i don’t play on PC all that much, last few things i played on it include monkey island series, sims 3 and don’t starve together
my favorite DS/3DS games are professor layton series, ace attorney series, pokemon series, fire emblem awakening & fates, animal crossing new leaf, ssb4, youkai watch, inazuma eleven series and ghost trick
Pokemon Card of the Day #931: Blastoise (Secret Wonders)
Secret Wonders brought along another Blastoise that could accelerate Water Energy. Despite this, the best comparison wasn’t with other Blastoise, but with Neo Revelation Entei. That card had a Pokemon Power that let Entei discard the top 5 cards of the deck and attach any Fire Energy to Pokemon. Using the Power ended the turn. Blastoise did the same with Energy from the hand. While Entei was quite good in a relatively slow format, Blastoise could struggle to set up in time and had to be able to get a bunch of Energy in the hand quickly to work. Of course, when it did work, getting tons of Energy on various attackers could be devastating and lead to a quick win. That would lead people to try to make it consistent.
120 HP was a solid number on a Stage 2. A lot of Pokemon did hit 130 and 120 was low enough to be Knocked Out in two hits a lot of the time, but it was going to stick around for at least a turn. A +30 Lightning Weakness was an issue against those Luxray GL decks. While those deck were very popular in DP-On, Luxray wasn’t always used as even a back-up attacker which lessened the impact of the Weakness. A Retreat Cost of 2 was about average. It was hard to fit switching cards in the types of decks Blastoise was found in since a lot of space was usually taken up by more important cards, but they could be useful nonetheless.
Waterlog was what set Blastoise apart from other Water-types. Once during your turn, you could attach as many Water Energy cards from your hand to your Pokemon. After doing this, your turn ended. If you could get a bunch, say 5+, Energy into the hand, this was amazing. The turn ending meant that doing just 2 or 3 wasn’t really enough, and running a ton of Energy in a deck left less room for important Trainers. With Blastoise taking up a lot of space, it was actually hard to build a good Blastoise deck.
Hydro Pump could let Blastoise go on the offense. 50 damage for 3 Energy was bad, but 20 more was added for each extra Water Energy not used to pay for the attack cost. The max damage was 90, which was good but the cost of 5 Energy in total was a bit steep even with Waterlog. Blastoise was best used only as a back-up attacker, but it could fill that role reasonably well.
Blastoise was one of those Pokemon that was right on the fringe of being competitive. When it could actually get everything it needed in place, it could power up multiple attackers from a strong type at once and overwhelm everything. If something was out of place in a type of deck that was hard to make consistent, on the other hand, it just kind of flopped. That made it a rare sight at tournaments but reasonably popular in more casual play since decks that were inconsistent but still usable were at home there.