Heroes of Easthaven: Epilogues
Following the defeat of the demon Belhifet and subsequently the demise of the white dragon Icasaracht, the Company of the Even Hand agreed that their time together as an adventuring party was at an end. They had stared down the foul forces of the Nine Hells and the fury of a ghostly Dragon, and had earned respite to pursue their own respective lives once more.
One by one, the members of the company departed the town of Easthaven where they had met, and took to the four winds to find new adventures or lasting peace…
Nythura was the first to depart the Dale, joking that she found it much too cold for her tastes. She ventured south to the more temperate climes of the Sword Coast and did as she had always done; brought her magic to bear on would-be villains and malicious forces that threatened the local populace. She enjoyed fame and admiration for a time, but nothing challenged her arcane ability quite like the confrontations with Belhifet and Icasaracht. She decided that it was perhaps time to return to Rashemen and put her magical abilities on display for her former sisters.
Her journey back home was disrupted, however, when she
came across a young tiefling exile from the interplanar city of Sigil.
Calling herself ‘Grace’, the tiefling stated that she had been exiled
from her home out of fear that her sorcerous powers would bring harm
upon her fellow residents. Nythura took pity on the lost girl, seeing
something of herself in Grace’s situation, and put her homecoming on
hold to aid Grace in finding a purpose in life.
companionship turned into teaching, and it was not long before Grace
considered Nythura to be her mentor in the ways of sorcery. Tales of
their combined arcane might attracted potential learners who had little
idea on how to control their innate powers. Nythura took up residence in
the Caravan City of Scornubel, built herself a home, and began to take
on apprentices. For the first time in her life, she truly felt as if she
had found her calling.
Thirty years after Belhifet’s demise, word reached the draconic sorceress’ ears that the town of Targos in Icewind Dale was under threat of goblin invasion. Feeling a pang of nostalgia and a desire to protect the place where she had discovered the true depths of her powers, Nythura tasked Grace with traveling to the far north to aid the defenders of Targos against the besieging goblins.
Rhys found newfound hope in his efforts to protect the Dale and Kuldahar, and saw that despite his affliction, he could still be of use to his people. Slowly his spirit and zest for life returned, and though he would always maintain a grim countenance, by all accounts he was much happier than before.
The ranger elected to remain in the Dale,
choosing to remain in Kuldahar to serve not as a scout, but as a
protector. He was surprised that Zelthana followed him home and
confessed her love of the stricken ranger, and after much pestering and
persuasion, Rhys let his emotional walls down long enough to allow
himself to be loved by the lost pirate.
The pair had their first and only child, a girl named Ophelia, three years after the defeat of Belhifet. Their daughter’s birth widened the growing rift between the two lovers, who had grown apart in the passing years largely in part due to Zelthana’s wanderlust. They tried to keep their union together for the child’s sake, but on the eve of Ophelia’s third birthday, Zelthana vanished and left Rhys to raise the girl on his own. Rhys never saw Zelthana again.
Ophelia took after her father, largely in part due to her hardly knowing her mother. She discovered a love for the woodlands, and often described the majesty of the forests for her sightless father. She grew into a knowledgeable ranger and serviceable druid, and swore her life to protecting the great forests of Kuldahar like her father and grandparents before her.
This vow came into practice some years later, and Rhys saw his daughter off as she ventured to Targos to fight back against the horde of goblins threatening the town. Rhys remained home in Kuldahar, keeping to his own and letting the younger generation of heroes take up the mantle of saving the Ten Towns once again.
her fellow adventurers by remaining loyal to the company throughout
their quest, and startled them further by staying behind in Icewind Dale
to pursue her love of the blind ranger, Rhys. Perhaps such stalwart
companionship had spurred a change of heart in the free-willed pirate,
or perhaps she simply wished to keep away from the life of a runaway
fugitive that she would surely rediscover were she to return to
The former pirate wormed her way into Rhys’ good graces, and though their relationship was between two very different people, it was healthy and happy for a few years. However, as their time together went on, Zelthana began to regret settling down, and sought the freedom of the high seas once again. It was the birth of her daughter Ophelia that convinced her to give the sedentary life one last try.
Her attempts did not succeed, and she fled Kuldahar shortly
after Ophelia saw her third winter. She never returned to the north,
instead choosing to call upon her notoriety from her time as a pirate to
rouse a crew once more.
For ten years, it looked as if the
pirate queen’s return was to rival her original campaign in the waters
of Calimport. However, as fate would have it, she was betrayed once
again by her crewmen, and was sold out to the Calimport authorities in
order to collect on her old bounty.
Zelthana was publicly hung in the center of Calimport, an example to all that attempted to practice the dreaded career of piracy in the trade city. Her last cry was that of her daughter’s name.
Magnar Gold-Heart found great joy in assisting his dear friend with the rediscovery of his lost daughter Siri, and further joy still in bringing the foul forces of the Nine Hells to justice in the name of Tyr. Having felt as though he served his god to the best of his ability, he returned to Athkatla and chose to pursue the path of knighthood to emulate Varius’ example. He became the first dwarf to join the Order of Holy Judgment, and carried the Wintergaze family seal upon his shield as a way of honoring the memory of Varius.
With greater longevity than a
human, the following thirty years passed in the blink of an eye to the
devoted dwarf. He had fought in battles against goblin and giant alike,
stood toe to toe against foes malicious and cunning, and always came out
on top. As he approached his hundredth year, he began to wonder if he
would ever once again carry out the will of justice in such a grand
fashion as he did when he helped strike down Belhifet.
This chance came to him near to the day of the thirtieth anniversary of Belhifet’s demise; word came to Amn concerning the impending invasion of Targos by a horde of goblins. Feeling the call of adventure in the far north once more, Magnar hoisted his hammer high and took to the road, intending to come to the defense of the Ten Towns once more.
came to realize that even the bustling port of Bryn Shander, where she
had spent much of her life, was far too confining after she had
witnessed true adventure in the quest against Belhifet’s dire
machinations for the Ten Towns of Icewind Dale. She made her peace with
her father’s final departure, giving him her love and forgiveness one
last time before she took to the road to expand her horizons and tell
the tale of her heroic companions.
Her goal of tale-spinning brought her to adventure once again, and she became a known presence in the city of Neverwinter in large part due to her heroic exploits and beloved tales. On more than one occasion did she consort with the likes of Elminster Aumar to save the city from certain demise, and was even offered membership in the Harpers. Officially, she declined, but others noted that she spent a great deal of time in the pursuit of preserving lost histories and magical artifacts, all the while running the grand library of Neverwinter.
As she entered her late thirties, her duties to the Harpers saw her paired with a half-elven cleric of Mystra, a dashing spell-slinger named Sylvoril, with whom she contested a foul lich that sought to subvert the very government of the city she called home. Though defeating the lich was but another adventure for the practiced skald, her cooperation with Sylvoril led to the greatest adventure of her life yet. The two were wed in a grand ceremony celebrated by the residents of Neverwinter, and the pair retired early to a life of preserving magical history at the library of Neverwinter.
Siri gave birth to their first child, Lucian, and gave her surname to the boy to honor her father and the life he gave to save hers. Lucian grew up much as Siri did; his nose buried in tomes, surrounded by the wonders of magic and history. However, his father’s influence saw him often in the Church of Mystra. As the young man grew, he came into the role of a squire, well on the way to becoming a Paladin of Mystra.
At the young age of nineteen, Lucian was tasked with the final trial before attaining full knighthood as a Paladin of Mystra; venturing to the town of Targos and aiding the people there against the invading goblins that threatened their way of life.
As she bid her son farewell, Siri smiled and fondly recalled her father, knowing that Varius would feel the utmost pride in his grandson’s choice.
miraculously survived the battle against Belhifet, where he suffered a
mortal wound in Siri’s stead that was almost certainly his last.
However, he somehow persevered and even thrived, fighting with vengeful
vigor until the devil laid slain.
The paladin somehow carried on after the injury that surely would have been his death knell. During the quest to stop Icasaracht however, his companions noted that the old knight was growing increasingly silent and distant. He finally confessed that he was indeed mortally wounded by Belhifet, but was visited by a vision of Tyr and spared of death as a reward for his virtuous sacrifice to save Siri. He was given one year to live by his god, and he intended to use it to go on one final adventure with his beloved daughter.
After the ghostly white dragon was slain and
banished once more, Varius spent two months with his daughter and
Magnar, living peacefully as a guardsman in Bryn Shander, where he
spread the word of Tyr and performed acts of charity.
Siri announced that she was departing Icewind Dale to explore the world, and thus Varius entrusted her with his prized bastard sword before bidding her a final farewell. With six months remaining on his divine gift of life, Varius requested that Magnar accompany him on one last journey.
pair ventured to the forest of Tethir, just outside of Athkatla, where
Varius personally asked Queen Ellesime of Suldanessalar for forgiveness
in his abandonment of his love, Phyra, whom had been born and raised in
Suldanessalar before departing to Icewind Dale to live a more exciting
life outside the elven city.
Queen Ellesime commended the aged Paladin for his humility and compassion, and professed that there was no forgiveness to be given; by finding his path in life and reconciling his mistake by meeting and saving his daughter, he had fulfilled whatever sort of forgiveness that the queen was able to give. She offered to gift him with trinkets befitting honored guests of the elves, but Varius humbly declined, saying that he had already received the greatest gift the fair queen could have given.
The pair of Varius and Magnus returned to the Temple of Tyr in Athkatla, where the former spent his last remaining months instructing squires and leading acolytes in prayers to Tyr.
One year to the day after the defeat
of Belhifet, Varius knew his time had come, and went to Tyr with no
regrets. It is said that he stood before the grand shrine within the
temple, clad in his finest armor, and vanished in a brilliant flash of
His memory was carried on by his daughter and his eventual grandson, Lucian, a paladin of Mystra who wielded his bastard sword in the defense of the Ten Towns. The circle of heroism had revolved once more, and grandson had come to defend the innocent like his grandfather before him.
It is said that when Lucian raised his sword in times of despair, the slightest sight of a wraithlike knight can be spied even in the darkest of places, raising his ghostly sword in service to justice and the pursuit of good above all else.