high school supercorp au. kara struggling to keep her superpowers at bay around the pretty super nerd. kara hasn’t grown into her hero image yet & lena hasn’t grown into her name.
There’s a giant leading me to God knows where I’ve got news, I’m going my way Fighting, and I feel I’m getting somewhere All is right, all is right.
From high atop the water tower on the very edge of town, a shadow sat, pushing up her glasses as they fell slightly down the bridge of her nose. Just below, an entire city stretched out toward the sea, the lights bleeding into it, which then bled into the horizon, into the very sky itself. Down by the boardwalk, someone was throwing away old bread and cotton candy while the gulls gulped them down with contented caws that got lodged in their noses. The smell of the freshly cut, end-of-summer lawns wafted through the night, perfuming the last night of summer break perfectly.
Hey guys, I’d like to talk to you about thirds in animation and why I think it’s important. You don’t need to have alot of experience in animation to get this, but it is useful to have some.
We’re going to look at the frames between two poses, to illustrate I’ll be using circles, like so.
Circle a is the first position and circle b the second. These are on different frames, so a is on frame one and b is on frame two.
Right now the circle just goes from a to b. We don’t know if the circle is slowing down, speeding up or in what way it moves. It just sort of teleports.
Now we’re going to add some frames in between the poses, this is where the magic happens. Say we want the circle to start at a and slow down to b and we don’t want to use too many frames. So the question is; where do we put the next frame? If it needs to slow down we need the next circle to be closer to b, that way the distance the circle travels shrinks. Now that’s easy when it’s just a circle but what about when it’s an entire figure going from point a to b? What most people do is they put a frame smack dab in the middle of a and b, then from there they put a frame in the middle of the new frame and frame b and keep going until they’re satisfied with the amount the circle has slowed down. Like so.
So in this example position a is on frame one, the first red circle is on frame two, the next on three, four and frame b is on frame five. Oh boy! The circle slows down! The distance the circle travels keeps getting shorter so to our beautiful human eyes the speed of the circle lowers. Now this is fine, the circle slows down, we did our job and we can go home, right? Well, there’s a problem here, namely:
As you can see on this unnumbered diagram there is indeed a slowdown when the circle goes from frame a to to 2. But what’s that? There’s no slowdown between the frames 1, 2 and b. The distance is the same. No matter how many times you put a frame in the middle between frame 2 and b the last three frames will never experience a slowdown. The circle never actually slows down in the end! So what do we do? we could put a circle really close to frame b, that way there’s a slowdown. But this method can get sloppy and remember, this example is just with circles.
So here’s the solution, we put the circle in two thirds of the way between frame a and b. Like so:
Look! the circle slows down, it slows down with just one frame in between a and b. Now I have to admit, putting a frame right in the middle between two other frames is easier than dividing them in thirds, but with practice this can be done, and it looks way better. You can even give the circle a constant speed by putting it on a third and two thirds of the way, like so:
I’m not saying you should only use thirds. You should add it in your arsenal and combine it with putting frames in the middle. So when should you use thirds and when should you use halves(middles?).
It all depends on how fast you want a certain action to be. Let’s say we want the circle to slowly start moving from a, pick up speed and ease in on b. And we want this action to last 5 frames. (that would be one fifth of a second if you work on 25 frames per second).
As you can see we combined the principle of putting frames in the middle and putting them on thirds. How I go about this is I first make positions a and b (the beginning and end position). After that I put circle 1 smack dab in the middle of a and b. There is no slowdown at this point, the circle has a constant speed. Lastly I create circles 2. The first circle 2 is one third of the way between a and 1, the second circle is two thirds of the way between 1 and b. so just for clarification: circle a is on frame one, the first circle 2 is on frame two, circle 1 is on frame three, the second 2 is on frame four and b is on frame five.
I hope this will help you in your future animations, I certainly had an “Aha!” moment when I figured this out.
If you have any questions you can always ask me on tumblr or twitter, thanks for reading!
did you like six of crows by leigh bardugo? specifically the heist part with a bunch of teens?? then you’ll love the heist society series by ally carter!
here are a bunch more reasons why you should read these books (slight spoilers bc i am incapable of praising something without spoiling it)
protagonist kat bishop, a teenage girl who grew up in a family of thieves
but!! she gets tired of the thieving life and runs away to prep school
until……she gets kicked out
why? bc she was framed by w.w. hale the fifth (will we ever get to know what the w’s stand for??????? no :((( ) for some cliche prank
did i mention that hale is super rich,,,,,like,,,,,,,,,,super rich?
anyway it turns out kat’s needed for a specific job
her dad was framed for stealing some Really Important Paintings from this ““““evil”“““ guy who tbh shouldn’t have had them in the first place
Antics with a capital A ensue
aka stealing-but-really-restealing the Really Important Paintings from the Henley
stuff goes down
and then the second book happens
uruguay? or paraguay?
CURSED EMERALDS!! FORBIDDEN TO STEAL!!
ROMANTIC FEELINGS ——–> KISSING
“i think you should apologize to my ship”
more cons ??????
and then the third book
my fave tbh it’s so heartbreaking
the whole extended family comes in!!! more people than you think!!!
i can feel myself about to spoil this book just trust me when i say it’s the best one please
also you have such beautiful lines such as
“someday you will know that the heart is not always as wise as it is strong”
“time, the greatest thief of all”
“do you believe in curses, hale?” “i believe in you”
and then you have
“corporate espionage is my second greatest passion” “with the first being?” “gelato”
“according to thief culture, if you’re going to court Kat, you now owe me two dozen goats”
“kat could never be sure if hale had heard her or not, but nevertheless, he chose that moment to pick up a model of a world-class racing yacht and begin making bubble noises as it dove to the bottom of an imaginary lake”
this has been a psa: read the heist society series by ally carter!!
So I’ve been thinking about making animation tutorials, and voilá!
DISCLAIMER: I’m a human animation student, therefore still learning individual. What I teach in these things is subjective to what works for ME. Also, I’m sorry about the ugly drawings, but i hate flash for drawing, and I can’t animate in photoshop for my life.
Animation dudes and dudettes, let me introduce to you one of the most hated yet necessary movements: WALK CYCLES.
The reason as to why they’re so complicated is the fact that there’s a whole bunch of things happening at once, and it’s easy to get overwhelmed. So first let’s separate these one by one:
- Head & Torso
For the sake of simplicity, I’ll exclude arms for now.
Together they form Captain Planet a Walk Cycle
But Pencilwing! How the fuck am I supposed to draw that?
Great question proverbial reader!
For a basic walk cycle you really just need 4 frames (some people say 3 but fuck ‘em).
Your starting point. Since it’s the widest pose in a walk cycle, not only is it necesary, but also the easiest to start with. You’ll build the rest of the walk cycle from this.
Next you’ll draw the lowest pose. As the body hits the ground from the previous step, it’ll coil on itself. The foot making contact with the ground is firmly set, and the knee is bent. The back foot peels off the ground, knee also bent. The torso, head and pelvis all go down.
Our next contestant is the highest pose (I know, crazy right?). The leg set on the ground is completely straight, lifting the whole body with it. There’s a vertical movement to this frame, and it’s what gives walking that “bobbing” feel. Exagerate as needed, depending character and situation.
This is the one which some people consider optional in a core walk cycle. It’s basically an inbetween from pose three to pose one (inverted, ill talk about this in a moment). It’s function is to unify the whole walk cycle, but it’s not just an inbetween- the back foot prepares to land, and the front one is just about to peel off the ground, but remains firmly on it.
But Pencilwing! Where’s the other step?
Jesus christ, don’t you ever shut up? The other step is basically the same 4 drawing, but inverting which limb is doing what.
So if this is how the first frame looks:
The fifth frame looks like thiiiiiiiis:
And so on with the rest of it.
There! You know how to walk cycle! Bear in mind that these drawings are quads, meaning that in a 24 fps animation, each image would last 4 frames. Inbetweening is necessary to smoothen it out, and making it look decent, but this is the basic gist of it.
Since you really just append them to the rest of the animation, unless they’re super vital in the movement specific to your character, I skipped them over. But since you’ll more often then not animate characters which are proud owners of arms, here’s a slowed down gif so you can see what’s going on.
I’ll cover them more in detail in a tutorial about secondary movement, but that’s for da FUTUREEEEEEE (So like, comment and subscribe, you mindless sheeple).
Someone asked how I got the slideshow effect on my header, so I decided the best way to answer was to explain it step-by-step. This is failry easy, but it’d probably be best if you knew at least some PS basics. Please like/reblog if you found this helpful!
This seems like it might have been overlooked by most of the community, but is The Puppet a sixth murdered child?
Seeing as how the “Bad Ending” of Five Nights at Freddy’s 3 depicts the heads of the original 5 characters from the first Five Nights at Freddy’s (The good ending may also depict these heads, but without lights, you can’t see Golden Freddy’s in the back. It’s also possible that there actually is no head for Golden Freddy, as his costume didn’t appear in Five Nights at Freddy’s 3, even as decoration. The lights in the Bad Ending may have been symbolic of it’s representation).
And the “The Happiest Day” minigame in Five Nights at Freddy’s 3 shows these same masks being worn by the five dead children (The fifth child puts on the Golden Freddy head when the minigame is completed) as well.
We also see in the “Give Gifts” minigame in Five Nights at Freddy’s 2 that The Puppet possibly “gives life” to the dead children (Giving them new life in the bodies of the animatronics). Once again, Golden Freddy is an exception, as the costume may have been used by the killer, then disposed of. The fifth dead child appears for a single frame in the minigame, right before Golden Freddy’s head flies out from the center of the frame, obscuring them. The fifth dead child may instead be attached to a spiritual representation of Golden Freddy, explaining why Golden Freddy doesn’t seem attached to reality and instead shows up as a bizarre manifestation.
Just who/what is this Puppet? How is it even aware of the Dead Children’s situation and how can it manipulate their souls to help them? It seems to also be behind the erratic behavior of the non-haunted animatronics, as it appears to be leading them places (it guides “Toy” Freddy in the “SAVETHEM” Minigame).
There’s something else unaccounted for.
In the “Get Ready” minigame in Five Nights at Freddy’s 2, we see the five dead children (we see the Purple Guy standing in the corner of the previous room in this minigame as well). But aren’t we forgetting someone?
This child, who appears in the “Take Cake to the Children” minigame in Five Nights at Freddy’s 2. They seem to be murdered by the same Purple Figure, but not in the restaurant. Rather, the child seems to be crying outside before the Purple Guy drives up and kills him.
Does this sixth child go on to inhabit The Puppet? Was this child the first victim of the murderer? Was their death/disappearance overlooked by the newspaper clippings in the original Five Nights at Freddy’s because they weren’t actually in the restaurant?
It’s also worth noting that the jump-scare at the end of this minigame features The Puppet, despite it not actually appearing anywhere in the minigame. This is bizarre, as the jump-scare of the death minigames usually correspond to a main feature of the minigame:
“SAVETHEM” features no jump-scare, instead cutting to static “Give Gifts” features Golden Freddy, who appears directly after a fifth dead child appears in the center, possibly symbolizing the fifth child being Golden Freddy. “Get Ready!” features Foxy, who you control during the minigame, and is the only animatronic to appear in the minigame. Is this also implying that it may have been Foxy who witnessed the murders and went berserk, causing the bite of ‘87? “Take Cake to the Children” oddly features The Puppet, who doesn’t appear in the minigame. Instead, only “Classic” Freddy appears in the minigame.
Is this minigame corresponding to the “creation” of The Puppet?
It would explain why The Puppet seems to be fully aware of what it is doing in regards to the other Animatronics. It’s possible that The Puppet was the “someone” who “tampered with” the recognition software and behavior of the other Animatronics in Five Nights at Freddy’s 2.It’s also possible that the scenes we see at the end of each night in Five Nights at Freddy’s 2 correspond to the process of The Puppet placing a child’s soul in an Animatronic, in this case Freddy.
It’s also worth noting one other thing in the “The Happiest Day” minigame.
Why does The Puppet not only look like one of the Children, but fade away with them once they find peace? It’s short and stubby, versus it’s normal, very thin and gangly appearance:
Is The Puppet in the minigame also a Child, but from a death from a different situation?
ALSO, it is worth noting that Five Nights at Freddy’s 3 features EXACTLYsix “Phantom” characters (There are only five shown in the “Extras” menu, but “Phantom Mangle” can show up hanging from the ceiling in the room with the Foxy lamp, then appears on the other side of the divider wall in the office, screaming and creating an Audio Error).
Are these Phantoms representations of the six dead children? Since all the physical Animatronics are destroyed (except for Spring Bonnie/Springtrap, who may be possessed by a different spirit altogether), do the children manifest as these Phantoms instead?
This would explain the strange circumstances surrounding The Puppet’s actions.