Hi AskAGameDev. First of all, thank you for your blog. It's nice to have such a down-to-earth insight of the Gaming Industry. As a guy who plays on both PC and consoles I'm curious on why 30 frames per second has become the de-facto standard for console gaming. Aside from obvious reasons (like marketing and customers' expectations on graphic fidelity) are there other reasons from the game developers' points of view that determine this choice (if it can be considered a choice) ?