Meet Gucci Guilty Absolute, The House's First Men's Fragrance Under Alessandro Michele
Since taking the reins as the Creative Director of Gucci, creative director Alessandro Michele has remade and reinvigorated the storied fashion house with his eclectic aesthetic, a modern spin on 70s chic. And now that’s been captured in a bottle for the first men’s fragrance under Michele, Gucci Guilty Absolute. “Alessandro loves perfume, and he likes to create it,” Master Perfumer Alberto Morillas. “He told me exactly what he wanted and what direction he wanted to go in. He asked me to create a ‘new patchouli.’ There are so many in the market from the 70s, but my challenge was to make a different—a very different, very Gucci—patchouli.” Courtesy of Gucci Gucci Guilty Absolute, $99, Created in homage to Gucci’s leather-making roots, Guilty Absolute is a unique take on patchouli, with notes of Woodleather and Goldenwood, meant for a man who designs his own sexuality and masculinity. Those aren’t the only directions Michele gave Morillas. “Alessandro told me that he wanted a leather, but not the older style of the leather; modern, with a lot of color inside,” says Morillas. “The wood leather is wood, but we take the molecule and create the scent for that effect. For me it's very deep, very attractive, because you want a leather but sometimes the leather doesn't smell so good. On your skin it changes a lot. You don't see the coloration of the perfume, but inside you have this energy.” Michele wanted a contemporary woodsy scent that followed the same philosophy he has for fashion: It would be free from traditional rules. “My job is to find the quality mix, but (when) I create the perfume it's not mine any longer, it's the perfume of Alessandro,” Morillas says. “This is the fragrance of a new generation—we wanted to create a new story, in the style of Alessandro. I used a special patchouli, and a special vetiver, but just the heart of the vetiver. When you smell Absolute, it’s very different.” Vetiver lends an earthy balance to the three forms of sweet patchouli oils. Courtesy of Gucci Jared Leto stars in the Gucci Guilty Absolute campaign ­ The bottle takes inspiration from the textures and colors of cognacs and cigars, evident in the flask-like lines of the flacon. So how does Morillas envision the scent fitting in with Gucci’s aesthetic? “Architecture is just a house—it's nice, but it doesn't move," he says. “The perfume, you need to have this sensibility. It's more a dream. It's very complicated. When you work, you create a new perfume with somebody, you need to understand, you need to have this feeling. And Alessandro has this type of feeling. He understands. He takes time to smell in the skin, to smell in the little pepper, he smells in the air.” Courtesy of Gucci Master Perfumer Alberto Morillas While the vibe Michele and Morillas had in mind for Gucci Guilty Absolute is very specific, the person they envision wearing it is not. “It's a character, it's a designer, it's an artist,” Morillas says of who he envisions wearing the fragrance. “It's not really masculine or feminine if you enjoy to wear it. It's an Alessandro perfume.” After making his debut last fall, Jared Leto returns as the face of GUCCI Guilty, and he’s on the same page when it comes to its universal, genderless appeal. “I think that the idea of masculinity is really probably whatever you want it to be,” Leto says. “It's subjective, it's up to the individual and I think that’s a good thing. We don’t have to live up to someone else’s idea of who we should be—a man isn’t something that’s black and white.”
Presence is more than just being there.
If a man has an apartment stacked to the ceiling with newspapers we call him crazy. If a woman has a trailer house full of cats we call her nuts. But when people pathologically hoard so much cash that they impoverish the entire nation, we put them on the cover of Fortune magazine and pretend that they are role models.
—  B. Lester
Arc System Works And Its Fighting Game Legacy, It's All About The Cool
The world of fighting games is a deeply competitive one, for both the players and the developers who make them. However, one studio has tried to take a different path and so far, it has worked out very well for them. I am of course talking about Arc System Works, and I was lucky enough to catch up with members of the team to discuss all things cool and flashy.
By Ollie Barder

Forbes interview with Daisuke Ishiwatari and Mori Toshimichi.

A few things in the interview:

  • Daisuke came straight to Arc after completing a kind of game developing school. He’s been there 20 years.
  • Daisuke is pretty much responsible for getting Mori into Arc. He’s been there for 13 years.
  • One reason BlazBlue didn’t become an RPG is because Mori realised how difficult it is to debug and develop an RPG. Mori’s love for story in games comes from him having played Final Fantasy III while still in middle school.
  • Mori believes that his creations should be seen under the Arc label and as something Arc has created as opposed to something he has.
  • They both love Street Fighter.
  • Daisuke wanted Guilty Gear to be as over-the-top and flashy as possible.
  • Daisuke wants to pursue a kind of cool that transcends language
  • One reason why their IPs have stayed in 2D is because they believe it’s easier to communicate what’s on screen (Daisuke cites Super Mario Bros and holes in the ground).
  • They both want to master the mechanics of BlazBlue and Guilty Gear as fighting games before they move onto different game genres.
  • Both believe in firms rules for video-game developing, although Daisuke is more lax.
  • Both have been partially inspired by Diablo II′s design.
  • Originally, Arc wanted to create a new game engine for Guilty Gear Xrd, but they didn’t have the resources, so instead turned to Unreal Engine 3.
  • Mori loves Star Wars: Battlefront, and Batman: Arkham Knight.
  • Daisuke likes FPS’, but really likes Tomb Raider. He’s also a fan of Indiana Jones.
  • Daisuke notes that a lot of effort has been put in -REVELATOR-’s story mode.
  • Mori is a fan of RWBY. If given the chance, he wouldn’t turn down creating a RWBY-based fighting game.

Zuriel Oduwole is a girl to watch as a rising reporter, writer, supporter of education and a role model for other girls.

The 10-year-old from Nigeria is the youngest person ever to be interviewed in Forbes magazine, featured in the August 2013 issue of Forbes Africa.

“Zuriel believes if she can walk a mile, then there are girls who on seeing her work and progress made, would walk a mile and half.”

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2002, at age 22 Gisele landed on a Forbes cover after her image was already becoming synonymous with selling power. 2002 was also the first year she debuted on the highest paid models list.