“We looked at a lot of reference that had very complex rosemaling [decorative folk art] patterns,” says visual development artist Victoria Ying. “We had to figure out a way to translate it into a more graphic, cartoony world. It was a difficult translation, because you wanted to keep all characteristics but still make it feel caricatured and readable.”
Development artist Jean Gillmore, who worked on costumes and compares her job to “running a virtual wardrobe department,” continues: “They have to be able to construct the outfits in the modeling. Then there’s the simming (short for simulating, creating believable texture and movement), which is the fabrics: How do they move? What are the actual materials, down to buttons, trim, and stitching? I don’t know if this level of detail has ever been done on an animated picture.”
Quick Lighting test based off of a frame from Tangled. Process gif shows how I was trying to think about light: local colors, desaturate to match environment, fill light, primary local light and details.