. Thus, players won’t feel cheated by a death the first or second time it happens, but rather feel like they have another piece of the puzzle solved.
Only 2 days until Halloween… oh my gosh… Game requested by @chivi-chivik