It’s fucked. It needs to be fixed. The game has clear balancing issues, and its been over a MONTH since the last update with no mention of any planned changes… Now, Destiny IS the most updated console game, like ever, but that is no excuse for no action. I will remind everyone that PC games are updated like… once a week. Now, Bungie might be buys with the Taken King, but that is, again, no excuse to ignore the current content.
Alot of the commentary below comes from Reddit, the Bungie Forums, Youtube, and my own opinion on the matter at large.
I’ve talked about this weapon before, and it is clear, beyond everyone saying otherwise and making excuses, that this weapon is broken.
If fire too much damage too faster too far too accurately, and changing the DoT effect will not change any of that, and will ruin what the weapon SHOULD be all about.
The selling point of the weapon is killing targets that try to get away. Right now, they have NO time to get away and very little time to react. To this, I think that the Stability and/or Rate of Fire should be reduced; require some more finesse to the weapon. Additionally, the Send-It perk appears to increase the hit-boxes of targets, making head-shots that much more simple to land. Perhaps a alternative would be to remove the Send-It perk as well as other statistical changes.
But DO NOT TOUCH THAT BURN. Its its selling point. Reduce the Impact before you reduce the DoT.
The Last Word
This weapon has nearly NO damage drop off though it has one of the lowest range stats in the game. This is a problem. Now, I love the Last Word, but I should not be able to kill targets from across the map. Ever.
Apparently, there is also a bug in the game in which you can gain hip-fire mode damage briefly after aiming down sights. This allows the a player to kill targets WAAAY faster than they should be capable of. Like… less than half a second. Do you know what the average person’s reaction time is? About as much times as it take to kill with the Last Word… This bugs needs to be fixed; I remember them nerfing Hand-Cannon’s to that their initial aim down sight accuracy was poor; the player would have to wait until their were completely in the aiming animation in order to utilize the weapon’s full accuracy… but I don’t really feel that. At least not with Exotic Hand Cannons, and certainly not here.
Perhaps, then a viable solution would be to increase the severity of reduce accuracy while in the process of aiming down sight? This might work, especially at longer ranges. Others have also suggested reducing the magazine size by 1 to 7 which is an interesting thought… but I generally never use more than 4 shots before reloading the weapon. I only ever run the mag dry if I miss my first initial shots which is rare.
Overall, The Last Word doesn’t need change in and of itself, but in the surrounding mechanics.
As the name suggests, Hawkmoon is a sniper rifle. It can kill from an incredible range with great accuracy.
To be honest, I don’t believe that Hawkmoon has that many issues. Its accuracy is totally dependent on the player’s own precision as it has rather low auto-aim and no perks to increase its stability or aim-assist. Its a Hand Cannon of pure skill shots which are occasionally rewarded with massive damage.
Range is stupid. I hate it. The current model for shotguns I feel is just silly, outdated, and unimaginative. I think that Impact should have an inverse relationship with range, and if you want to increase both Range and Impact, that should have in inverse relationship with Fire-rate, Stability, and Magazine size. I also think that no shotgun should be allowed a one-shot kill at any range outside of Titan Melee range.
What does this mean? Well, a weapon like Felwinter’s
Sniper Lie wouldn’t be able to kill you in a single shot from across the room, and firing that shot will leave you open to attack unless you follow up with some kind of other attack. Liiike a melee. As well, this means that closing distances in this very situation wouldn’t be detrimental because, if the target is also using a Felwinter, they have also left themselves open, and by the time a faster firing shotgun is able to fire off a second or third shot, you will already be in melee range, punching them to death or at least gaining a trade for kills.
This flood of fire-and-forget rockets are just plain aweful… its to the point where you WILL lose if you are using a machine gun. I feel that, at least before The House of Wolves, Machine Guns were nicely balanced against Rockets, but as it stands, the someone using a machine gun will be killed by someone using a rocket leaving the rocket alive and well. The only way to counter this seems to be Blink… which encourages other… distasteful habits.
The only way we have to counter any of this is to use it ourselves. That is, in order to counter something with a very low time to kill, like The Last Word, is to use a weapon with a similar time to kill, liiike The Last Word. Similarly, the only way to counter a Felwinter is with another Felwinter or similar. This is NOT NOT NOT a good model. “Why don’t you use it yourself” is a lazy and complacent answer. “If you hate it, don’t use it” is also a poor answer because if you DON’T use an Exotic Hand Cannon, High Range/Impact Shotgun, Tracking/Airburst Rocket loadout, you will lose. You will not have fun. You will hate Crucible. I mean… you will still hate Crucible, but… uggh… everything should be viable. Period. Balanced against eachother. I don’t care if its the most difficult weapon to obtain or whatever. You should never have a license to just win games.