fringe (1)

anonymous asked:

what is everyone's worst fashion choices? cause i'm sure that dallas jorts margolin can't be the only fashion disaster on the baseball team

Blake: probably the floral polos make him look like a douchebag.
Ben: what do you call those? Those cowboy jackets. This one:
http://loc1.muniya88.com/celebrita_CX09SUEDEBROWN/celebrita-x-simple-design-of-western-leather-jacket-fringed-&-bones-1.jpg
Malek: you know him. The Croc Prince. He showed up at baseball practice wearing crocs with socks one time. It was a blast.
Tripp pants made him look like a douchebaggier Trent Lane.
Tyler and Phoebus: fisherman vests over flannels. Phoebus is guilty of wearing the hat too. Good lord.
Sara: there’s gotta be a Croc princess to Croc prince. She also wore those loose shirts that were printed with a hot babe’s body. Like this
https://s-media-cache-ak0.pinimg.com/736x/89/c0/d6/89c0d64d8e36a6b24d9ab2d6bd1d1f61.jpg
Poppy: fishnet shirts over a bralette. She pulled it off in a “it’s so tacky it’s good” sense. Still.
Parker: he’s been made to dress preppy all his life so now he’s in Oregon he gets a pass to wear whatever the heck he wants. Maybe a rubber duck patterned long sleeve button down paired with chino shorts took it a bit too far, though.

Inspired Encounter: Kython Hive Mother

I certainly took my sweet time writing an encounter for Fighter Week, but here it is, better late than never. I was inspired by the Kythons from the Book of Vile Darkness. I wanted to use them to make a multi-stage battle that highlights a fighter’s skill at using a variety of weapons. The creature is resistant or immune to certain damage types in certain stages of the battle, meaning that the fighter will have to switch between weapons to take it down. Meanwhile, the boss and her goons are resistant to a lot of energy types which make them difficult for mages to deal with. The rest of the party will certainly have their hands full keeping the mobs off of the fighter.

Kython Hive Mother (CR 15)

An evil aberration of fiendish origin and a breeding vessel for the Kython, cruel creatures invented by fiends trapped on the earth.

This creature is treated as a complex boss encounter with 3 stages.

The battle begins with 4 adult kythons (see below) defending the hive mother. The hive mother initially appears as a colossal tower of chitin and scaled flesh fringed with spines.

Stage 1: Armored Swarm

The hive mother has no movement speed, and mostly just shifts and pulses. She has a thick exoskeleton of armored chitin that is largely immune to most damage. She has four wedges of this armor surrounding her that are being forced closed by muscular action. Some of the muscles are exposed near the top of her colossal form, 60 ft. high. Each of the four muscles has about 20 HP and is resistant to bludgeoning and slashing damage, but vulnerable to piercing damage. Once all of the muscles have been reduced to 0 HP, the armored plates will return to their natural open position, exposing its underbelly.

Armor Muscle (x4): 20 HP, 19 AC. Immune: Acid, Cold. Resistant: Fire, Lightning, Bludgeoning and Slashing damage from nonmagic items.

Actions:

  • Spawn (recharge 5-6): During this stage, its armored wedges will periodically lift and release 2d6 Juvenile Kythons (see below) to defend itself. I… would advise against crawling inside the armor because you will likely get trapped inside and have to take on her tentacle attacks (see stage 2) each round.

Stage 2: Exposed Tentacles

After the armored plates have been disabled, the hive mother’s underbelly becomes exposed. This, however, only makes her more dangerous. Her egg sacks are visible. If any of these four sacks are dealt 15 or more slashing damage they will spew out a dozen or more eggs, 1d4 of which are mature enough to fight and are treated as kythons.

The hive mother has four barbed tentacles that it uses to defend itself. Each tentacle has 30 HP and is resistant to bludgeoning and piercing damage but vulnerable to slashing damage. It uses its tentacles to keep melee attackers away from its egg sacks.

Tentacle (x4): 30 HP, 17 AC. Immune: Acid, Cold. Resistant: Fire, Lightning, Piercing and Bludgeoning damage.

Actions:

  • Multiattack: The hive mother can make up to 4 tentacle attacks on its turn. If the hive mother has less than 4 tentacles, it can only make a number of attacks equal to the number of remaining tentacles.
  • Tentacle: Melee Weapon Attack: +8 to hit, reach 30 ft., one creature. Hit: 10 (2d6+3) slashing damage and 10 (2d8) poison damage. When a creature is hit by a tentacle attack, the creature must make a DC 18 STR check or be pushed 20 ft. away from the hive mother.

Egg Sack (x4): 15 HP, immunity to bludgeoning and piercing damage. If destroyed, 4d4 Broodling Kythons (see below) emerge.

Stage 3: Endoskeleton

Once the tentacles have been destroyed, the hive mother begins to defend herself with what would be considered her actual body: an eyeless, reptilian torso covered in spines with a gaping toothed maw and four clawed arms. Its chitinous hide is resistant to piercing and slashing damage, but it is affected normally by bludgeoning damage which can crack its armor or damage it internally.

Endoskeleton:

Large Fiend

AC: 17, HP: 100, Speed: 0 ft.

STR 17; DEX 15; CON 16; INT 10; WIS 14; CHA 11  

Saving Throws: DEX +2, CON +4

Resistances: Fire, Lightning, Piercing and Slashing damage.

Immunities: Acid, Cold.

Senses: Blindsight 30 ft.

Immobile: The endoskeleton has disadvantage on DEX saving throws as it cannot move from its space, leaving only its disruptive field, claws, and whatever is left from its tentacles to defend itself.

Actions:

  • Multiattack: The hive mother’s endoskeleton can make one Poison Spray attack and four Claw attacks. The endoskeleton can use its Summon Kythons ability instead of its Poison Spray ability if it has recharged.
  • Poison Spray: Melee Weapon Attack: +7 to hit, range 45 ft., one creature. Hit: 21 (4d6+9) poison damage. A creature hit by this attack must make a DC 18 CON save or become poisoned for 1 minute.
  • Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8+4) slashing damage.
  • Summon Kythons (recharge 5-6): The hive mother screeches, calling 1d4 Adult Kythons from deeper in the lair. This ability only takes

Field of Disruption: The endoskeleton can project one of two auras and may switch between them as a bonus action.

  • Field of Despair: A blue miasma. Attackers within 30 ft. have disadvantage on all attack rolls against the endoskeleton or other kythons.
  • Defensive Field: An aura of purple static. The endoskeleton gains +2 AC and immunity to spells of 3rd level or lower.

Here are the stats for the various kythons that spawn throughout the encounter. Double their HP totals if you want to use them outside of this encounter.

Broodling Kython (CR 1)

Small Fiend

AC: 13, HP: 18, Speed: 20 ft.

STR 13; DEX 15; CON 12; INT 7; WIS 12; CHA 9

Saving Throws: DEX +4, CON +3

Resistances: Fire, Lightning.

Immunities: Acid, Cold.

Senses: Blindsight 60 ft.

Actions:

  • Sting: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage and 8 (3d4) poison damage.

Juvenile Kython (CR 3)

Small Fiend

AC: 13, HP: 45, Speed: 30 ft.

STR 15; DEX 15; CON 14; INT 10; WIS 13; CHA 9

Saving Throws: DEX +4, CON +4

Resistances: Fire, Lightning.

Immunities: Acid, Cold.

Senses: Blindsight 60 ft.

Actions:

  • Multiattack: The Adult Kython makes three attacks, one with its Bite and two with its Claw.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+1) piercing damage and 10 (3d6) poison damage.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d6+3) piercing damage.

Adult Kython (CR 5)

Medium Fiend

AC: 15, HP: 66, Speed: 30 ft.

STR 17; DEX 15; CON 16; INT 10; WIS 14; CHA 11  

Saving Throws: DEX +5, CON +6

Resistances: Fire, Lightning.

Immunities: Acid, Cold.

Senses: Blindsight 60 ft.

Actions:

  • Multiattack: The Adult Kython makes three attacks, one with its Bite and two with its Claw. Alternatively, it can make one Mouth Launcher attack if it has successfully recharged.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4+3) piercing damage and 14 (4d6) poison damage.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) piercing damage.
  • Mouth Launcher (recharge 5-6): Melee Weapon Attack: +6 to hit, reach 15 ft., one creature. Hit: 7 (1d6+3) piercing damage. A creature of medium size or smaller hit by this attack must make a DC 15 STR saving throw or be dragged into its mouth. A creature that fails their saving throw is dealt damage automatically by the kython’s claw attacks and bite attack.
Mass Effect Andromeda Hairstyles

F!Ryder:

  • 3 straight ponytails, 1 that looks like an anime sims mod
  • 2 straight bobs, 1 with Fringe™
  • 1 straight pixie style
  • 4 straight shoulder-length cuts, 1 with some slight wave at the ends?
  • 1 cornrows (? kinda hard to see I watched the video in 144p) style
  • 1 close shave

M!Ryder:

  • 9 short straight styles, including 2 that look like Richard Spencer
  • 2 afros
  • 1 close shave

BioWare: “Mmhmm check out that hair diversity!”