I set up a webcam (only 480p, sorry, it’s old), and I’m livestreaming my birdfeeder right now!

I’ll be doing this all afternoon, and I’ve already gotten a few finches! ^_^

(Warning: I’ve left the mic on so you can hear the birds, but you may also hear me playing Stardew Valley, or watching Critical Role, or talking. Haha.)

Edit: Not many birds today, unfortunately! But I’ll keep this going until it gets dark out, and try to start it up again tomorrow.

Video games are the perfect form for storytelling — and succeed where movies fall short

There’s a moment in What Remains of Edith Finch — one moment among many, really — where I had to pause while playing.

“You have to experience this,” I said to my partner, passing over the controller, as it thrummed softly, rhythmic and steady. The controller’s haptic feedback played a key role in how the story was being told in that particular moment. I won’t spell out what happened — it’s a pretty big spoiler. So let me just say that it involves a heartbeat.

Where an Edith Finch book would tell or a movie would show, the game can force players to feel its most intimate stories. My experience playing Edith Finch habitually transcended passive digestion. Holding the controller meant more than reading the words on the screen or hearing Edith’s voice through the speakers.

Writing for the Atlantic in April, Ian Bogost argued that video games are better without stories because movies and books “tell them better.” But the reductive reasoning peppered throughout Bogost’s article fails to take into account a vital interactive imperative. Some stories need the interaction only video games can offer to achieve their powerful, climactic sequences. It’s something that other, more traditional mediums simply can’t match. Read more (Opinion)

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