How do you love someone who you can’t touch? Simple – with a force of burning fire, enough to melt your heart.
Yuuri Katsuki and Viktor Nikiforov from Yuri on Ice!!! feat. @katzuyas ‘s fic ‘to keep you warm’
I’m so happy this is finally done and put together!! Four scenes from the amazing Viktuuri fic by Kat that i had the honour to be commissioned for. The premise is unique and the way the emotions are written out just take you on a wild ride, please do give it a read and go yell at her!!
Click through for a better view and quotes from the fic! Commissions are still open uvu)b
AvAc AU - A superscience SNAFU gets Tony lost in another dimension where Cap is a wolf and things just get weirder from there. Luckily, Cap!wolf is friendly, and eventually Tony will find out why he glows.
i said tutorial on the banner, but this really just shows a few eye drawing tips? i don’t know if it will be helpful for anyone at all, but it’s my (kind of) thought process? for the most part i just draw without thinking, but hey. maybe this can be somewhat helpful with things.
p.s.) please take these tips keeping in mind that i’m a self-taught teenage artist, and i made this because i was asked! if there are lots of silly mistakes, i have no professional experience and this is directed at people with even less experience than myself. :)
good luck with drawing eyes! and remember to use reference!
PLEASE use full view for the best viewing! the captions have the order in which to read the panels on them, if you get confused! :)
“Finally, you’ll see some of the concepts and ideas we had for a return to the world of Jak and Daxter. This exploration happened right before the story foundation for The Last of Us came along. The aim was to make a more realistic, more contemporary Jak and Daxter game, as you’ll see in many of the sketches. There were already so many firmly established relationships, character personalities, and character motivations—it became tougher and tougher to feel engaged by the prospect of making a new Jak and Daxter. So we had a dilemma: If we stuck to be constraints of the already established world, would we be happy with the type of game we were about to make? But if we diverged too greatly from those constraints to tell the type of story we wanted to tell, were we actually making Jak and Daxter anymore? Ultimately our exploration didn’t pan out, as it felt like too much of a departure for the fans that wanted the game the most, but it was a treat to revisit that world.”