PSA: The “G” word (g*psy) is, in fact, a RACIAL SLUR.
When I refer to the “G” word, I’m referring to the word “gypsy.” And yes, that is a racial slur.
For years, it’s driven me nuts when privileged females refer to themselves as having “gypsy souls” or simply as a “gypsy.”
In fact, the word “gypsy” is a derogatory term for a group of people called the Romani or Roma.
According to The Oxford Dictionary, the definition of gypsy is as follows:
A member of a traveling people with dark skin and hair who speak Romany and traditionally live by seasonal work, itinerant trade and fortune-telling.
Originating in India, the Romani people took to a traveling lifestyle and made money through trades. They primarily settled in Eastern Europe, but they live all over the world today.
A six-minute MTV Decoded video explains how the Romani people were stuck with the racial slur. Apparently, Europeans incorrectly thought the group of people was from Egypt, so they gave them the nickname “gypsy,” and it’s stuck with them ever since.
In Europe, “gypsies” are typically stereotyped as thieves, criminals and low-class citizens, if even citizens at all. During the Holocaust, Hitler exterminated at least 250,000 Roma, but their persecution dates back to the Middle Ages.
Now, have you ever heard of the term gypped? Otherwise known as, to cheat or swindle? This comes from the declared “untrustworthiness” of the Romani people.
Right now, the Romani are treated as second-class citizens, especially in Europe, despite the fact that there are over 10 million Romani residing there.
France has deported tens of thousands of Roma people, Denmark and Sweden are looking to expel them and Italy declared a state of emergency. These European countries deny social services, housing and support segregation.
Even in the United States, where there are over one million American Roma, citizens of the descent hide their heritage in order to avoid hate crimes because they might be a “dirty gypsy who only travels around in caravans and tells fortunes.”
While many people of Romani background don’t always have dark features, it is still feared to reveal having a heritage of Roma descent. I mean, if Hitler still murdered Romani that fit his Aryan standard back during World War II, then it makes sense that Romani descendants are still terrified to talk about heritages.
So, if you ever use the word gypsy to describe your “free-spirit,” please choose a different word from the dictionary, because you are using a racial slur. You are a privileged person, not an oppressed group of people.
And if you ever catch a friend referring to themselves as having a “gypsy soul” or if you even see it on an Instagram, Tumblr, or Twitter bio, just let he or she know of their insensitivity and blatant racism.
Star Wars Made Easy - Why Does Anakin Join The Dark Side?
EVERYTHING ABOUT THIS PAGE IS SO ON POINT.
Why does Anakin Skywalker do it? Is it for love? Anakin certainly thinks so, but his love for Padme is a selfish, possessive love–it’s about how she makes him feel, rather than concern for her best interests. This doesn’t mean he doesn’t genuinely love her, but that Anakin’s love has always been fraught with these issues and that he never learned self-control (never really wanted to learn it).
His past informs so much of who he is, the lack of control he had as a child because he was a slave and so he still fears the disorder around him (which results in how much he wants to follow someone who will make people do the right thing, as Anakin sees it).
Is it a mistake? Yes, absolutely. Was he tricked into it? No, he wasn’t. He was manipulated by Palpatine, he’s put in a position that’s terrible for him, but it’s a choice. It is an active choice and he chooses it of his own free will and chooses it every day of his life after that. He may believe there’s nothing else for him, but he’s also choosing to believe that–given that the kyber crystal in Vader #5 shows him that it’s blatantly not true.
*SLAMS FIST DOWN ON THE TABLE* THIS IS WHAT I AM HERE FOR.
Fairy Goddabb (and team) coming at us, waving his wand and textualising that Dean is John in a season all about fathers… Forget hail Mary’s I’m giving hail Dabb’s this year.
In 13x01 we got Grieving!Dean, canonically upset and nihilistic over the loss of Cas and Mary and the others. First every time though was Cas.
In 13x02 we are now seeing the fall out from this. Namely that he is mirroring both John’s life long grief over the loss of Mary, the grief that led him to act towards Sam and Dean in a way that led them to have so many issues that they are now overcoming, and also mirroring season 1 Sam through his grief over Jess.
We have already seen Dean drop to his knees next to Cas’ body just as Sam did at Jess’ grave and Mary did over John’s body and we had the scene where Sam pulled Dean back from Cas just as Dean pulled Sam back from Jess.
I then said here that I was expecting at some point mirroring of the scene from 1x02 where Dean offers to let Sam drive to take his mind off Jess (check!) and references to Dean not sleeping (check! - the “you were hallucinating sheep” conversation) but to get them both in 02 was fantastic :)
xx Honestly, I want to keep a checklist of these things… I am so overjoyed!
Next is 1x04′s:
Sam “I’ve gotta find Jessica’s killer, it’s the only thing I can think about” Dean “All that anger, you can’t keep it burning over the long haul, it’s gonna kill you”. Sam “How do you do it?” Dean “We help others, it makes it more bearable…and killing as many sons of bitches as we can”
Perhaps next week? In 13x03? When they go out to help someone else on a “normal” MOTW hunt? Who knows, I can hope. I can’t help NOT hope given we’ve been given so much else so far on my wishlist in such timely order.
So anyway, yes, it’s established that Dean is GRIEVING. He is a MESS. He’s also perfectly mirroring both Sam in season 1 after Jess’ death and John his whole life after Mary’s death.
I wonder what could possibly be the link here? Hm.
*we just don’t know*
So then yes, Dean is mirroring John. THIS IS NOT TO SAY DEAN IS LIKE JOHN. You can mirror someone without being exactly LIKE them. Look at Jack mirroring all of TFW. It’s just a way to expose a storyline and emotional motivations for someone’s actions. OK? I am not saying that Dean is John. It’s just a link to the story of the past to show the story of now and how parts are mirrored to be ADDRESSED and SUBVERTED.
This then makes total sense when we look at Dean’s interactions with Jack. Yes he is harsh and struggling with him right now, the cause of Cas’ death, the potential big bad, because he’s grieving and a mess. Just as John was.
THIS IS A SEASON THAT WE ALL SAID WOULD BE ALL ABOUT FATHERS.
There is going to be so much symbolism around John in this season and frankly seeing Dean mirroring him makes me so HYPED because this means we really should see some amazing exposition of Dean’s feelings towards John and himself in relation to John and I cannot help but hope for CLOSURE on this now.
Then we have Jack who is a huge mirror for Sam. Sam who was the reason Mary died, though of course it not through his own fault. Mirror wise, Dean is John and Cas is Mary, Jack is Sam.
Original story: John/Mary - Sam. Season 13: Dean/Cas - Jack.
Still with me? OK.
So now we need to see this subverted. The ORIGINAL STORY.
Where Dean and Sam’s lives were ruined and turned upside down by all this, by the yellow eyed demon and Lucifer’s plan, by Heaven’s orders.
The terrible original story of how everything started seems now to be mirrored and subverted into a (potential) end (but at least a later story) where everything is ‘fixed’.
In the original story everyone was manipulated. Mary and John were manipulated into falling in love (versus Dean and Cas who fell in love DESPITE Heaven and everything against them). Sam and Dean were fated to be the vessels of Michael and Lucifer but they chose free will.
Everyone tried to manipulate Sam and Dean down a certain path. Their whole lives were a manipulation up to the point they chose Free Will.
Now JACK has to choose FREE WILL thanks to their guidance and help. Through mirroring them and their story and through them helping him choose the righteous and free path.
He has to be the catalyst and mirror to subvert this story, to allow the metaphorical John and Mary (Dean and Cas) to LIVE and have a happy ending. For the metaphorical Sam (himself) to NOT grow up into the demon blood arc, and for the real Sam to move past this, accept the past and move onto a brighter future, to let go of his guilt over it by helping Jack past this too. For Jack to do just as Sam did do in the end in season 5 and fight back thanks to support from his family.
Jack’s story is a chance to subvert all the horrors of the start of the story for Dean and Sam, but first their story has to be mirrored for this to work.
This is what we are seeing happening. This is the set up.
I AM A BALL OF FLAILING EXCITEMENT FOR WHAT IS TO COME!
Hellhounds are often demonic spirits of low vibration energy that have the appearance of canids, usually wolves or large dogs, heavily associated with death and the veil between the worlds of the living and the dead.
Although being heavily associated with Hell, not all Hellhounds are hellborn, and some might have no bonds with the realm whatsoever.
As said before, these spirits are canids who often look like wolves or large dogs. But they can also look like small dogs, foxes, manned wolves, coyotes, and even variations of canids we dont have on earth.
Their looks vary from subspecies to subspecies, and sometimes from individual to individual.
They don’t always look like the stereotypical black fur/red eyes combo.
Some hellhounds can shift to a more humanoid form.
Hellhounds are not demons’ pets.
They aren’t anyone’s pets, actually.
Hellhounds are their own individuals with unique personalities and more often than not, human-like rational intelligence.
Their life’s purpose isn’t to be guard dogs.
They have free will and they can choose what to do with their own lives, which means they can choose to be guard dogs, or not; for example.
They are not like Earth’s dogs, and many do not like to be treated as cute “puppies”. They deserve respect as much as any other kind of spirit.
They aren’t all teeth and anger. Many of them, if not most, are quite friendly and good at holding meaningful conversations.
They are not the same as Demon Dogs, as not all Hellhounds are of demonic descent, and they also aren’t just “dogs from hell”, as they are much more complex than regular dogs.
Hellhounds are terrific companions and very loyal friends; once you gain a hellhound’s trust it’s very likely they will stay loyal to you through thick and thin as they believe in partnership.
They all have very strong moral codes, that might differ from individual to individual, but which they hold on to firmly once they consider that’s right for them.
Due to their connection with death and the veil, Hellhounds are psychopomps by nature, but not all choose to follow said path.
Some subspecies are more nurturing than others, but they often value family. Be their own blood family or friends/companions.
Hellhounds are often fond of read meat, as well as bittersweet tastes in fruit (pomegranates, berries, etc)
In Starfinder, the world of Golarion has vanished under mysterious circumstances; its peoples having long since been relocated to the futuristic Absalom Station, or the far flung corners of the Galaxy. The various races of Pathfinder (Elves, Dwarves, Halflings, Half-Orcs, etc) still exist, but lack the same dominance on the galactic scale that they enjoyed on Golarion. Instead, the demographics of the Pact Worlds have taken on a new form; one featuring a few familiar faces (especially for people who have played the Iron Gods adventure path), and some newcomers to the galactic scene.
Navasi, the Iconic Envoy.
Homeworld: Golarion (Former), Absalom Station
Patron Deity: Aroden (Long Deceased God of Humanity. Modern Humans tend to worship an array of other deities, including Abadar, Iomedae, Desna, Shelyn, Zon-Kuthon, Besmara… They’re too multifarious to be pinned down to one patron, see?)
Humans, with their relatively short lives and boundless adaptability, have taken to the shock of the Gap better than most of the other Golarion races. (The Elves are not taking it well, for the record). As such, they’ve managed to secure a major position on the galactic stage. No matter where you look, there they are.
Curiously, there are Humans that aren’t from Golarion, having evolved independently on other worlds.There are also rumors that the ancient civilization of Azlant had (at one point) managed to build their own interstellar civilization. However, as Azlant was ancient history when _Golarion_ was young, the veracity of this remains to be seen… though the Starfinder Society would certainly be interested.
Iseph, the Iconic Operative
Homeworld: Androffa (Former), Golarion (Former), Absalom Station
Patron Deity: Triune (Tri-Aspected Deity of Artifical Intelligence, Computers, and The Drift)
Androids are a type of biosynthetic lifeform designed to resemble a human being. Thanks to their inherent nanite-based systems, androids are almost indistinguishable from humans in many ways, save for the glowing circuitry on their skin and their limited emotional capacity.
Androids were invented on the ancient world of Androffa; a highly advanced civilization which eschewed magic in favor of science and technology. The Androids were one of their most brilliant creations; unlike normal constructs, Androids are ‘alive’ enough to possess a soul and true consciousness. As a result, Androids enjoy the same benefits (and vulnerabilities) as a purely biological creature. It’s even possible to see undead androids in places with a heavy necromancer population.
Androids first arrived on Golarion when the Androffan ship Divinity crashed into the country of Numeria, bringing advanced technology with it. Though the strange science of Androffa remained isolated to Numeria for many years, at some point during the Gap the process for mass producing Androids was reverse engineered and perfected. As a result, Androids have long been an underclass in galactic society, having only recently been recognized as an independent species.
Androids tend to reject many of the trappings of human society, electing to forge their own path. Some Androids (like Iseph, above) choose to reject the concept of gender, claiming that any such traits were artificially imposed by humans. Others reject the customs favored by humanity, embracing their machine-nature or seeking to create their own culture. All Androids are cognizant of their former nature as slaves, and some are fearful that unscrupulous corporations seek to restore the former status quo.
Androids are built to be very fast and intelligent, but their status as former slaves and artificial nature make it difficult for them to engage in more interpersonal pursuits. They make excellent Technomancers, Mechanics, and Operatives. Some Androids, seeking to improve the standing of their peers, have also worked to overcome their limited emotional capacity and become Envoys.
An interesting fact about Androids is that, while their bodies are technically immortal, their souls are not. An Android lives approximately 100 years (with their body aging appropriately), at which point their soul departs to the afterlife and their body enters a period of nano-rejuvenation. When the body reaches peak health (and possibly a new appearance) once more, a new soul is ‘born’ into the body with little more than their basic programming. This is the closest thing Androids have to reproduction, and some Android bodies have been active since the days of Ancient Golarion.
Quig, the Iconic Mechanic. (With his Drone, Scout).
Homeworld: Akiton (though some can trace their origins to Golarion)
Patron Deity: La Shu Po (Goddess of Night, Rats, and Thieves)
Also known as “Ratfolk”, Ysoki are a rodentine species native to the red planet of Akiton. Ysoki have been traveling between their native planet, Golarion, and Castrovel for generations, thanks to the magical portal systems that linked the worlds. With Golarion gone and the advent of The Drift, many Ysoki have turned to conventional space travel, but their reputation of traders and travellers hasn’t changed. Ysoki are incredibly skilled with technology and tend to favor unique and intriguing items over credits. It’s not uncommon for a young Ysoki mechanic to get their start by repairing an old machine they rescued from the junkpile. They make excellent Operatives, Technomancers, and Mechanics. Many also become Soldiers, collecting an arsenal of interesting equipment and tailoring it to their precise needs.
One of the most iconic traits of the Ysoki is their communal nature; one rivaled only by the insectoid Shirren. The Ratfolk are deeply protective of their kin (or those they perceive as kin) and will go any length to help them. Never harm a Ysoki unless you’re prepared to deal with all of their friends and family; they’re not ones to leave such insults unavenged.
Obozaya, the Iconic Soldier.
Homeworld: Vesk Prime (and the other worlds in the Veskarium)
Patron Deity: Damoritosh (God of War, Duty, and Conquest)
The Vesk were, for centuries, the sworn enemies of the Pact Worlds. Fiercely militant, with a culture revolving around honor and conquest, the interstellar empire of the Veskarium conquered much of their corner of the galaxy, and their attempted conquest of the Golarion System is the reason why they became the Pact Worlds in the first place. It wasn’t until the arrival of the Swarm (a brutal insectoid hivemind that threatened to consume both sides in the war) that the Veskarium and the Pact Worlds set aside their interests in favor of mutual survival. The truce born from this incident has lasted to the present day, if only just.
Ironically, the warrior code of the Veskarium is actually helping things along in that regard. Only those who have proven themselves in combat are capable of holding political power in the Veskarium. However, the Veskarium doesn’t particularly care what sort of combat you’re involved in, or who the target actually is. As a result, the Pact Worlds are flush with glory-seeking Vesk, whose law-abiding and honorable natures make them ideal mercenaries, bodyguards, and security personnel. Though, don’t think that them being law-abiding means you can walk all over them; Vesk culture has a lot of provisions for honor duels and blood debts.
That’s also not to say that all Vesk are Soldiers. Many are merchants and craftsmen, while a growing number have embraced the academic pursuits of the Pact Worlds in order to become scientists, or even Technomancers. Other Vesk are fond of the more philosophical pursuits of the Solarian (whose focus on melee combat meshes well with Vesk tradition) and the Mystic.
One thing that many non-Vesk have trouble with is identifying the gender of their reptilian companions. Vesk have very limited sexual dimorphism, and their warrior focused culture doesn’t make much of a distinction between genders to begin with. The easiest way to distinguish a Male Vesk from a Female is to look at their skin coloration; females (like Obozaya, above) have brighter colored scales with shades of blue and yellow, while men have duller, earth-colored tones.
Raia, the Iconic Technomancer
Patron Deity: Yaraesa (Goddess of Knowledge, Science, and Scholarship)
Lashunta are a species of telepaths, renowned in the Pact Worlds for their focus on scholarship and mental perfection. Their homeworld, Castrovel, is home to some of the most prominent institutions of higher learning in the Pact Worlds, and some have travelled across the Drift for lightyears in order to get an education there.
The Lashunta are actually two subspecies; Damaya Lashunta (like Raia, above) are taller, and known for their beauty and force of personality. Korasha Lashunta are much shorter than Damaya, but far more muscular. Lashunta mature into one of the two subspecies at puberty based on environmental stimuli; those born into more communal and civilized environments become Damaya, while those in harsher environments tend to become Korasha.
In the past, the Lashunta’s strictly matriarchal society meant that these two subspecies were almost exclusively the domain of a single gender; female for Damaya, and male for Korasha. As men were expected to serve as soldiers while women were placed in charge of the cities, it was extremely rare for a young Lashunta to mature into the “opposite” sub-species, and early scholars who encountered the Lashunta through magical portals mistook this evolutionary adaptation for a form of extreme sexual dimorphism. Shifting cultural norms (and improvements in hormone therapy and medical technology) mean that modern Lashunta are free to choose what sub-species they become at puberty.
Regardless of their sub-species, all Lashunta are intellectuals at heart, and favor classes that allow them to pursue mental perfection; many choose to become Technomancers or Mechanics, while others enjoy the more esoteric intellectual pursuits offered by Mystics or Solarians. Damaya Lashunta on Castrovel tend to become Envoys, while Korasha often become Soldiers.
Altronis, the Iconic Solarian.
Homeworld: Kasath (Former), The Idari.
Patron Deity: Talavet (Goddess of Storytelling, Community, and Self-Reliance)
Four-Armed humanoids from the distant desert world of Kasath, no Kasatha living in the Pact Worlds remembers their native planet, because all Kasatha travelled to the Pact Worlds on a massive generation ship known as the Idari centuries ago, when their homeworld’s sun was about to go nova. Unable to colonize Akiton as they had originally planned, the Kasatha have instead converted the ship which had long served as their home into a massive space-station.
Kasatha society is heavily structured around tradition. Scholar-Priests known as adata preserve thin-slices of the brains of the deceased in order to preserve their memories and knowledge for future generations. Other Kasatha draw their lineage from various noble houses on the Idari, who have traditionally served as navigators, pilots, and ship officers. With the transition from being a Generation Ship to a Space Station, many of these noble houses are struggling to find a new purpose, leading many of their scions to seek out other pursuits.
The Kasatha are the ones who introduced the Solarian philosophy (known as the Cycle) to the Pact Worlds. Their introspective, philosophical nature also makes them excellent Mystics, while those more martially inclined Kasatha who aren’t disciples of the Cycle may elect to become Soldiers. The natural agility and speed of Kasatha also make them excellent Operatives, though the Operative’s tendency to operate on the fringes of society runs counter to the traditions of the Idari (not much of a Fringe on a generation ship, after all). Not that that hasn’t stopped some particularly brash Kasatha from pursuing such professions.
Keskodai, the Iconic Mystic.
Patron Deity: Hylax (Goddess of Diplomacy, First Contact, Friendship, and Peace).
One of the most terrifying forces in the galaxy is The Swarm; a race of Locust like creatures that travelled from world to world, consuming all they encountered before moving on. Most members of the Swarm are simply part of a hivemind, having abandoned individuality long ago. At some point, however, a sub-colony of the Swarm underwent a mutation, regaining their sense of self and rejecting the mindless consumption of their kin. This subcolony would eventually become the Shirren,and came to settle peacefully in the Pact Worlds.
Shirren are an insectoid species with a chitnous exoskeleton, compound eyes, and large antennae which aid in telepathy. They possess six limbs; two arms, two legs, and two weak “mating arms” used for reproductive and ceremonial purposes. The Shirren species has three genders (male, female, and host), and their children spend two years as larva. Many Shirren use specially designed transparent containers to house their larval children, allowing them to safely observe the world while communicating with their parent telepathically. It’s not uncommon for Shirren to take their larva with them on long expeditions or adventures; in the hopes of granting them a variety of experiences.
The Shirren’s former nature as members of a hivemind has made them deeply communal; they are excellent collaborators, though their past connection with the Swarm makes other races slow to trust them. Their desire to understand and form connections with others make them ideal Mystics, though it’s not unheard of for them to pursue the path of the Solarion. Some, eager to atone for the harm caused by their mindless kin, elect to become Soldiers; their hardy nature makes these more martially oriented professions a sound choice the Shirren emphasis on diplomacy and friendship draws many of them to the path of the Envoy, though it takes a lot of dedication to excel at this path.
Despite their communal nature, Shirren are also literally addicted to individualism; making choices floods them with endorphins, and some Shirren become “option junkies”, constantly making trivial choices in order to achieve a blissful high.
Everything Else Under The Stars
Of course, just because these are the most common races doesn’t mean that they’re the only ones. All of the races of Golarion still exist (either on Absalom Station, or elsewhere in the Galaxy), and the core rulebook is set to come with conversions for all of the Core Pathfinder Races. Wanna be a Space Elf? No problem!
Conversions of other classic Pathfinder races will be released in future books. Don’t wanna wait? No problem! The Core Rulebook also has guidelines for converting any existing Pathfinder race to their Starfinder equivalent, and Rogue Genius Games is already planning to release a book (The Starfarer’s Companion) filled with Paizo-Approved conversions (not to mention a few new options).
If that’s not enough, many of the alien races you’ll encounter during your exploration of the Pact Worlds and beyond are also playable! Wanna be a Space Goblin? How about a floating brain? Or a space pirate that glides through the vacuum of space? The Alien Archive is set to be filled with dozens of new alien species, many of them available as options for Player Characters.
And don’t worry if you’re playing Starfinder Society; members of the Wayfinder faction can unlock all sorts of alien races for play by completing storylines. Make first contact in one season, and you can play as that species in the next!
Starfinder is set up to have one of the most interesting racial makeups in tabletop gaming in years. What are you gonna play?
Hey guys~ Our FAQ has been updated with some information regarding new paid features in v1.016 (available on Android but not iOS at the moment), how they affect gameplay, and the next steps we’re planning to keep our game the best experience we can make it!
Here’s some relevant excerpts from the FAQ:
✦ Will it ever be possible to replay an individual chapter without entirely resetting my story progress?
Yes, we are planning on implementing a chapter replay feature ASAP.
✦ Do paid choices mean the game is “pay-to-win”? If I pay for a choice once, do I have to pay for the same choice again when replaying? Can I just pay upfront for the story?
The game is not pay-to-win. There’s no way to be unsuccessful at romancing the character of your choice. Paid choices are essentially bonus content meant to enhance/supplement your experience!
Currently, if you reset your story progress, your paid choices won’t remain unlocked. Keep this in mind if you are considering resetting your progress. ALSO be aware that at the moment, your coins may be lost if you uninstall/reinstall the game—we are working on preventing this!
If you prefer paying a flat rate for the story upfront, we are also planning a feature that will allow players to permanently purchase a “book” (collection of chapters) and all the choices in it.
✦ How do I get more coins?
Right now, you get 150 coins for free when you update to v.1016, and you can purchase more by tapping the coin banner in the top right of the screen. We are also planning features (for the very near future!) that will allow you a chance to get daily coins for free.
✦ Will I get to choose a character route, or will my route be determined by choices made in the prologue?
You will choose your character route. Your prologue choices are not going to lock you into any character route.
Here’s something quick for you, because this is something I
just had to do myself – it’s my script for making a doctor’s appointment. I
hate the doctors and I hate making appointments, but I can help to make it very
quick and painless for you.
Before you even touch the phone, you’re gonna need a few
details. Grab a notebook and pen and your calendar (app) of choice and get them
in front of you. The receptionist might ask you to confirm your identity by
asking you for your address or date of birth. Make sure that you have both on
hand. Yes, I would recommend you write
down your date of birth and put it in front of you – you have no idea how often
someone’s asked me for it and my brain just blanked out, like I’d never been
born at all.
If you’re anxious, take some deep breaths. Virgil the Vigilant from Thomas Sander’s videos has a great technique: breath in for four seconds, hold for seven, breathe out for eight. Then, dial the doctor’s office and wait for the line to pick up. Depending on the quality of your doctor’s office and the demand, you might be put in the queue for a while.
When the receptionist answers the phone, start by saying: “Hello,
my name is [INSERT NAME] and I’d like to make an appointment.”
If you need or want a specific doctor, add: “I’d like to make it
with Dr. [INSERT NAME].” If not, don’t bother with this step. If the receptionist asks, just reply with “Any doctor is fine.”
You can also order blood tests on the phone the same way if
a hospital or other service requests it – or, if you’re like me, if you need to
take a regular or semi-regular test for monitoring purposes. Instead of saying
you need a specific doctor, say: “I’d like a nurse’s appointment to take a
blood test for [INSERT INSTITUTION/REASON HERE].”
The receptionist will then give you a date and time. Check
then and there with your calendar (app) that you have free time to attend the
appointment. If not, say: “I can’t make that time and date, is there any other
time or date available?”
Repeat until you have a time that works for you. When you’ve
settled on a date and time, write that thing down or put it on your calendar
(app) so you won’t forget it. Then say: “[REPEAT THE TIME AND DATE] is fine, thank you.” You’re repeating the time and date so that both sides are clear on the day and no-one has misheard.
Make sure you say thank you, then hang up. Congratulations!
You just made a doctor’s appointment.
After difficult things, I like to reward myself for taking a leap of faith and having some courage. It’s a good habit to build and can take the sting out of doing something unpleasant. My chosen reward is usually an iced coffee from Starbucks or a milkshake, but feel free to choose something different.
EDIT: Thanks to learngeo for their contribution to this guide :)
I have decided to do a giveaway after much consideration and thought! I know not everyone can afford to get all EP, GP & SP’s, and this community has made my gaming better for the last 2 years so I want to give back!
Likes don’t count
One reblog only, multiple don’t count
Must be a simblr
Have your ask open
You don’t have to follow me, but if you like what I post then feel free!
You get to choose what you want; EP, GP or SP
I get paid on the May 31st so I will be drawing the winner on June 1st at 6PM GMT
I will put urls into a generator to decide the winner
If there is no response within 24 hours someone else will be chosen
Good luck, get excited, and feel free to message me with any questions!