The lovely art used in the banner is by @lrrg and can be found here on their blog

Who is ready for janeroxy week 2017? It will run from June 26th to July 2nd  and it will be the second annual janeroxy week. 

All types of appreciation for the ship are accepted, (art, fics, playlists, edits, headcanons, etc.)

Please @ the blog in your posts or tag the post as #janeroxyweek within the first 5 tags! If I manage to miss it, feel free to drop an ask or message.

Any questions can be sent to this blog, or my personal blog @roxylalondes

Prompts are also below the read more with small descriptions!

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Not only are we in the universe, the universe is in us.
—  Neil Degrasse Tyson

Traditional Commission master post

Past commissioners will get discounts on their next commission!

I’ll create a digital art commission post when I don’t feel like drawing on paper anymore, can’t touch my tablet. For now I have a RedBubble page!

All traditional commissions can be sent to you after they are finished. I have really cool wasabi tape I wanna use *^*

My prices are after the read more, if you don’t wanna see this post in the future black list “sasga shut up”.also “daily art reblog”

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@dirkjohnweek Day 6/7: DEALER’S CHOICE: whatever you want!

tfw u disappear for a couple decades without a warning and the husband find ur fickle ass again

i didn’t get to do the other past few days but……… ehhhhhh 3/7 ain’t bad right? toootally

more out of context faestuck dirkjohn for the sunday freespace!


Pictures from the farewell party for Senior Producer Jim Boone. Everyone at the studio will deeply miss him, but we all wish him the best at his new gig at Riot Games!

Jim also wrote up something for the fans that he wanted us to share:

After a long, amazing ride it is sadly time for me to say goodbye to Volition. The studio has been a part of my life before there even was a Volition - back when it was Parallax Software developing Descent. I had the great fortune of being one of the testers on Descent 1 & 2 while at Interplay, and even had the chance to spend a few months working on site at Parallax with Descent 2.  

Once Parallax split into Volition and Outrage, my good fortune continued as I had the chance to produce FreeSpace 1 & 2, Summoner 1 & 2, and Red Faction 1 & 2.  It appears we really liked doing games in pairs back then! BTW, if you want a great laugh look up Summoner Geeks - perhaps a tiny precursor to some of the crazy humor of Saints Row.

After taking some time away from Volition, I returned to work on Saints Row 2. I can clearly remember a debate the team had on FreeSpace 1 where a pilot said “God damn” and the team was split as to whether this was far too mature for our game. If we could have peered into the future to see Saints Row, I think we would have had a coronary!!!  During this return to working with Volition, which lasted nearly 10 years, I had a chance to work on multiple Saints Row titles, and both of our most recent Red Faction titles.

The one constant during all this, was the team at Volition.  What an awesome group of people - talented, hard working, creative and funny! This is what I always loved about the studio, and what I will miss the most - it’s people. I also extend this same feeling to our publisher, Deep Silver.  A great group of people that could not possibly have been more supportive - far more so than any publisher I have worked with before.  

It was hard to say goodbye to Volition yet again, but I had an offer to work at Riot Games that I just couldn’t pass up. Riot is a developer I have a tremendous amount of respect for, and I am incredibly eager to dig in.  On top of this, I have the opportunity to live in my old stomping grounds of Southern California.  It will be really weird not looking through a sea of cornfields or soy fields (or just plain fields in general,) but it is a sacrifice I am willing to make.  

All kidding aside I am going to miss Volition a great deal, and I am going to miss its fans.  The comfort I take in this is that I now get to be a Volition fan myself, just like all of you.  

–Jim Boone

MIKOTO/IZUMO WEEK is happening JANUARY 24th to JANUARY 31st, 2016!

This is a week to celebrate the rare gem of a pair that is Kusanagi Izumo/Suoh Mikoto from [K]. Prompts listed below are to be used as liberally as you like! For days with multiple themes (’vs.’ or ‘/’), participants are welcome to incorporate one or more of the listed themes. Contributions in all mediums encouraged and accepted! Check out the rules page and main blog for more details! Reblog to spread the word!!!

  • jan 24:  day one :: KINGDOM
  • jan 25: day two :: HOME vs. DISTANCE
  • jan 26: day three :: BLOOD / FIRE / SMOKE
  • jan 27: day four :: TATTOO / SCARS / MEMORY
  • jan 28: day five :: BOND / LOSS / REUNION
  • jan 30: day seven :: ALTERNATE UNIVERSE
  • jan 31: day eight :: FREESPACE [CREATOR’S CHOICE]

Hey all, been a while. Pretty busy with my new studio at Boss Key, working with the fantastic talent that we’ve brought on board to make a great new shooter. Haven’t had a lot of time to blog. However, there’s something that keeps coming up in my design and pop culture conversations that I’d like to share.

It was triggered by the Poltergeist remake trailer hitting yesterday. The internet reacted accordingly, because, quite frankly, this is one of those films that really didn’t need a remake, much like Psycho and The Shining. (both were redone to a resounding thud.) However, this being Hollywood, the bean counters being risk averse would rather just dust off an old idea that works, slap on some overdone CG, and call it a day.

Those of us who are older can rage all we want, but the main thing that we don’t keep in mind is the target demographic, especially for a movie like this. (It’s probably going to be PG-13) That demographic is one of the last main groups that still actually goes to the movie theater. I see them whenever I happen to find myself at North Hills here in Raleigh on a Friday or Saturday night. Piles of teenagers who are lining up to get picked up at the Regal cinema.

And you know what? If I were to go out there when this movie hit with a clipboard and asked them how many had seen the original I’d wager the amount that had would be few and far between. Maybe a handful of them have a cool older brother or sister, or awesome parents who have shown them some classic films, but that’s the exception over the norm.

I could go on and on about my feelings about Hollywood and remakes, but this blog isn’t meant to be about that. It’s about a rule that I’ve come up with that is rather helpful for game mechanics and intellectual properties (worlds, universes.) I call it the “10-15 year rule.” That number is slightly arbitrary, and can change, but it’s meant to be a range of pop culture (and game mechanics) that can assure you that some things that were around 10+ years ago are bound to not be known by the current crop of teens.

A recent example was when Missy Elliot crashed the Super Bowl and damn near stole the show from Left Shark. Many young social users had no idea who she was, because her last album was in 2005, ten years ago. (there’s that number again!) The reason for this is plain and simple, these kids who are 16 years old were six years old when she was popular, so for them, they have no idea who she is. Some even think she’s trying to be the “next Nicki Minaj.”

I use this argument when talking about world design, fiction, and sometimes, game mechanic. A recent example is in Call of Duty: Advanced Warfare. Dodging and double jumping with the exo-suit were touted as big, innovative features in that game. I’d wager that many of the players of CODAW had never played Unreal Tournament 2004, which had both. (Having been a key creative behind UT it’s cool to see this.) The phrase “it’s new to them” is an important statement to keep in mind when debating a feature set, or world, with older, experienced developers who have seen it all and can try to dismiss an idea as “oh, it’s just that feature from that old game.”

Yes, that feature that’s ready to be dusted off and re-introduced to a whole new eager generation of gamers. (“Rogue like elements”, anyone?)

Another example of this happening in gaming is with the space dogfighting genre. Star Citizen is set to pass 100 million dollars in crowd funding. Elite: Dangerous, Eve: Valkyrie, etc… On one hand you have the older gamers who have the money to afford these games, and to fund them, and they’re going to be introducing the genre to their teenaged kids who are too young to remember Descent: Freespace and Wing Commander.

The final main example I like to use is Twilight and True Blood. Vampires seem cyclical, and I look at the throngs of screaming kids who love Twilight and I remind everyone - these kids were too young for Buffy, for Anne Rice, heck, even for Blade.

Look at the trend that hit last year in fashion, the acid washed “a bit too high” jean shorts. They’re back from the 90’s, as is flannel. Fashion is cyclical, and, in many ways, as are video games and the universes in which they’re set.

In case you missed it last week, please take a moment to fill out the Volition Annual Fan Census 2015. The survey is over at the end of the day on Wednesday August 12, so let us know what you think, and get entered to win a special Volition prize pack!

The following are actual questions we have received since the survey went live.

Does Volition read all of these answers?

·         Yes, the User Research Team does.


·         Yes, really. Every single response.

Is Volition secretly collecting data for the NSA?

·         While we certainly believe that the gaming preferences of our fanbase is critical to the running of the country, we have not been approached by the NSA. Yet.

Do we throw out all of your answers if you are under 18/admit to pirating/claim to be an attack helicopter?

·         No, only the most serious of trolling will result in your answers being discarded.

Are we going to use this survey in an attempt to gain a list of hybrid walrus monsters so that they never come to power in 3042?

·         No.

What was the secret to making a perfect lobster bisque?

·         Salt.

What does Volition do with these answers?

·         A lot of stuff! We can’t get into particulars, but we promise that we do use it.

When is Volition making a new Red Faction/Summoner/Punisher/Freespace game?

·         After the THQ bankruptcy auction, Volition no longer owns the rights to any of our previous franchises other than Saints Row. Red Faction and Summoner went to Nordic Games, Freespace is owned by Interplay, and the rights to Punisher reverted back to Marvel.

Will there be another census survey?

·         This is the second year we’ve done one, and we plan of continuing the tradition next year.


·         We love you, too.