feel don't think

I’m pretty sure Mei’s cinematic short made alot of us bawl our eyes out.


And then there’s this lil detail that I saw that I particularly liked but am not too sure on the accuracy of, and that is tea serving.

 In SG, we usually serve either rice wine or tea as a sign of respect to our ancestors during Qing Ming/ Grave sweeping Day to remember our ancestors and loved ones ( by placing three small lil cups of tea/ rice wine at the gravestone). 
At the same time, tea serving or 敬茶  is also a tradition that’s practiced during weddings where the newly weds serve tea to their relatives to acknowledge their new in-laws and new “brothers” and “sisters” and to pay respect to their current blood relatives.
Now I’m half drunk out of my mind and it’s late at night and @pentacass​ is half egging me on and I cannot brain properly right now, and inferring off the photo of Mei and her co-workers; they obviously seem like a close knit group of friends to her. 


I’m secretly half hoping/ imagining that those cups of tea she’s left for them is cause she’s acknowledged them as her brothers and sisters and served the tea to complete the tradition properly. 

Or to put it simply, She considers them as family.

*Update*

On second thought, now that I’m slightly more sober.
Can you imagine the line interactions between Mei and Angela ingame?
How Angela asks Mei about how she stays looking so young?

Mercy: Mei, you haven’t aged a day. What’s your secret?
Mei: Cryostasis. But I’m not sure if I’d recommend it.


Can you imagine, how Mei must be hurting sooooo much inside, when Angela asks that question? Like she just nyooooms back in her head sifting and recalling memories of when she just came out of the chamber to prep tea and all that shit for her colleagues as if its just another regular day at work? I wonder now, does Angela know what really happened? 

short & sweet ♡

6

this chapter gave me so many feels okay

(Technically it’s the 15th since it’s 1:38am)

So there’s one bit near the end of the Genocide Run that hit me pretty hard, personally. And as with most things that hit me very hard emotionally, it was a random almost throwaway line that wasn’t written to be focused on that much. But whether it intentionally held the meaning I took from it or not, it doesn’t change the fact that I DID take meaning from it.

When Flowey is monologuing near the very very end of the game and explaining what he went through, he talks about how he lacks the ability to feel anything for the people around him, and how desperately, frantically, he wishes he did. He talks about how, at first, he tried to help people. He talks about how at first it seemed to help, but every time it was time to let go, to move on, he got scared and couldn’t do it. He’d panic and reset instead. And how then he’d be right back where he started. And he would try helping everyone again.

But it became hollow. Everyone always said the exact same things, and did the exact same things. And nothing changed. And nothing new ever happened.

And eventually, just out of sheer desperation for SOMETHING new, he decided to kill everyone. And how that was at first a relief, but even that grew stale and empty as he did it over and over again. Until he was left with nothing, and there was nothing to care about, either for better or worse, but he couldn’t let go either. So he was trapped in this world where nothing ever changed, and he couldn’t make himself leave.

It’s a sad story, but it’s also a bit of a gut punch because of its implications.

Maybe in time, the person playing the game, the actual human being behind the keyboard, not the pixel character they control, would find themselves in the exact same situation. Eventually, things in a game stop changing. Characters always say the same things, do the same things. And maybe in time, as boredom takes over, the player would also try a genocide game just for SOMETHING new. But eventually even that will become empty and lead to nowhere after you do it enough.

I can’t really say if that’s true or not. I can’t say it’s false either.

But It’s 2 years now. And a lot of us are still here. And more importantly a lot of us still care. Quite deeply in fact.

And maybe we won’t care forever, maybe the same thing will happen, or more likely, we’d be the ones able to let go and move on to other things and let go. Maybe there’s no escaping that.

But it’s been 2 years, and at least for now, we’re still here.

There is also the possibility I’ve considered, that since the insane success of the game was never expected or anticipated at all, that the level of love it caused in gamers was a complete and utter surprise, maybe their ability to never fall into that cycle of apathy and just how long they can keep going, caring as hard as ever, will also be a complete surprise that was never foreseen.

Or even more simply, maybe Flowey just needed to be shown, as with so many things, he was wrong about that too.

Who knows. Honestly I can’t say how things will look in time. It could either way.


But at least by year 2 we were still here.

thinking of you

@ parents 

please don’t tell your kids to shut up when they’re trying to tell you something or if they’re upset. don’t ignore them. don’t invalidate their feelings. talk to them. listen to them. never tell your kid(s) their thoughts and feelings don’t matter.

8

When Adam kissed him, it was every mile per hour Ronan had ever gone over the speed limit. It was every window-down, goose-bumps-on-skin, teeth-chattering-cold night drive. It was Adam’s ribs under Ronan’s hands and Adam’s mouth on his mouth, again and again and again. It was stubble on his lips and Ronan having to stop, to get his breath, to restart his heart.

Based on their behaviour in the last video, I have a sorta angsty Prinxiety headcanon that Roman would initially try and confess in the most Extra™ and flamboyant way possible, with big bouquets of flowers or serenading him in the commons or other big and dramatic romantic gestures, hoping to bowl Virgil over with how much he loves him

But that Virgil would just be super embarrassed and flustered and stressed at all the attention, and would immediately flee the situation or try to avoid Roman and his loud romantic gestures as much as possible (even though he likes Roman back, he’s just not great with loud noises or PDA or being fawned upon cos it makes him self-conscious)

And that Roman would have to learn that sometimes thoughtful gestures like a gentle embrace or being nearby when Virgil needs it or giving him some space to recharge can be just as romantic and loving than leaving fifty red roses scattered around his bedroom

(Virgil definitely did not appreciate the roses scattered everywhere - he pricked his fingers at least a dozen times trying to clean them up)