firebases

Beginner Witchcraft - UPDATE

A common post request.

How to begin:

  • Begin by reading everything you possibly can about witchcraft, plants, other religions, etc.
  • Take notes on everything you can.
  • Be creative and use your imagination, look for symbols in your day-to-day lives.  
  • Re-read your notes and important information,
  • Do your research.
  • Make sure you research all paths and philosophies.
  • Start a consistent meditation and visualization regime.
  • Find a path you love.
  • Learn about yourself and your path and beliefs.
  • Work with your energy and practice harnessing it.
  • Start practicing your spells after enough research.
  • Write your own spells and start a grimoire.
  • Continue reading and learning.                                                                                                                                                                                      

Topics to research:    

  • Herbalism
  • Different witchcraft paths
  • Witchcraft history and its origins.
  • Different deities in different cultures
  • Folklore, superstitions,  and wives tales
  • Mythology from different cultures
  • The elements Air, Earth, Water, Fire
  • Basic tools and supplies for the craft
  • Sabbats and esabats
  • Witchcraft misconceptions
  • Nature cycles and lunar phases
  • Divination
  • Alchemy
  • Chakras
  • Auras
  • Working with spirits and angels
  • Tarot
  • Crystals
  • Runes                                                                                                       Magickal theory
  • Spells
  • Curses - the dangers and how to cast them properly
  • Sigils
  • Familiars
  • Incense
  • Ways to stay safe when practising
  • Types of Witches
  • Cheap witchcraft supplies
  • Dangers of witchcraft
  • Solitary v.s Coven witchcraft
  • Ritual structure
  • How to set up an altar
  • Study Nature
  • Negative energy and how to rid of it.
  • Candle magick
  • Astrology
  • Psychic Practises
  • Faeries
  • Protection against harm


Things to practice:

  • Grounding and centering
  • Meditation
  • Casting and closing a circle
  • Raising, releasing, and visualizing energy.
  • Record any magick practices, visions, or dreams you receive.   
  • Spend as much time as possible in nature.        
  • Listen and observe.               
  • Practice invoking Gods, Goddesses, and elements.  
  • Cleansing
  • Charging
  • Warding
  • Keep your grimoire up-to-date
  • Find a mentor - Someone to help you find your path
  • Practise staying concentrated
  • Intent

Remember:

  • All paths are good paths, do not insult anyone’s path.
  • You do not need any fancy equipment to practise
  • You don’t need to practise everyday
  • Follow your path don’t  let others tell you what to do or force their beliefs on you.
  • Believe in yourself!
  • Take care of yourself
  • Be respectful of others paths and beliefs
  • Never stop learning
  • Ask questions
  • Make lots of friends in the community
  • Stay safe
  • Make sure you do not steal from closed religions!
  • Have fun!

May the moon light your path!

==Moonlight Academy==

10

The M42 Duster Appreciation Post

During the course of the Korean War, the U.S. Army decided to phase out all vehicles based on the M24 Chaffee chassis, such as the M19 Gun Motor Carriage 40 mm Anti-Aircraft, in favor of designs that utilized the chassis of the M41. Since the 40 mm guns were still seen as an effective anti-aircraft weapon, the turret of the M19 was simply mounted to the M41 chassis with few changes except a partial redesign to accommodate the larger turret ring of the M41 and designated as the M42.

Production of the M42 began in early 1952 at GM’s Cleveland Tank Plant. It entered service in 1953 and replaced a variety of different anti-aircraft systems in armored divisions. In 1956, the M42 received a new engine and other upgrades along with other M41 based vehicles, becoming the M42A1. Production was halted in Dec. 1959 with 3,700 examples made during its production run.

Sometime in the late 50s, the U.S. Army reached the conclusion that anti-aircraft guns were no longer viable in the jet age and began fielding a self-propelled version of the HAWK SAM instead. Accordingly, the M42 was retired from front line service and passed to the National Guard with the last M42s leaving the regular Army by 1963, except for the 4th Bn, 517th Air Defense Artillery Regiment in the Panama Canal Zone, which operated two batteries of M42s into the 1970s.

The HAWK missile system performed poorly in low altitude defense. To ensure some low altitude anti-aircraft capability for the ever increasing amount of forces fielded in Vietnam, the Army began recalling M42A1s back into active service and organizing them into air defense artillery (ADA) battalions. Starting in the fall of 1966, the U.S. Army deployed three battalions of Dusters to the Republic of Vietnam, each battalion consisting of a headquarters battery and four Duster batteries, and each augmented by one attached Quad-50 battery and an artillery searchlight battery.

Despite a few early air kills, the air threat posed by North Vietnam never materialized and ADA crews found themselves increasingly involved in ground support missions. Most often the M42 was on point security, convoy escort or perimeter defense. The “Duster” (as it was called by U.S. troops in Vietnam) was soon found to excel in ground support. The 40 mm guns proved to be effective against massed infantry attacks.

Most of the Duster crew members had their AIT training in the 1st. Advanced Individual Training Brigade (Air Defense) at Fort Bliss, Texas. Some of the Duster NCOs had received training at the Non Commissioned Offices Candidate School which was also held at Fort Bliss, Texas.

The 1st Battalion, 44th Artillery was the first ADA battalion to arrive in Vietnam on November 1966. A self-propelled M42A1 Duster unit the 1st of the 44th supported the Marines at places like Con Thien and Khe Sanh Combat Base as well as Army divisions in South Vietnam’s rugged I Corps region. The battalion was assigned to First Field Force Vietnam (IFFV) and was located at Đông Hà. In 1968 it was attached to the 108th Artillery Group (Field Artillery). Attached to the 1/44th was G Battery 65th Air Defense Artillery equipped with Quad-50s and G Battery 29th Artillery Searchlights. The 1/44th served alongside the 3rd Marine Division along the Vietnamese Demilitarized Zone (DMZ) in I Corps thru December 1971.

The second Duster battalion to arrive in Vietnam was the 5th Battalion, 2nd Air Defense Artillery. Activated in June 1966 it arrived in Vietnam in November 1966 and was diverted to III Corps, Second Field Force (IIFFV) and set up around Bien Hoa Air Base. Attached units were D Batter y71st Air Defense Artillery equipped with Quad-50s and I Battery 29th Artillery Searchlights. The “Second First” served the southern Saigon region through mid 1971. D-71st Quads remained active through March 1972.

The third Duster battalion to arrive was the 4th Battalion, 60th Air Defense Artillery. Activated in June 1966 it arrived in Vietnam in June 1967 and set up operations in the Central Highlands, based out of An Khê (1967-70) and later Tuy Hoa (1970-71). Attached units were E Battery 41st Artillery equipped with Quad-50s and B Battery 29th Artillery Searchlights (which were already in country since October 1965). Members of these units not only covered the entire Central Highlands, but assets also supported firebases and operations along the DMZ to the north and Saigon to the south.

Each Duster Battalion had four line batteries (A,B,C,D) and a headquarters battery. Each battery had two platoons (1st, 2nd) which contained four sections each containing a pair of M42A1 Dusters. At full deployment there were roughly 200 M42 Dusters under command throughout the entire war. The Duster and Quads largely operated in pairs at firebases, strong points and in support of engineers building roads and transportation groups protecting convoys. At night they protected the firebases from attack and were often the first targets of enemy sappers, rockets and mortars. Searchlight jeeps operated singularly but often in support of a Duster or Quad section at a firebase.

Between the three Duster battalions and the attached Quad-50 and Searchlight batteries over 200 fatalities were recorded.

The three M42A1 equipped ADA units (1/44th, 4/60th & 5/2d) deactivated and left Vietnam in late December 1971. Most if not all of the in-country Dusters were turned over to ARVN forces. Most of the training Dusters at Ft.Bliss were returned to various National Guard units. The U.S. Army maintained multiple National Guard M42 battalions as a corps level ADA asset. 2nd Battalion/263 ADA headquartered in Anderson SC was the last unit to operate the M42 when the system was retired in 1988.

Update: Operation Norbury

op-norbury.org — thanks to @sherlock-is-my-pressure-point, we’re working on creating a site via firebase hosting instead of wordpress for now (because firebase is free, haha). I should secure the domain in the next few days (p.s. if you’d like to contribute actual dollars to pay for the domain please message me directly.)

What we will need to launch op-norbury.org – contents, contents, contents! Here’s the site outline in case you didn’t see the previous post:

Our Mission

Holmes/Watson since 1887
- Queer reading in ACD canon
- Homosexuality in Victorian literature

Queerbaiting in BBC Sherlock
- Romantic Tropes used in Sherlock
- Queer Coding in Film applied in Sherlock
- Examining BBC/Heartwood Marketing Tactics (including Creator quotes)
- Meta Collections: (this is where we need to be very specific - how did the narrative/filmmaking techniques/marketing lead fans to believe the eventual culmination of Sherlock/John’s romance – links to resources in the sections above)

Op-Ed

Calling for content creators, admins, researchers to generate submissions, and web developers to update and maintaining the site!

I’ve started a google group so we can coordinate directly  apology in advance that the UI of google group is atrocious, but I figured it’s likely the most accessible (only required a Gmail address) – if you have other suggestions please let me know. I’ve created posts highlighting tasks and positions needed - please check them out and sign up via reply.

Please message me so I can add you to the group, let’s get to work.

tags under the cut!

Keep reading

Destiny Exotic Lore: Universal Remote

This weapon is mysterious in origin, but many believe it to be one of Cayde-6′s many personal weapon projects, only a handful of which have actually made it to production. While still classified as a shotgun, the rounds fired by this weapon aren’t pellets like a normal shotgun, but actual rifle cartridges. The methods used to create the weapon are a closely guarded secret, but it is known that it took a lot of Glimmer to nail down the range and power of the shotgun. Its outdated moniker was a term used in the late 20th and early 21st centuries to describe a remote control that could be programmed to interact with multiple devices, although technical limitations of the time period prevented smooth interaction with more than one device at a time. When asked about his involvement with the project, Cayde-6 was recorded as saying this:


“I won’t admit any involvement [with the Universal Remote], but I won’t deny it either. I’ll even admit I’ve used it a few times myself. It’s gotten me out of many a sticky situation down near Firebase Rubicon. Those cartridges…hoo boy. They pack a punch. I actually found mine in a scrap heap down near the Suros foundry on my offtime. When I picked it up, I could see that it took great care, and an incredible feat of fine-tuning, to craft the weapon. The junkyard manager actually asked me why I took it. I just told him ‘To the untrained eye, the beast is a junker. To the trained eye, however, this junker…is a beast.’”


The weapon itself carries 5 rounds of premium ammunition in its chamber at a time. Electronic sensors in the scope, which was pulled from a scout rifle and welded on, detect when the wielder is looking down the sights and modifies the firing pattern of the weapon to increase range and decrease recoil. Guardians favor this weapon when fighting the Cabal (as it is optimal for cracking their heavy armor) as well as in Crucible play in arenas such as The Cauldron and The Anomaly. (And it is one of my personal favorites as well)

Trivia:

  • The Vanguard designation for this weapon is (LRSX-111 Universal Remote type Long-range shotgun, Primary-class)

THE GREAT AMERICAN SNIPER, Carlos Hathcock was born (20 May 1942–23 February 1999) was a United States Marine Corps Gunnery Sergeant sniper with a service record of 93 confirmed kills. Hathcock’s record and the extraordinary details of the missions he undertook made him a legend in the Marine Corps. His fame as a sniper and his dedication to long distance shooting led him to become a major developer of the United States Marine Corps Sniper training program. He was honored by having a rifle named after him: a variant of the M21 dubbed the Springfield Armory M25 White Feather.

In the Vietnam War, kills had to be confirmed by an acting third party, who had to be an officer, besides the sniper’s spotter. Snipers often did not have an acting third party present, making confirmation difficult, especially if the target was behind enemy lines, as was usually the case. Hathcock himself estimated that he had killed between 300 and 400 enemy personnel during his time in Vietnam.

The North Vietnamese Army placed a bounty of $30,000 on Hathcock’s life for killing so many of their men. Rewards put on US snipers by the NVA typically ranged from $8 to $2,000. Hathcock held the record for highest bounty and killed every Vietnamese marksman who sought it. The Viet Cong and NVA called Hathcock Long Tra'ng du'Kich , translated as “White Feather Sniper”, because of the white feather he kept in a band on his bush hat.

After a platoon of Vietnamese snipers was sent to hunt down “White Feather”, many Marines in the same area donned white feathers to deceive the enemy. These Marines were aware of the impact Hathcock’s death would have and took it upon themselves to make themselves targets in order to confuse the counter-snipers. One of Hathcock’s most famous accomplishments was shooting an enemy sniper through the enemy’s own rifle scope, hitting him in the eye and killing him. Hathcock and John Roland Burke, his spotter, were stalking the enemy sniper in the jungle near Hill 55, the firebase from which Hathcock was operating.

The sniper, known only as the ‘Cobra,’ had already killed several Marines and was believed to have been sent specifically to kill Hathcock.[10] When Hathcock saw a flash of light (light reflecting off the enemy sniper’s scope) in the bushes, he fired at it, shooting through the scope and killing the sniper. Surveying the situation, Hathcock concluded that the only feasible way he could have put the bullet straight down the enemy’s scope and through his eye would have been if both snipers were zeroing in on each other at the same time and Hathcock fired first, which gave him only a few seconds to act.

Given the flight time of rounds at long ranges, the snipers could have simultaneously killed one another.Hathcock took possession of the dead sniper’s rifle, hoping to bring it home as a “trophy” but, after he turned it in and tagged it, it was stolen from the armory. A female Viet Cong sniper, platoon commander and interrogator known as “Apache” because of her methods of torturing US Marines and Army of the Republic of Vietnam troops and letting them bleed to death, was killed by Hathcock. This was a major morale victory as “Apache” was terrorizing the troops around Hill 55.

Hathcock only once removed the white feather from his bush hat while deployed in Vietnam. During a volunteer mission days before the end of his first deployment, he crawled over 1,500 yards of field to shoot a high-ranking NVA officer. He was not informed of the details of the mission until he accepted it. This effort took four days and three nights, without sleep, of constant inch-by-inch crawling. Hathcock said he was almost stepped on as he lay camouflaged with grass and vegetation in a meadow shortly after sunset. At one point he was nearly bitten by a bamboo viper but had the presence of mind to avoid moving and giving up his position. As the officer exited his encampment, Hathcock fired a single shot that struck the officer in the chest, killing him.

After the arduous mission of killing the NVA officer, Hathcock returned to the United States in 1967. However, he missed the Marine Corps and returned to Vietnam in 1969, where he took command of a platoon of snipers.

Destiny Exotic Lore: Invective

The personal shotgun of Warlock Vanguard Ikora Rey during her days on the frontier and in the Crucible, this weapon was custom made for her by a relative who worked at the Cassoid Weapons Foundry. It was designed to handle tough situations with supreme ease, most useful in the tight corridors of partially collapsed Golden Age ruins, the winding caves and tunnels of the Hive, or for infiltration into Cabal firebases. The weapon carries four solar energy rounds in the chamber, but possesses a unique, replicating ammunition supply, rendering extra ammo useless as it resupplies itself given enough time. It is also able to fire fully automatically at a decent range, allowing great numbers of enemies to be dispatched with little more than the squeeze of a finger. Since Ikora’s days of exploration and frontier fighting are over, she has since entrusted the weapon (and the copies made from the reverse engineered original) to Guardians that have shown themselves to be extremely skilled and dedicated to the Vanguard. After a long and arduous proving process, she entrusts them with both the weapon and a story from her time out in the wilds. One such story captures the spirit of Invective more than any other.


“It was my first time out on patrol. My mentor and I were riding our sparrows through Old Russia, trying to map a possible land route to the Cosmodrome. There were Fallen, Hive, wildlife, a million dangers that awaited us out there. In the end, we realized that such a route would be too much trouble to hold when we could just fly into and out of the Cosmodrome. So we headed back. It was then when we met our worst danger yet: other humans. I never thought that, out of all the other things that could’ve found us and caught us, it would be a band of smugglers that captured and disabled my mentor. They sniped our sparrows, breaking the engines. I managed to jump off mine into a snowbank, my inner fire keeping me warm. My mentor was not so lucky. He got pretty banged up when his sparrow exploded from under him. They came and looted him, I could only watch. That’s when one of them whistled to his friends and pointed right at me. I burst from the snow, drawing [Invective] and facing down their drawn weapons. I tried to talk them down. They made a grab for my Ghost. After that, it was a short conversation.”


From an operating standpoint, the weapon is optimal for guardians who are not as confident in their abilities to skillfully utilize one of the powerful, ranged shotguns like Felwinter’s Lie, Universal Remote, or Matador 64. However, the added advantage of replicating ammunition is a great thing to have during strikes or raids. Even the Crucible can play to this weapon’s advantage, rendering unnecessary the special ammo crates scattered around each site. However, many find it to be a matter of pride to not have to rely on this weapon. Its ease of use and convenience grates especially hard against the borderline arrogant personalities of Stormcaller Warlocks, Bladedancers, Gunslingers, and Striker Titans a lot. But there are times when convenience can outweigh pride. That’s when this weapon really shines.


Trivia:

  • The Cassoid weapon foundry reused this weapon’s frame for their own versions of the Vanguard issue shotgun, “The Comedian” (CS-177)
  • The Vanguard designation for this weapon is (SX-070 Invective-model Full-auto Self-replicating magazine equipped Shotgun.)
The Elements

Earth

Earth is our mother. It’s as fertile and nurturing as farmland; as moist as soil and as dry as sand. In its physical manifestations (such as stones), Earth represents the densest of the elements.

Symbolic associations of Earth

  • Basic Nature: Fertile, moist, nurturing; stabilizing; grounding. Gravity is a manifestation of this element.
  • Type of Energy: Receptive.
  • Color: Green (from the color of living plants).
  • Places: Caves, canyons, chasms, forests, groves, valleys, fields, farms, gardens, arboretums, parks, plant nurseries, farmer’s markets, kitchens, baby nurseries, basements, mines, holes.
  • Rituals: Money, prosperity, fertility, stability, grounding, employment.
  • Ritual Forms: Burying, planting, making images in soil or sand.
  • Herbs: Earth-smelling plants, such as patchouly and vetivert; mosses and lichens; nuts; dry and stiff plants; heavy, low-growing plants; generally roots.
  • Stones: Heavy or opaque, as in coal; green, as in emerald and peridot.
  • Metals: Iron, lead.
  • Musical Instrument: Drum, all percussion instruments.
  • Creatures: Dog, horse, earthworm, gopher, ant, cow, burrowing animals.
  • Season: Winter (the time of darkness).
  • Direction: North (the place of greatest darkness).
  • Time: Night.
  • Magical Tool: Pentacle (a wooden, metal, or clay disc inscribed with a five-pointed star).
  • Point in Life: Advanced age.
  • Astrological Signs: Taurus, Virgo, Capricorn.
  • Sense: Touch.
  • Natural Symbols: Salt, clay dish of fresh soil, rocks, sheaves of wheat, acorns.
  • Types of Magic Ruled: Gardening, magnet, image, stone, tree, knot, binding.

Symbols for:

Air

Air is the power of movement; of freshning and of intelligence. It’s the invisible and yet quite real mixture of gases that we breathe in every day. In magical terms, Air is also the power of the mind: the force of intellect.

Symbolic associations of Air

Keep reading

AFGHANISTAN. Kunar Province. Korengal Valley. 2007. O'Byrne takes cover from the dust being generated by an incoming Chinook helicopter delivering supplies to ‘Restrepo’ firebase. Battle Company, 2nd Battalion Airborne of the 503rd US Infantry are currently undergoing a 15 month deployment. The valley is an epicentre of the US fight against militant Islam in Afghanistan, and was previously held by the 10th Mountain Division. The Korengal valley is infamous as the site of the downing of a US helicopter. The valley has the highest concentration of fighting in Afghanistan and has the most munitions used than any other area of operation.

Photograph: Tim Etherington/Magnum Photos

Normally I hate parenting AUs but I was thinking about Jaune and Pyrrha having twins after retiring and it’s honestly so cute

  • A noodly blonde daughter named Renora and a tough ginger son named Persimmon
  • Jaune and Pyrrha are professors at Beacon
  • Pyrrha trying to teach a lesson with one kid strapped to her front and one kid strapped to her back
  • Jaune trying to change Persimmon’s diaper and shrieking for help when he starts peeing everywhere (PYRRHA HOW DO I TURN IT OFF)
  • Ren and Nora come by for a playdate with their gaggle of kids and things get out of hand until how the fuck did a group of toddlers burn the house down
  • Renora being taller than Persimmon until he discovers his semblance is basically becoming the Hulk
  • Jaune doing Renora’s hair every morning since he learned from his sisters
  • Jaune teaching them how to dance and plan battle strategies and Pyrrha teaching them to spar and look good while doing it
  • Yang and Blake babysitting but they aren’t good with kids and Yang gets annoyed and fuck not another house fire

Basically I need all the fanfiction about this

Update 2.0.1

2.0.1 - The one with Eververse Trading Company.

General

  • Added a new currency, Silver, that can be purchased from console stores
  • Tess’s booth has been given a facelift to reflect her new venture with the Eververse Trading Company
  • Fixed an issue where some of the Year 1 Special Order Emblems and Shaders were not appearing in Collections

Weapons

  • “Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk
  • Fixed an issue where Black Spindle had an unintended +20 Attack bonus
  • Fixed an issue in which Rare Sniper Rifle scope upgrades did not correctly show progress
  • Fixed an issue in which activating the “Eye of the Storm” perk was not using correct feedback when readying weapon
  • Fixed an issue in which the “Second Wind” perk was incorrectly applying on the initial spawn

Armor

  • Players can now reroll Stat nodes and Upgrade nodes on Exotic armor via the “Twist Fate” node
    • Twist Fate will require Glimmer, Armor materials, and a Glass Needle, which will be available from Xur during his weekly visits

Exotics

  • Fixed an issue where No Back Up Plans did not consistently trigger Force Barrier on Shotgun kills
  • Fixed an issue where the “Air Traffic Control” perk on Taikonaut Helm did not properly increase heavy ammo drop rate with a Rocket Launcher equipped
  • Smoke Bombs used with Sealed Ahamkara Grasps no longer costs two charges

Quests & Bounties

  • Fixed an issue where Hunter and Warlock class level-up quests were not giving rewards for the correct level
  • Fixed an issue with some Year 1 Exotic Bounty items that were causing lingering waypoints to remain over various NPCs
  • Fixed several issues where some bounties were not correctly requiring players to complete Court of Oryx encounters within the stated time on the issued bounty
    • Affected Bounties: “Challenge the Court: Reciprocal Rune”, “Challenge the Court: Stolen Rune,” “Challenge the Court: Antiquated Rune”
  • Fixed an issue where some Vanguard bounties were incorrectly granting credit across entire Fireteams
    • Affected Bounties: “Heavyweight”, “Specialized Rampage”, “Enemy in Every Corner”, “Invincible”
  • Fixed an issue where it was possible to not get charges on an Agonarch Rune if another Rune was completed in the same week

Strikes

  • Weekly Heroic Playlist now shows how many Weekly Bonus Legendary Mark awards remain
  • Fixed an issue where players were not transitioning to Return to Orbit upon Phogoth’s death
  • Fixed an issue where players were not transitioning to Return to Orbit phase upon Omnigul’s death

Raid: King’s Fall

  • Increased the number of potential Shards and added additional materials in the first King’s Fall chest
  • Blighted Light explosion size has been changed to encompass the entire Arena

Crucible

General 

  • Shaxx’s Weekly Bounties now unlock across all characters after completing the Crucible Questline on one character
  • Damage curves have been adjusted for all power-enabled playlists to account for the new Light levels in Year 2
  • Distinct audio cues have been created for teammate and enemy revives
  • Weekly Crucible bounty “Featured Matches” now properly progresses in weekly featured playlists in addition to daily featured playlists
  • Weekly Crucible bounties “Featured Matches” and “Making an Impact” now also count top 3 finishes in Rumble as wins, to be consistent with other Crucible quest and bounty steps
  • “Hold the Line” bounty now only requires being near only one of your teammates (instead of two)
  • Fixed an issue where the “Largest Multi-Kill” stat on the Mayhem scoreboard did not accumulate correctly

Playlists

  • Thieves’ Den has been removed from the Rift playlist
  • Added Twilight Gap and Asylum to Elimination playlist
  • Removed Thieves’ Den from Doubles playlist
  • Removed The Anomaly and Firebase Delphi from Inferno Salvage and Inferno Skirmish playlists

Iron Banner

  • Iron Banner is now enabled for the week of 10/13 - 10/19
  • Requires a minimum Character Level of 40
  • Recommended Light for Iron Banner is 230
  • Game completion rewards have been reworked to be a more valid source for Iron Banner rewards
  • End-of-match rewards now include both weapons and armor (including items available on Lord Saladin)
  • New Emblems have been added to Lord Saladin’s inventory
  • Lord Saladin now has three daily bounties and three weekly bounties that award Legendary Marks
  • Gear purchased from Lord Saladin now requires Legendary Marks (instead of Glimmer)
  • Tempered buff is now automatically applied to your character and continues to grow in effectiveness each day of the event week

Trials of Osiris

  • Trials of Osiris will be enabled the weekend of 10/16-10/18
  • Requires a minimum Character Level of 40
  • Requires a minimum Light of 251; Recommended Light is 290
  • Winning teams now receive Trials gear rewards directly at the end-of-match completion
  • Players that go undefeated on their Passage will continue to be invited to The Lighthouse
  • Players may continue to play in the Trials past 9 wins (but rewards are maxed out at 9 wins)
  • Trials Passages now have a Details page containing your Boons
    • Player must now purchase Boons from the Details page on their Passage instead of from Brother Vance
    • Boons can no longer be applied to Trials passages after starting a run
  • Trials gear can be purchased from Brother Vance (including some items found at the Lighthouse)
  • Brother Vance now has Bounties that award Legendary Marks
  • Crucible Bounties can now also be completed in Trials of Osiris
  • Matchmaking has been updated to make it more competitive to reach The Lighthouse

Economy

  • Sources for Motes of Light have been adjusted:
    • From completing Public Events have been increased by approximately 100%
    • From earning XP post-40 have been increased from 3 -> 5
    • From Faction Rep packages have been reduced from 5 -> 4
    • From dismantling Rare and Legendary Items have been reduced by approximately 25-30%
    • From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
  • Sources for Strange Coins have been adjusted:
    • From Faction Rep packages have been reduced from 5 -> 4
    • From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
  • Weapon Parts from dismantling Uncommon or Rare Weapons have been reduced by around 25%
  • Weapon Part turn-ins at Factions increased from +50 Rep to +75 Rep per turn-in
  • Materials recovered by Ghost Extractor upgrades reduced (but still guaranteed)

Inventory

  • Ghost Shells will now be recovered at the Postmaster in your Lost and Found, if you don’t have inventory space for them

Technical

  • Fixed multiple situations that resulted in the game client crashing, including the “Ward of Dawn” and “Firefly” crashes
  • Fixed some issues where audio would drop
In the end, the war in Vietnam was much like any other

Valley Forge, are you receiving, over?

I say again, do you read, over?

Valley Forge, we lost you, how do you read, over?

This is America

Can you hear us now?

Our lost one hundred ninety-two

Our cold, dead sixty thousand

On your firebases, your hills, in paddy fields and rainforests, sprinting through the streets of ruined Hue

Dozing on the decks of Hueys, tapping magazines to settle bullets, lighting Marlboros off precious Zippos, smiling, scared

Captured in the whirr of Nikons, Leicas, in muddy footage where the colors seem to swell and run

By our words, could we conjure you?

Could we conjure you up, and raise you from the rich red earth and bring you back?

To lovers. Sons and daughters. Kin.

To friends grown old without you, puzzled by the youth beside them in the old pictures

To the porches and stoops where you belong

Or will you always be that endless line of figures clad in green: receding single file between the sun-drenched trees, swallowed by gloom and glare in equal measure

The steady lope of men weighed down by packs. Ammunition for the sixties X-ed across the gunners’ backs. Canteens clumsy at your hips

Humping the boonies forever.

Valley Forge, Valley Forge

Standing by to receive you


Over.



(from “Punisher MAX: Valley Forge, Valley Forge”, Garth Ennis/Carlos Ezquerra)

1.2.0.5 - The one about Husk of the Pit and Nepal rewards.

Weapons

  • Fixed an issue where “Packing Heat” achievement/trophy could not be unlocked by newly acquired Exotic weapons
  • Fixed an issue where Husk of the Pit drops were disabled
  • Drop rates for the Husk of the Pit from Blades of Crota have been increased by 150%

PvP

  • Rusted Lands
  • Shores of Time
  • Pantheon
  • Exodus Blue (Sony)
  • Firebase Delphi
  • Twilight Gap
  • Blind Watch
  • Exodus Blue (Sony)
  • Special Ammo initial spawn time and respawn intervals have been changed to 180 seconds
  • Max of three Special Ammo crates will now be placed at one time
  • Heavy Ammo crates now spawn only once per match at 300 seconds

Tower

  • A Kiosk terminal can be found near Eva Levante in North Tower that contains Tess’ old inventory of special order items
  • Redemption codes will soon be sent to the email used to place orders in the Bungie Store
  • These items will be found at the kiosk mentioned above

Technical

  • Fixed a potential crash when closing the vendor screen
  • Fixed a very rare case where an account could blocked by a WEASEL error on sign on
  • Fixed issues with suspend/resume handling on Xbox One