full time artist

The ground, as quickly as it expanded, it just… falls out beneath your feet. And you’re falling, and you’re burning. And you’re being crushed, by the shattered earth, as it compresses down into the ground. And you hear an anguished scream, come from something massive, and furious. And all three of you have died.

Here is a gentle reminder from a glowing, light-eating cat that every now and then it’s absolutely vital to pause and give yourself the time and space and snacks and stars you need to shine again.

How I Got Into Animation

I feel like sharing my journey in animation especially in times like these when job opportunities come by and I get lots of messages about it. Here it goes (it’s a bit long):
I got into TV animation in Manila without any art degree in 1990 as an inbetweener trainee for Hannah Barbera. It was a job application I waited for almost a year just to get into the program. When I first sent an overseas application to Disney, Dreamworks, and Warner Brothers in 1994, I was already supervising the layout dept for Marvel TV Production in Manila and just started a family. With a heart focused on getting into feature animation, the portfolio guidelines the studios sent me gave me a reality check - my skills were not there yet. So I decided I’ll keep moving towards the goal and sharpen my skills to their standard. After migrating to the US in ‘96 through a small game studio, the first thing I did was take a summer program at Associates in Art under a couple of Disney artists. I remember depriving myself of sleep for 13 weeks while building a new portfolio. After the program, I brought my portfolios to the same studios. DW wasn’t sure and wanted to give me a test. WB flatly told me I don’t have it. Disney, on the other hand, immediately hired me to work as full time key layout artist on Mulan. And that was the start of another life journey.
I always tell my students to keep the 4 P’s going in them: 1. Passion - keep it burning and having a growth mindset to never stop learning to do something new; 2. Practice - practice, practice, and tons of practice; 3. Perseverance - takes an act of will to keep pressing on; and lastly, 4. Prayers - we need lots of it. At any point, don’t ever, ever think that you’ve arrived. All the best to all who are on the same creative journey.

maya’s art tip: challenge yourself but never forget to find the fun because if it’s not enjoyable it’s not sustainable.

a lot of full time artists forget how hard the grind is. art takes so much time and work, you HAVE to be able to find the fun!

this doesn’t mean you shouldn’t challenge yourself! but it’s VERY important to find ways to make challenges and problem solving fun and exciting.

meridamccool  asked:

The characters you draw and the colors you use are honestly so beautiful. I was wondering if you work as an artist full time? As in, are there places where we can see your work, such as a comic book? Also, do you have any characters with hijabs or headscarves? Anyway, keep up the great work!

Hi, thanks so much! Yes, I art full time! Well, half the day is correspondance, and the other half is art, but it’s my day job. c:

Sorry to say I don’t have any personal art of girls wearing hijabs, but have helped illustrate a character wearing one for a doll line called Woke Girls :D

I do have two girls with generic head scarves, though :

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Paintings by Ryan Hewett

Born in Kwa-Zulu Natal, Durban, in South Africa in 1979, Ryan Hewett attended technical school studying graphic design, before he decided to pursue his career as an artist. He excelled in art during his schooling and after graduation, he moved to Cape Town where he discovered his passion for oil paint and portrait. He has been working as a full-time artist for twelve years, perfecting and developing his expressionistic oil technique constantly.

anonymous asked:

for mermay, a rainbow one? or perhaps a day and night pair?

I’m still planning to do a finished version but here are some sketches for a rainbow merm : )

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Hey!!! I need help getting money to get this table at lbcc so I thought I’d open for commissions!!
My best work is physical so that’s what you’ll be getting
Full body/headshot/waist up/
Lineart: $10 /$6/$8
Flat color: $12/$8/$10
Full detail: $15/$11/$13
(Adding a character is $5 more)
(Physical copy can be sent to you for $4)
I am comfortable drawing everything except straight up nude po/rn (pedofilia, incest also) but I’m kinda desperate so kinks n fetishes are a-ok

Please reblog this if you can it would mean the WORLD to me

mystic-messenger-is-life  asked:

Okay, can I get some more info on how many people are currently working on this game? I remember reading you had a team of 5 before and only 1 writer. Have you always only had 1 writer?

Our dev team currently consists of one full-time artist (+ 2 part-time artists), two writers, three programmers, two game designers, and a part-time producer. We also have a couple more people in non-dev roles.

I’m sorry to all those who followed me for fantasy stuff and are being bombarded with wrestler fanart; there will be more of my normal stuff in the future but I’ve been dying to paint wrestlers for so long. My daily studies are giving me both the excuse to do it and the constraint of finishing it in 1 or 2 sittings, and they make me happy. I am not a full time wrestle artist now, promise. That’s not to say I’m stopping any time soon.

I started this last night during the Elimination Chamber preshow because I had faith in the GLOW QUEEN and guess what, Naomi is the new Smackdown women’s champ and all is good with the world. (Though if I’d waited until after her win I would have had better ref than low res Smackdown screencaps and it would have been a less frustrating painting with a better result, OH WELL.)

Don’t look at her the wrong way or she’ll rip your head off