flemeth would be right up there

Solas is not a hero, fallen or otherwise, and I think if you called him such, he would actually find it a bit amusing. Solas thinks of himself as the villain, and he probably has for a very long time.

And narratively, he’s not actually wrong – at least, I don’t think he will be, given Bioware’s track record with villainizing well-intentioned characters who go to extreme measures for the sake of their goals (see: Anders, who is villainzed by the actual writers and not given a chance at redemption, and Loghain, who is villainized by the narrative but not the writers, and is given a chance at redemption).

There are two very telling banters that really reveal his opinion of himself in regards, actually, so these are Solas’ canonical thoughts on himself and not things I am making up.

In one, Solas tells Solas’ his own intentions were good and that he did it to “save them” and not to “be right”, which tells you that Solas doubts his own motivations for doing things, so we can’t even solidly say Solas himself realizes he’s well-intentioned (even though he very clearly is). 

In the other, Vivienne asks him if he sees himself as a villain and he responds “no more than any other clever man who wonders what he is capable of if pushed” (or something along those lines, I cannot remember his actual words at the moment and am too lazy to check). Solas does not think of himself as a hero, rather he thinks of himself as a clever man capable of a great many things others would consider wicked or ruthless if he is pushed to extreme measures, which he has been by the end of the game.

If you recall, Solas himself says he would not wish his fate upon even his worst enemy, through Cole. He does not wish anyone to walk with him because he has been pushed into becoming a villain by his circumstances.

I think it’s a very good thing to remember, that, for the purposes of narrative, Solas is currently set up to be a villain. He is a major antagonist, and even though I think he will not be the Big Bad in the end, that there are worse things than him and Flemeth/Mythal, it is important to remember the role Solas is going to play.

Is he an interesting (and to many, sympathetic) character? Without a doubt. Is he an anti-villain? Almost certainly. But right now, he’s set up to be a villain nonetheless. I would like for him to have a chance at redemption, but whether or not he will remains to be seen.

anonymous asked:

do you know anything about game creation? is it, like, hard to make long hair? why can flemeth have long hair but my quzzie can't - pls pepper my salt

I actually know a lot about game creation and yes, it is incredibly hard to make long hair.

Have you ever seen long hair mods in motion?

You see there are a lot of clipping issues and movement issues (unless the hair is always pulled back along the back), the longer the hair. So for an animator to go through and fix ever single one of those issues for every movement the Inquisitor does, including laying down, kneeling, being thrown (by an attack or Corypheus), and every step while exploring would just take too long and too many resources that can be used on other parts of the game.

What more hair is one of the harder things to animate, because it takes a lot if you do individual strands that move with the physics engine and that can easily crash a computer with just an inch of stranded hair. That is why a lot of animations use what my teacher always referred to as “lego hair”, it’s modeled rather than created with the hair mechanic and it tends to be more rigid than actual hair. This is the easiest, least expensive, and least taxing (on the system) way to do it; however the downside is that is won’t fall over breasts or along cheeks like real hair does, it simply cuts right down through the model. Which is just visually bad and no one wants to pay money for that alternative right?

Meanwhile, someone like Flemeth? She shows up for maybe 20 minutes and has few movements and a shorter time for those movements, meaning it does take less time and resources to do one scene with one long hair versus 500 with several long hairs. 

Not to mention, your Inquisitor’s hair would also be affected by their other features. Such as forehead, cheeks, and horns if Qunari. In fact my elf Inquisitor’s hair clips in his cheek even though it’s not a long hairstyle, just one of the longer hairs. So I can see how experiencing that on a longer or larger scale would get annoying and drop visual quality. Again going back to the lego hair thing.

So it is really hard to do long hairs, at least good enough to put them in an AAA game for a customizable character to use in several thousand different simulations without severe clipping or floating issues (if you look at some modded hairs they will float off of things like breasts to avoid clipping, one issue being preferable to the other). Which is why no custom main character game has long hairs further than the shoulders, at least none that I know of.

Killing my sacrificial Hawke in Here Lies the Abyss was easier than I thought it would be.   I know that it breaks Varric’s heart, but letting Hawke face down the Nightmare with a dumbass quip about spiders feels right, somehow.

Hawke spent an entire game fighting hopeless battles against terror, despair, and crushing loss.  But Hawke never gave up, and this time their struggle will at least make a difference.  Hawke has got this.

And who knows?  Hawke might not actually be dead.  If anyone could survive that showdown, it’s them.  And Flemeth did give Hawke that whole big speech about how Hawke should not be afraid to jump into the abyss as the world changes.  You can’t tell me that quest title is an accident.