for enjoyment and personal insightful only

anonymous asked:

hello. 💖 i feel as if i've recently been drawn to Aphrodite. i've found myself doing devotional things for her, reading up on her, and praying to her. i have not read up on any other Theoi though, and I haven't researched much about hellenic polytheism that doesn't involve her. is there a way i can worship solely Aphrodite? im very nervous about conforming to religion, as i grew up in a toxic catholic household, but should i try to submerge myself and research hellenic polytheism more?

There are plenty of people who only worship one or two of the Theoi. I personally feel like I get more enjoyment out of my worship for worshiping the whole pantheon, but not everyone is going to feel that same way. If you’re happy worshiping just Aphrodite, then good for you! 

I do suggest learning about the Theoi who are important to Her, as it can give you a deeper understanding of Her, help you to feel closer to Her, and provide you with insight for other ways to honor Her. 

Firefly: Inara Serra [ENFJ]

Extroverted Feeling  (Fe): Inara excels at making others comfortable, putting them at ease, and catering to their needs, both as a friend and in her profession as a paid companion. She always knows what to say to comfort people or offer support. Inara strives to be a good influence on Kaylee. She is very affected by others’ treatment of her; Mal’s casual slights against her profession injure her, and initially she and Shepherd share mutual dislike, but that softens into respect. Inara frequently reminds others that her profession is legal and socially accepted; that acceptance is important to her. She forgives easily if the apology is sincere and tends to sacrifice herself for the good of others.

Introverted Intuition (Ni): She has a mystical side that assists her in making wise choices in clients; she searches for an aura or an “energy” that she trusts to make them compatible; her profession is not a job to her so much as a means of fulfilling her own and others’ needs. She carefully considers whether current choices will lead her toward the person she wants to be in the future; Inara gives powerfully insightful advice when confident of her futuristic vision.

Extroverted Sensing (Se): Her room is designed not only for others’ enjoyment, but to appeal to her love of beautiful things as well. Inara places great emphasis on sensory pleasures; she is careful in her appearance and always put together, with an eye for fashion and design. She enjoys physical activities such as fencing and dancing, and encourages others to act on their physical instincts.

Introverted Thinking (Ti): Though Inara tries to remain objective, her emotions often get in the way of her impartiality. She prefers to connect to others on an emotional level. Inara has a great desire to master things and to make the right decisions.

Why men will enjoy Aberford too (even though it’s a game about women)

There’s a lot of men who are excited for our upcoming zombie vs 50s housewives video game, but there’s also a few who accuse us of being “femnazis” or misandrists or SJWs who want to kill all the men. So let me take a second why that’s ridiculous and why, in fact, we should all be excited for Aberford.

1. The game is designed to be fun, first and foremost

We’re making this game because we love playing games, and we want to create something that other people will love playing too. Aberford is designed to challenge you without forcing you to grind. It integrates dynamic combat and tricky choices in an interesting way. It’ll make you think without getting preachy. It’s written to make you laugh and cry and yell things at your computer screen like a crazy person. It’s not a soapbox or a hidden message game. The message, which we’ve loudly and clearly been pushing for months, is that 1950s housewives would own a zombie apocalypse. And they will.

It’s fun premise with some great art, solid gameplay, rocking 50s tunes, and an interesting story to tie it all together. That’s the goal.

2. Turning into zombies is a plot device, not divine retribution.

I think this is the first, great stumbling block for many people. But I assure you, the men in Aberford don’t choose to become zombies. The virus isn’t some anti-male curse that some evil woman cooked up as an excuse to murder them. It’s not some secret dig at men. It’s a plot device, as suggested by that popular post back in the day.

The men get infected with a virus that 99+% of them had nothing to do with and didn’t know it existed. They lose control and the women have to fight them to survive. Yes, we do explore the crappy 1950s social dynamics along the way (and look at how we can do better today) but it’s not a revenge-fueled “kill all men using a tiny guillotine” game. Like all good sci-fi, Aberford takes a “what if” scenario and digs into it for our enjoyment and intellectual enlightenment. 

This is a new and different story, but we’ve put a lot of time and thought into making it engaging, insightful, and accessible.

3. The women are the main characters, and that’s okay

Unless you only choose games based on mutual penises with the protagonist (which is weird), there’s no reason not to be excited about the main characters in Aberford. They represent a range of personality types, but they’re all strong, interesting characters. They’re well-rounded, engaging, and funny (each in her own way), and you won’t have to stretch hard to relate to them.

Here’s the thing: The character in a game doesn’t have to look like you for you to enjoy it. Since most games only have 1 main character, MOST people don’t really resemble the character anyways. We’ve played as fat Italian plumbers, dinosaurs, Lombaxes, Argonians, anthropomorphic foxes, gorillas with ties, orcs, and even weird chomping circles. So the characters don’t even need to be human for us to play as them. The characters need to be fun, and that’s what we’ve done with Aberford. All you need is a willingness to give the characters a try.

And remember, some of the greatest characters in gaming are women, like Lara Croft, Sarah Kerrigan, and Samus Aran. So, again, lots of upside, no real downside.

4. We’re men.  (Well, 3 out of 9 of us are).

But specifically, I, the writer of this game, am a man. And I certainly don’t hate myself or other men. I have no “make men feel terrible for existing” agenda. But I am self-aware enough to admit that men don’t always treat women as equals, and that some completely avoidable behavior in our lives is having a negative impact on theirs. And that behavior was particularly pronounced in the 1950s, which is why we get into it. It might push you outside your comfort zone, but it’s being crafted by someone who’s trying to help you see women in a better light, rather than someone who’s trying to make you hate men. 

At the end of the day, we can all see that the face of gaming is changing. And as an old-school gamer, I want to help shape that change by mixing my favorite video game elements with stories that appeal to a more diverse audience. Attracting more people to gaming is a good, because it means there will be higher quality games, better equipment, and more title releases. So if Aberford is successful, we’ll have a great bridge between generations of gamers and maybe something you and your ladyfriend can enjoy together. 

Or, if nothing else, you’ll have one more title to add to a list of titles that prove women are totally equally represented in video games and everything’s fine. Win-win.

The search for a spiritual path is born out of suffering. It does not start with lights and ecstasy, but with the hard tacks of pain, disappointment, and confusion. However, for suffering to give birth to a genuine spiritual search, it must amount to more than something passively received from without. It has to trigger an inner realization, a perception which pierces through the facile complacency of our usual encounter with the world to glimpse the insecurity perpetually gaping underfoot. When this insight dawns, even if only momentarily, it can precipitate a profound personal crisis. It overturns accustomed goals and values, mocks our routine preoccupations, leaves old enjoyments stubbornly unsatisfying.
—  The Path of Purification (1975) translation by Bhikkhu Ñanamoli